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Capcom Fighting Jam 2 (Read 168045 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#161  July 13, 2012, 06:38:19 pm
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If I had known money was trying to reach me I would have had internet by now lol. Ive been a little busy lately, but Im hoping to get back to atleast a character done a week. Im averaging 1 a month and that's just too slow imo.
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The Karin picture was a test and photobucket wont let me delete it. That Rose screenshot wasnt supposed to go up either lol. Sometimes I hit F12 when I hit the pause button(they are next to each other on my netbook keyboard, not sure about regular ones).

Spoiler: progress (click to see content)
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I may try to get some extra screenshots up later. Halfway on S.Akuma.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: July 15, 2012, 07:53:48 am by Lost_Avenger
Re: Capcom Fighting Jam 2
#162  July 16, 2012, 05:00:14 pm
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Spoiler, click to toggle visibilty
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I sent a full game board request so hopefully I get one. If I do, I'll be splitting/creating individual character topics. I may just bundle the dlc characters into one topic.
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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#163  July 16, 2012, 05:09:00 pm
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Re: Capcom Fighting Jam 2
#164  July 17, 2012, 12:34:51 am
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I did not know about these lol. Thanks! Next time I get internet(probably September), I'll be sure to get them.
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For now, screenshots with Strider have his temporary sff.
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I has full game Board now! And I started off with a browser mess up lol. Im uploading some additional screenshots.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

DTK

Re: Capcom Fighting Jam 2
#165  July 24, 2012, 05:32:38 am
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Really looking forward to what you have planned. For what seems like quite the extensive project, you're making great progress, especially  as the sole coder.

Could I offer my help as far as artwork or anything?
Re: Capcom Fighting Jam 2
#166  July 24, 2012, 11:06:34 am
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Like portraits? Sprites? Sp stuff?
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I so need to learn how you guys do small portraits(Jz especially). I dont like these filler sprite ones. Any style I choose will probably clash a bit(cvs2 seems like a decent choice, but what about Guy/Karin/Ingrid/etc?). Nxc doesnt have everyone either iirc. The only game I can think of(at 5am with no sleep) is snk vs capcom the card game, but those clash too(with themselves too)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

DTK

Re: Capcom Fighting Jam 2
#167  July 24, 2012, 09:37:06 pm
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as far as small portraits, I think I do a pretty decent job. JZ taught me a lot way back when. But besides that I'm an illustrator.. so yes portraits, small and large.

here's an original illustration I made for Trinity's CVS project. I do other styles also, but this was more of a stylistic venture.
http://i133.photobucket.com/albums/q57/godamnted/Photoshop%20Art/SagatIllustration070108-1.png
http://i133.photobucket.com/albums/q57/godamnted/Photoshop%20Art/StriderIllustration070108.png

For your project I can do brand new artwork. I'm looking for something to build a professional portfolio.
Re: Capcom Fighting Jam 2
#168  July 24, 2012, 10:21:56 pm
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I'm all for it. Jz said yes too. Welcome to the project!

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#169  July 25, 2012, 03:10:33 am
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Holy shi-  :o

DTK, can we talk?
Re: Capcom Fighting Jam 2
#170  July 25, 2012, 04:30:01 am
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Yo, how are those Morrigan sprites coming along?
Spoiler: Side stuff (click to see content)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#171  July 25, 2012, 07:00:03 am
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Hehehe, ive been sorta lazy on em. All of the torsos have been rotated, and ive cleaned the first two edited frames.

Shouldnt take me too long on the rest though, morrigan has very few colors.
Re: Capcom Fighting Jam 2
#172  July 25, 2012, 07:40:06 am
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Those portraits are awesome DTK!
Re: Capcom Fighting Jam 2
#173  July 25, 2012, 09:35:03 am
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There's still no rush. I havent even started her yet tbh.
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They look awesome indeed
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On another side thing... I nerfed Shin Akuma's health by a lot(too much imo) from 850 to 650(probably back up to 700). At 650, simple level 3 combos from Ryu can kill him(hp shoryuken xx shin shoryuken - hp shoryuken(corner only probably)).
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He had less than 650 in cvs2(like 638? Or was it 628? I forgot) so it was sort of a buff, but CFJ2 is a lot more aggressive. The combos are longer, hurt more, and are easier in a lot of cases(due mostly to ex moves). So 650 can go by very very quickly. Im leaning more toward the 700-750 range.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#174  August 14, 2012, 08:36:49 pm
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So Ive been doing some experimenting with sparks and Ive made new special and super sparks. I'll upload the screenshots I took later. These wont be added till I switch out of individual releases.
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On the progress side: Sakura is done more or less, S.Akuma has one super left and AI tweaks(his hk tatsu needs more testing imo). Im going to work on AI a bit later. Kyosuke is much more of a bitch to fight.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#175  August 14, 2012, 10:59:25 pm
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Shin Akuma is back? Is Pyron in, too?
Re: Capcom Fighting Jam 2
#176  August 15, 2012, 03:03:41 pm
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There is a sticky with the roster in it...
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I uploaded the new special and super sparks(link to the folder is in the screenshot thread). Photobucket mobile changed the names from blue and purple to random stuff. Sorry.
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Slight update:
-Clsn on Chun-Li's lv3 was extended downward for the first couple of hits. It was dropping a couple characters. I did similar things for S.Akuma, Ryu, Sakura, etc(moves with semi cinematic sequences). Sakura's lv3 needs a little extra testing since its having situational issues and I cant quite figure out why

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#177  August 29, 2012, 04:50:31 am
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Why is Ingrid a boss? She really doesn't fit the "boss" feel to me unless you're going to buff her a lot.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#178  August 29, 2012, 09:32:50 am
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neat project. Will Batsu be included in this game?
Re: Capcom Fighting Jam 2
#179  August 29, 2012, 11:30:50 am
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Why is Ingrid a boss? She really doesn't fit the "boss" feel to me unless you're going to buff her a lot.
Because:
- She's a Godess.
- She is stronger than Vega(dictator) in his SFZ times. This is canon.
- Her power comes from the same source as Vega's.
- She can time-travel.

Just because she seems to be SO young and etc(which I don't like) doesn't means her to be weak.
I swear there was something cool here!!
Re: Capcom Fighting Jam 2
#180  August 29, 2012, 04:40:58 pm
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She's a boss because of story purposes mostly. The story will revolve around her more or less. Even the joke story revolved around her lol. She will get a couple buffs(everyone did more or less). Her only nerfs off the top of my head is that she will have the same system as everyone else so that may hurt her a little.
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Id like to include Batsu, but I dont have sprites for him. Im hoping to get TvC soon. I dont like including moves/characters used in moves. Commando has Guy in one of his supers.
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Sorry for the release delay. My battery for my netbook is shot and the slightest movement shuts it off now. Im hoping to get a replacement soon. Im down to some stuff on Cammy(I cant believe I forgot her air throws lol) and Cody. S.Akuma and Sakura are pretty much ready.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!