[Preview][Download]Unlaughmaker: http://www.mediafire.com/download/69dd4j7d53acysd/Unlaughmaker%282%29.rar[Comment]Just something festive with today being Halloween and all. Unfortunately i wasnt able to fully 100% complete him in the time span that i wanted but im putting him out today because it would lose the festive quality of it after today so here ya go. If you can provide feedback it'll be very much appreciated, Thanks.
-He's lacking a movelist-His forward dash is really floaty and it allows him to perform infinites by cancelling his dash with an air basic if timed correctly-LK has an infinite-His D, DF, F, P special is another case (First or second hit to any basic) (It can also chained into the first hit)-HP and HK can chain up to 6-8 hits depending on opponent's width-Counter is useless against some air attacksThat's all I can find. Great job as usual!
nice realese mate, you gave me the possiblity to check this one out more early, what is the source of this char?while playing him I couldn't stop thinking about scary movie 1 waaaazzzzzzzaaaaaaaaaap
Hes from Knuckle Fighter. A engine similar to mugen but mostly used by the Japanese who tend to have a big thing for live-action sprites n' stuff. Meldo Wiseau said, November 01, 2015, 12:14:37 pm-He's lacking a movelist-His forward dash is really floaty and it allows him to perform infinites by cancelling his dash with an air basic if timed correctly-LK has an infinite-His D, DF, F, P special is another case (First or second hit to any basic) (It can also chained into the first hit)-HP and HK can chain up to 6-8 hits depending on opponent's width-Counter is useless against some air attacksThat's all I can find. Great job as usual!-Yeah he didnt have much to work with but i'll probably try and give him a bit more before the final version-Its like that in source but i'll try and find a wy to make it not an infinitive-I'll make sure to fix thatI'll look into the rest of those. Thanks.
Sorry for the long wait. Busy with life crap.---BUGS-----He may not be capable of doing his foward dash(needs more verification)---UPDATE LOG-------11/26/2015----Added 666 Kill Chop Deluxe-Added Lazy flipkicks-Added Drill Teleport-Counter now hits air opponets-Added Survival Arts styled decapitation-Low Kick is no longer a infintive -His foward dash isnt as floaty as before and cant be abused into infintives -The first hit of the Slash attack can no longer be chained
Nice update! Loving the new moves and whatnot.-LK can somehow chain up to 10 hits and can still trap the opponent in an infinite if timed correctly. Something to do with his cooldown perhaps?-His throw is useless for the first two frames since said frames has no red hitboxes just before grabbing the opponent.-His counter is another example, making it slightly difficult to time with the opponent's attacks.-Can be hit in his left dodge right before landing on the ground, making him float in the air.-His slash attack (D, DF, F, x) can still be chained into an infinite when cancelling the attack into a normal. Example; First hit, LP/HP/LK/HK, First hit. First hit, Second hit, LP/HP/LK/HK, First hit, Second hit.-His Survival Arts decap is coded rather oddly as it makes an invisible clone
Thanks for the feedback Meldo. I'll check these out. Also, the SA decap makes a invisible clone? I never had that happen to me so if anything if your able to describe it more in depth that would help.
Oh that. Thats not a clone at all. Thats where he would be if the SA decapitation wasnt triggered. I placed a assertspecial there to make him go invisible once that happens since the body parts are set as helpers.