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Is MUGEN showing it's age? (Read 28261 times)

Started by Magma MK-II, February 18, 2018, 03:07:40 pm
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Re: Is MUGEN showing it's age?
#61  July 20, 2018, 03:57:18 am
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Well most problems start with the toxic mugen community,while in the past hacking the engine was seen as good now they dont want to hack the engine and expect to someone (elecbyte?) pick up the engine and make upgrades but the engine has its limits this has been talked for a while.

Lets remember one thing mugen is an engine it isnt a game is limited to the developer if the developer is useless then mugen will be useless if the developer is almost a god the limit of mugen is the sky ,not refering to the ammount of chars since most people is really stupid and think they can just grab mugen and add 3 thousand chars and the engine will run without problems while this was true with winmugen was because the engine was a port from linmugen 2002 hence why had higher limits (using a 4k stage will eat almost all your ram and think that the samurai screenpack use around 1.8 Gb of ram).

Some of the problems are the lack of good releases,"authors" making shitty chars (chars poorly made) other authors refusing to progress (we have an engine that allows you to create 32 bit color chars) other would be authors expecting sprites releases instead of going the 2.5D (you can make chars sprites with mmd and there are thousands of mmd models) other problem would be people people thinking sharp sprites are fine  since they are supposed to be like that (totally false since most console and arcade hardware had some kind of specific setup and several had either bilinear,trilinear,antialiasing or some sort of feature like that) other problem would be authors not using the full power of the engine (it has shader learn to code those shaders and you will see some awesome stuff) and the last problem is people making those screenppack barelly functional (if you have 2 thousand chars then make several different games with small rosters since has been proven by console games that people barelly use 10 chars of a 26 chars roster)

You can make proffesional games with the engine is just a matter of learning to use it and sell it (well that and mugen communities should avoid sabotaging sold games made from scratch BTW there are 10 games made on mugen which are commercial but in here they will ban you if you menction the titles) the lack of answer from "elecbyte?" mails is weird but if you asked in time (when elecbyte site was active) then you could get a permit to release commercial games (there are several that got the permit)

Biggest problem of all is people that makes screenpack or similar they dont know they are supposed to use this version of mugen https://www111.zippyshare.com/v/xaqEJ53u/file.html to release their content the only author that has used this is tatsu,that is the engine by itself the rest has to be discovered by the user the other pack that came with kung fu man was a tech demo not something to be redistributed and reuploaded.
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Last Edit: July 20, 2018, 04:48:20 am by Tabris666
Re: Is MUGEN showing it's age?
#62  July 20, 2018, 10:55:47 am
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Re: Is MUGEN showing it's age?
#63  July 20, 2018, 10:56:29 am
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haha
Re: Is MUGEN showing it's age?
#64  July 20, 2018, 03:08:19 pm
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I shit you not

oh and a YouTube viewer

in short you can watch YouTube poop while playing Wario Land (because what the fuck else would you play on Virtual Boy)
A youtube player at least is practical in some level, as in "a non-trivial amount of people will use this".

Making a Virtual Boy emulator for PSP is some Quixotic bullshit. Even if you ignore how next to nobody willl use it because yeah, it only has like 2 dozen games and Wario Land is the only one people actually want play, it completely misses the point of emulation: preserving videogame history. Developing an emulator (let alone a niche one) for very specific hardware that would eventually become obsolete (and has already become obsolete) is a waste of time.
Re: Is MUGEN showing it's age?
#65  July 20, 2018, 04:37:36 pm
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in theory, VR is finally starting to take some traction (as in being affordable), so I wonde if soon someone will actually ttransalte the red light system of the virtual boy to the dual camera method of vr.