BnB-MUGENExperience - v1.3AKA: Beavis & Butt-Head - MUGEN ExperienceDescription-----------------I have designed a stage based on the infamous Beavis & Butt-Head.There is some more work to be doneand another version in production.So if you can leave some feedback or some suggestions.All is welcome.Screenshot-----------------Specifications-----------------Size: 1560 x 520PCXs: 25Music: yesSuper Jump: yesInstallation-----------------Just drag the folder into the stages folder.Then go into the the select.def (mugen/data/select.def)and insert this under "[ExtraStages]".stages/BnB-MUGENExperience/BnB-MUGENExperience.defDownload-----------------BnB-MUGENExperience 1.94MBDeveloper Notes-----------------Developer: FlickRWebsite: www.flickcorp.comUpdate v1.1-----------------Added 1.0+ New ParametersChanged floortensionChanged tensionChanged Intro DesignUpdate v1.2-----------------Added Light ShadowCropped All ImagesChanged Intro DesignChanged screenrightChanged screenleftYet again I have updated theBeavis & Butt-Head stage witha more visual Intro. Nothing newhowever I have faded it so itdoesn't go black to stage. I haveadded some light shadows andadjusted the stageleft andstageright. Most of all I havecropped the images. Update v1.3-----------------Added 1.0 RC6 ParametersCheck out all my other stageson my sig. They have all beenupdated as well.
Interesting stage. - I don't know why it's defined as a 640*480 stage whereas all the sprites seem LR. Anyway, not a big deal.- You should adjust screenleft and screenright to allow the players to go to the borders of the stage.- Please crop the sprites in the SFF, it's taking space for nothing.- May be better with some light shadows, but you may have wanted it like that anyway.
Gory Cybaster said, December 09, 2009, 10:34:50 amInteresting stage. - I don't know why it's defined as a 640*480 stage whereas all the sprites seem LR. Anyway, not a big deal.- You should adjust screenleft and screenright to allow the players to go to the borders of the stage.- Please crop the sprites in the SFF, it's taking space for nothing.- May be better with some light shadows, but you may have wanted it like that anyway.The sprites will be cropped which honestly i forgot some of them. I wasn't to sure about the shadows but I'll take your suggestion and see how the turnout is. Thank You Gory Cybaster I used to get all my suggestions and criticism from ziltama years ago now I have you I will have an update soon.
Yeah, if Ziltama came back and Tamez started posting here again, I'd have much less feedback to give. Anyway, you have cool ideas for stages, and you listen to feedback, that's all I need to continue giving you feedback.
UPDATE v1.2 PLEASE READ FIRST POSTThanks to Cybaster I adjusted almost everything I found out the reason my screenleft and screenright parameters have been messed up on almost all of my stages was because I was using "Cyber Akuma" as my tester because of his super jump capability. He hangs over a little more than most. However, using "Kung Fu Man" I should get a proper setup now and just use "Cyber Akuma" for jumping I guess. Hope everyone enjoys it