There's a trick that I've seen most people do with some MUGEN fighters, particularly the boss enemies, where they're low on health the music changes to something more frantic, sometimes it happens in the 2nd round of the fight and the boss gets more challenging, I know the music change is a sound file in their .snd file, I'm trying to execute this myself but have never suceeded, what are the steps to do this? I got the music in their .snd file but what's the proper code? For both low health and for round 2, saying some bosses in the project I'm making are only fought on round 1 where as some are 2 rounds.
You'd want both[State 0, AssertSpecial]type = AssertSpecialtrigger1 = life <= 250flag = nomusic[State 0, PlaySnd]type = PlaySndtrigger1 = life <= 250value = S718,187 channel = 5 ignorehitpause = 1 And I'm pretty sure you'll need additional triggers for the round, obviously, but also to make sure they only fire off 1 time. At least on the playsnd. You dont want it trying to play over and over because you'll just get a weird buzzing noise.
then add loop to the playsnd...The buzzing noise would be the very first noise played by the sound repeated over and over instantly. You'd get 1/60th of a second of noise repeated. It'd be a buzz or a hum or just BAD. Make sure it doesn't trigger more than 1 time.
TBH that's a nitpick I could hardly tell since that's the case, but thanks for the code, I'll test it out and test it out and see if it works!
It sorta works but not really, the music plays but the stage's background music is playing at the same time, the nomusic code works only for a few seconds then the stage's music kicks in, any workaround this?
My No music code works perfect in Statedef -2. What ever triggers you added are probably messing it up.
Actually I figured it out, I looked at some older forums that talked about something similar to this, after testing it out it worked! Now I have this code with me that I can implement on the other bosses on my MUGEN project!