YesNoOk
avatar

Paper Mario (Read 42063 times)

Started by Barmac, May 10, 2007, 12:07:46 pm
Share this topic:
Re: Paper Mario
#41  May 29, 2007, 12:44:39 am
  • avatar
  • **
That's what you get for giving a VG icon Hadoken. >_>

Anyways.. Ideas..

8-Bit Mega Mario rampage, straight out of SPM.
Fireflower mode. (Like BBH's Dark Force power)
It's Hammer Time!

Sax

Re: Paper Mario
#42  May 29, 2007, 12:47:51 am
  • avatar
You could change it into Mario's forward smash from Melee, but maybe increase the range some.
Re: Paper Mario
#43  May 30, 2007, 01:45:19 am
  • **
Hammer THROOOWWW!
Jango said:
Robert the small said:
OH, SO YOU WANNA FIGHT!? I'LL SHALALY YA, YA DRIED UP STINKY DICKLICKER!
MY RAPEFEST WILL BE SO GREAT YOU'LL HAVE TO SHUT DOWN YOUR YOUTUBE ACCOUNT LIKE FLOOFIEKUN
Re: Paper Mario
#44  May 30, 2007, 02:58:38 am
  • **
  • Never finishes anything
    • USA
    • sinhra.com/mugen/ermacwon/index.html
Oh yeah I WILL keep the Hadoken C-O-D-I-N-G, but before everyone has a angry mental spaz and begins to bang their hands on the wall again, I will make things more suitable for Mario, meaning he will do the same move, but in his own style.
Re: Paper Mario
#45  May 30, 2007, 03:25:54 am
  • **
  • Brawl FC: 1418-6401-3675
hmm, about the hadouken thing

why not try and make it like his ssbb final smash move:






(maybe not that big of a scale )

or go for the rariotype hadouken or the super flame from supermario rpg

just some suggestions

ill be lookin at this wip GL

By Ren of M.I.

"If you do something right, people won't be sure you did anything at all."
Re: Paper Mario
#46  May 30, 2007, 03:52:53 am
  • **
  • Never finishes anything
    • USA
    • sinhra.com/mugen/ermacwon/index.html
hmm, about the hadouken thing

why not try and make it like his ssbb final smash move:

http://www.smashbros.com/en_us/characters/images/mario/mario_070529b.jpg

http://www.smashbros.com/en_us/characters/images/mario/mario_070529c.jpg


(maybe not that big of a scale )

or go for the rariotype hadouken or the super flame from supermario rpg

just some suggestions

ill be lookin at this wip GL
Thats pretty dame massive! :o An overall nice idea but that will definitely take sometimes to make owrk.
Re: Paper Mario
#47  May 30, 2007, 12:39:44 pm
  • ****
  • Aka ShadesTeam/Zeckle
a coindoken, ie a blast of a large amount of coins, or paper bowser shows up and does his fire, or he launches a fireball that bounces around and does masive damage, or give him a sgs hehehe jk
Shades 2 site:Shades of Manhattan
Re: Paper Mario
#48  May 31, 2007, 01:15:09 pm
  • **
  • Not cheap, just misunderstood
    • USA
Hey, that Paper Mario is coming along pretty nicely.

Listen, is it okay if I help out with a future project of yours, maybe a Paper Luigi?  Because I loved this game and the aspects of it.
Nothing to present... yet.  I am a horrible procastinator.
Re: Paper Mario
#49  June 03, 2007, 07:59:45 pm
  • **
Jango said:
Robert the small said:
OH, SO YOU WANNA FIGHT!? I'LL SHALALY YA, YA DRIED UP STINKY DICKLICKER!
MY RAPEFEST WILL BE SO GREAT YOU'LL HAVE TO SHUT DOWN YOUR YOUTUBE ACCOUNT LIKE FLOOFIEKUN
Re: Paper Mario
#50  June 03, 2007, 09:08:59 pm
  • **
  • Never finishes anything
    • USA
    • sinhra.com/mugen/ermacwon/index.html
Re: Paper Mario
#51  June 04, 2007, 08:54:15 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
I don't like the beam, it doesn't fit mario IMO.

Fireball needs some work and some scaling too.
Re: Paper Mario
#52  June 04, 2007, 08:58:54 am
  • ****
  • PSN: Cloudius12
    • www.twitter.com/Cloudius12
indeed, unlike mario at all, maybe a hammer hyper.
Re: Paper Mario
#53  June 12, 2007, 04:24:43 am
  • avatar
that looks awesome!! i cant wait till its finished!  good job!! =]
Re: Paper Mario
#54  June 17, 2007, 06:19:46 am
  • **
  • Never finishes anything
    • USA
    • sinhra.com/mugen/ermacwon/index.html
Well here it is a new hyper! THANKS TO SLUDGE FOR LETTING ME USE HIS CODE FROM SERVBOT'S KING KOBUN HYPER =O




Re: Paper Mario
#55  June 17, 2007, 06:27:48 am
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Did you add that "Oh snap" after taking the screenshot? 'Cause having it as an explod could look funny.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Paper Mario
#56  June 17, 2007, 09:37:50 pm
  • **
  • Never finishes anything
    • USA
    • sinhra.com/mugen/ermacwon/index.html
Re: Paper Mario
#57  June 18, 2007, 12:17:09 am
  • avatar
  • **
Why am I reminded of Servbot with that hyper? Oh yeah, King Kobun. >_>
Re: Paper Mario
#58  June 18, 2007, 11:21:09 pm
  • **
    • dklab.webs.com
Mario looks nice, good job  :mugoi:
Re: Paper Mario
#59  June 19, 2007, 12:39:18 am
  • ****
  • Now your gonna feel my hooks! OH YEAH!!
Did you add that "Oh snap" after taking the screenshot? 'Cause having it as an explod could look funny.
Yeah I added that after I took a screenshot.

Make the text more animated.  ;)

Looks pretty good so far. Is it possible to make his fireballs better resolution quality? Also different animations for his air combos should be in order. Good luck with your project.
Re: Paper Mario
#60  June 27, 2007, 01:27:52 am
  • avatar
  • **
he looks like he gonna ba an awsome char, and ill be one of the first to use him, if u post a link :)

also, as for every1 complaning bout the beam thing..... y not just make it a huge fireball insted? just make it look like the others, cept 2 to 3 times as big

just a sugestion