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Next Alpha Build (Read 69921 times)

Started by Lost_Avenger, June 22, 2015, 10:01:40 am
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Next Alpha Build
#1  June 22, 2015, 10:01:40 am
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Ill send this to my testers first, but here is the planned Alpha build roster:
Ryu
Guile
Chun-Li
Zangief
M.Bison
Cammy
Karin
Sakura
Ken
Morrigan
Kyosuke
C.Commando
Jill
Cody
Guy
Ingrid
Akuma

The planned second round:
Alex
Yun
Felicia
Hayato

Im planning to play with the sp a bit in the meantime until it gets an official sp

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Re: Next Alpha Build
#2  July 04, 2015, 10:25:42 am
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Ingrid has been patched mostly. I think I only have 2 more to go. One being Akuma. I think the other was Chun-Li, but Im not sure.

Ingrid had a lot of her normals tweaked. Biggest changes (iirc):
-s.lp  and s.lk are now a 2 frame start up (making them some of the fastest moves in the game)
-s.mp is now a +2 iirc. Recovery increased
-c.lp is a +3 from a +5
-c.mk is a 4 frame start up. Making it one of the fastest mediums in the game. It recovers faster too
-c.mp has longer recovery, but is still a +5
-S.hp is now a -5 on hit iirc
-cl.hp is now a +3 (it used to be like -8)
-c.hp is safer too, but still negative
-F.mp is now +0 up from negative something

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ROS

Re: Next Alpha Build
#3  July 04, 2015, 11:09:07 am
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Any changes to Sakura?
Re: Next Alpha Build
#4  July 04, 2015, 03:15:24 pm
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Is there a chance to see this chars released out of your full game?


Re: Next Alpha Build
#5  July 05, 2015, 02:22:34 am
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I don't remember if I made any changes to Sakura off the top of my head. I don't keep changelogs so I post stuff here to keep some track. Did she need any fixes? I always need more feedback

Only Elena is getting a side release. Rose was going to be, but that was cancelled for now. Everyone else has a good release or one that just needs a better sff (Phantom's Ryu)

The next Alpha release is planned for August, but a lot is happening this month so it may be September

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ROS

Re: Next Alpha Build
#6  July 05, 2015, 03:27:17 am
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Sakura:

Not too sure but I think you can do st.HP xx LK Tatsu ~ cr.LP xx LK Tatsu infinitely in the corner. The timing is no joke for this, but I've been able to get 10 hits before the dizzy kicked in.
Re: Next Alpha Build
#7  July 05, 2015, 04:54:19 pm
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Its a hard combo to do lol, but I'll look into it tomorrow. I probably just need to increase the pushback. I don't think I have air cornerpush either iirc. Its a one frame link too lol. Thanks for telling me. Any testing helps since most people don't leave feedback.

Im off tomorrow so I'll try to get some more coding in. My new speakers are coming in tomorrow too so I may be switching to my tower for coding now.

Im still torn on Chun-Li btw. In CFJ, she was a 3s character with the SF3 sub system. In her current CFJ2 build, she is basically a cvs sf3 hybrid. She has tenshou and senei, but they feel out of place. I really think I should switch to Jman's sff and replace senei for heel drop. I was planning to save this for the next update since Im going to add stuff to Cody(zonk and hammer hook), Jill (the new slash combo and weapons from Sean's version), Guy (the teleport that was originally only going to be used for intros), Karin (her butler guy), and Ken (super swaps). We'll see.

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Re: Next Alpha Build
#8  July 07, 2015, 04:44:08 pm
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I increased the cornerpush a bit and I could only get it to link 3-4 times (on my crappy netbook keyboard). Ill try to test it a bit more later.

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Re: Next Alpha Build
#9  July 28, 2015, 01:52:55 am
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Apparently, someone was requesting one of my private characters and I didn't see the post. Oops

Ive been slowly coding. Ive been busy so I didn't get much done. Gouki has his normals and a special done though

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Re: Next Alpha Build
#10  August 16, 2015, 08:26:35 pm
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Gouki has 4 specials done so far. He still has his flip, roll, teleport, ex moves, supers, EX mode, AI, testing, etc. My kid recently popped out so my coding time is very limited. Sorry, guys

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Re: Next Alpha Build
#11  August 16, 2015, 11:45:57 pm
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Congratulations dad!!


Re: Next Alpha Build
#12  August 17, 2015, 12:58:17 am
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Congratulations I hope you find a way to balance your time with baby :)
Then tell me the secret!!
Re: Next Alpha Build
#13  August 17, 2015, 09:34:06 am
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The secret is having an amazing wife that leads the way and just supporting her as much as I can lol. Get as much done as possible when your baby naps. Etc. Patience ftw

Gouki is basically a 3s character btw. He has the CFJ2 3s subset. He has a little bit of 4 mixed in too, but not much.

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Re: Next Alpha Build
#14  August 25, 2015, 06:04:40 pm
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So Gouki was apparently built on a very outdated build and I didn't notice so I had to do a lot over. Not the whole thing, but a decent chunk. I had two Kens in my CFJ2 folder (KenX and Ken_CFJ2) and I used the old one lol. I got his air fireball and tatsu done as well. I have a lot to do today, but my goal is to get all of his non EX mode specials done and some ex moves too. He is going to be one of my largest projects within a project. Im still super busy with my daughter and work and my netbook only stays charged for about an hour so Im not getting much done.

I may go ahead and delay the alpha a bit and throw in an extra character to apologize

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Re: Next Alpha Build
#15  August 28, 2015, 12:48:26 pm
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Can't wait!!
Re: Next Alpha Build
#16  August 30, 2015, 12:39:06 pm
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Due to a lot of new data coming out that wasn't previously available, I'm tempted to restart this project. Or at least parts of it. I want this game to be as good as possible and now I have the tools to do this. I'm on vacation starting Monday so Id like to start then.

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Re: Next Alpha Build
#17  August 31, 2015, 03:03:13 am
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If you're restarting have you seen the new super sff with CS for Ryu in the MFG SF board?
We should try to build off each other to reduce the workload if you intend to rebuild the sff and air files.
Re: Next Alpha Build
#18  August 31, 2015, 01:19:48 pm
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Not yet. My mugen time is limited so I just get on to post updates. Does it still have the palette problem?

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Re: Next Alpha Build
#19  August 31, 2015, 03:03:02 pm
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Nope. It's all good now. Thanks to Victorys's work
Re: Next Alpha Build
#20  September 02, 2015, 10:18:59 am
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Apparently Jz was going on vacation so I'll just cancel my plans for now

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Re: Next Alpha Build
#21  September 17, 2015, 06:03:27 pm
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The sff I downloaded is missing several of the edits. Mostly E.Ryu stuff. The sprites at the end still have palette problems too.

Still behind on the release. I was asked about my Hotaru and I can't seem to find the right one. I have like 8 Hotaru folders when I was moving her and sending for testing. I'm probably just going to release the alpha as is and fix the clsn next round. I'm having trouble making time for mugen these days. I want to do more, but I can't.

I took a break from Akuma to prep a couple things for the next round.

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Re: Next Alpha Build
#22  September 17, 2015, 06:08:52 pm
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Re: Next Alpha Build
#23  September 19, 2015, 12:42:33 pm
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Nope, the one I dled was from Dropbox lol. I'll test it on my next off day. I may start trying to learn c on my off days for a while. Or c++. I'd like to do something with my main hobby and eventually make coding a career.

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Re: Next Alpha Build
#24  October 16, 2015, 12:14:52 am
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So my father-in-law is dying and I've been away for a while. I've mostly just been checking in. So expect another delay. It's how my life goes these days.

I'm going to try adding Rose in the next release. Currently she has the new sprites of Felo, but I kind of want the old set. The new set is better, but still. It feels wrong to use the new set for Rose and not for Morrigan. I may just borrow Divine's sff and remake Morrigan. I'm not sure what to do

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Re: Next Alpha Build
#25  October 16, 2015, 12:22:01 am
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I'm really sorry to hear about the family stuff man. My prayers are with you.

Are you not wanting to use the new Morrigan sprites for aesthetic reasons? IE you prefer the original. Or do you fear the changes it could cause the character do to size differences?

I'd intended to use VS Morrigan's CLSN data with the new sprites and resize the new sprites as close to original as possible. Would you like me to aid you in this?
Re: Next Alpha Build
#26  October 16, 2015, 03:06:27 am
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I see it as a slippery slope type thing. Once I do one, I have to do them all when better sets come out and it will use time better spent elsewhere. Id rather use the time needed for an sff update building another character or doing updates or ai. It just seems pointless to me since no matter how many new sets I add, there will be clashing sprites. Im using resized SF3, CPS2, and mvc2 sprites anyway. So there wont be true consistency anyway. Just imo.

I have a similar reason for not using color separation that much. Ive seen templates changed a lot and that means having to redo palettes a lot and stuff. Keeping stuff simple would seem to make more sense?

I am using the clsn you made for Morrigan before, but slightly simplified(reducing the number of boxes in cases). So that would save some trouble. I dont think the new set is missing any moves from my Morrigan iirc. I think the hp soul fist was already created. If you want to do this, I dont mind adding it, but I dont really want to do it myself tbh. They look nice though. She needs some x.scale iirc. I dont remember what her height vs Ryu was supposed to be though.

Thanks. My wife took it a lot harder than me. I met him a few days ago and he cant even talk. He is really weak and he is all bones. He went off of dialysis for a while, but went back on. I think he has maybe a week at most. I just felt like he was about to die at any moment when I saw him. Its sad and I dont want to get old like that.

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Re: Next Alpha Build
#27  October 16, 2015, 04:39:58 am
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Quote
I see it as a slippery slope type thing. Once I do one, I have to do them all when better sets come out and it will use time better spent elsewhere. Id rather use the time needed for an sff update building another character or doing updates or ai. It just seems pointless to me since no matter how many new sets I add, there will be clashing sprites. Im using resized SF3, CPS2, and mvc2 sprites anyway. So there wont be true consistency anyway. Just imo.

Let me say I get what you're saying. I just want to insert that once you apply something to your game you could just live with what you have instead of being inclined to upgrade sprites every time new ones release. Or ask others to upgrade your sff if they want them so badly and you'll make it official after the fact.
But as I said, I do get what you mean. What I said is how I'll deal with sprites for my works. I won't keep remaking the sff.

Quote
I am using the clsn you made for Morrigan before, but slightly simplified(reducing the number of boxes in cases). So that would save some trouble. I dont think the new set is missing any moves from my Morrigan iirc. I think the hp soul fist was already created. If you want to do this, I dont mind adding it, but I dont really want to do it myself tbh. They look nice though. She needs some x.scale iirc. I dont remember what her height vs Ryu was supposed to be though.
Yes she'll need to be shortened and thinned up I believe. Definitely shortened.

Quote
Thanks. My wife took it a lot harder than me. I met him a few days ago and he cant even talk. He is really weak and he is all bones. He went off of dialysis for a while, but went back on. I think he has maybe a week at most. I just felt like he was about to die at any moment when I saw him. Its sad and I dont want to get old like that.
I got to go through the same thing with my father. I watched him shrivel up into a skeleton and pass away due to cancer. It was horrible. If I ever get fatal cancer I will be going to a state that allows assisted suicide for those diseases. I hope for a quicker and painless death for your father-in-law. Or a miraculous recovery if possible!
Re: Next Alpha Build
#28  October 16, 2015, 04:56:57 am
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Ill swap the sff if you make the updated sff and air :). DW already made a Morrigan with the new set.

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Re: Next Alpha Build
#29  October 18, 2015, 12:12:56 am
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I promised someone that I'd make Rose with the new sprites so I'll make the exception. She has her own sparks and sounds and will be playable outside of CFJ2, but her reflect will just be a generic projectile outside of CFJ2

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Re: Next Alpha Build
#30  October 18, 2015, 04:30:45 pm
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Hey LA. I figured I'd invade your project for a change. :)

I am also sorry to hear about your father-in-law and wish your family all the strength in world as you navigate these difficult waters.

So I'm a bit out of date with all my Capcom mugen updates (still trying to catch up on the SNK stuff). I do remember Felo's Morrigan though. From videos she seems to be SF III sized? So just a question, since I don't actually have this Morrigan. How does this Morrigan look with the in game Mugen resize you can do with the def file? Depending on the values, the loss in quality is negligible. I use it in my game for a few characters like Kasumi and Hotaru. I agree with you that a the resizing of the actual sprite is killer. I know, I did it with Raiden. Anyway, I hope you solve the issue. Felo's sprites are so much nicer than the official character's though, so it's a shame.

Which new Rose sprites are you referring to?
 
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Re: Next Alpha Build
#31  October 18, 2015, 10:08:27 pm
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Felo made Rose :p. Li_kun made Morrigan iirc(I'm bad with names). He also made Hinata and Tiffany and was working on others iirc.

Morrigan always has size issues. Since Capcom used the same set for over a decade, the new sprites made her look smaller than she actually is proportionate to say Ryu. When he made the Morrigan set, he made her taller and a bit wide(she scales nicely like the alpha sprites with .8333333 for her x.scale, but she was also a tax tall(I don't remember the y scale for alpha. I usually don't yscale since it tends to look bad).

It's not that I don't like the sprites or can't add them. I'd just prefer sticking to classic sets. I'm not doing that with Rose since DW already made me an sff and saved me the trouble.

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Re: Next Alpha Build
#32  October 18, 2015, 10:10:37 pm
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Felo made Rose :p. Li_kun made Morrigan iirc(I'm bad with names). He also made Hinata and Tiffany and was working on others iirc.

Yeah you got it right.

Sorry to hear about your father-in-law. My prayers are to him.

Good luck with CFJ2 man, can't wait to see what you come up with.

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Re: Next Alpha Build
#33  October 18, 2015, 11:02:24 pm
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Ah ok. All cleared up. Totally respect preference. ;)
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Re: Next Alpha Build
#34  October 29, 2015, 09:37:09 am
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My father-in-law did pass yesterday morning so I'll probably be heading to New York again in a few days. Work has been rough as well. We have a tiny crew and we are getting the bigger holiday trucks in. I was so exhausted that I slept for my two off days. I did get to do a small bit of coding, but not much. I'm considering reviving the old SF project

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Re: Next Alpha Build
#35  October 29, 2015, 01:00:10 pm
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My deepest condolences. Be careful.
Re: Next Alpha Build
#36  October 29, 2015, 01:59:08 pm
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Thanks. For the record, if I ever end up in such a state, I want to be put down

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Re: Next Alpha Build
#37  November 01, 2015, 07:10:12 am
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Sorry for your loss LA. Well wishes to your family. Come back when you're ready.
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Re: Next Alpha Build
#38  December 04, 2015, 11:30:13 am
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My wife is going to be switching to being a stay at home mom so I'll be able to start using my off days for coding a bit more in a couple weeks. I may not resume till close to New years though. Sorry for the delay. It's been rough working retail and trying to juggle family life

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Re: Next Alpha Build
#39  December 06, 2015, 10:09:08 am
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No need to worry for us! Good luck and take care!


Re: Next Alpha Build
#40  December 23, 2015, 11:50:11 pm
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I finally got a brief chance to code today and I'm still warn out. I'll give an update, but things aren't looking good.

As far as characters go, I'm in great shape. This system is easy to port just about any cps2/3 character too(with rare exceptions) and the planned roster isn't far from finished. If I can get a little free time, I can probably crank out the last few and move on.

The issue is the rest of it. The game has borrowed everything else. I have no screenpack, stages, lifebars, etc. I could probably code these if I had an already made sff with a lot of trial and error(I've never made them before, but its mugen so it can't be too hard, right?). If I'm unable to get someone to do this part, I may opt for cancelling the project and just going back to releasing characters under this system.

I may do a poll, but this project seems to be heading toward its doom. That spark just isn't there anymore. I want to code, but when I get the time to sit down and do it, my drive is totally gone.

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Re: Next Alpha Build
#41  December 31, 2015, 03:17:53 am
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It can be hard to get motivated. I know that challenge. I needed a 2 year refresh. It feels like it never ends. Especially with all the ridiculous amount of tweaking that you have to do. I play my game and see the holes I have left to fill and that gets me going. Plus I try to start a project that I'm really interested in. Gouki was a good example of this for me. :) May finish the characters you have left and then step away for a bit to refresh and come back to finish off your screenpack. My screenpack is ugly compared to some out there, but I didn't want to spend too much time on it. Just prioritize what you want to do. It's your time after all. ;)
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Re: Next Alpha Build
#42  December 31, 2015, 04:24:15 pm
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I'm probably going to finish up this alpha and go on break for a year or so. Just till things calm down around here

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Re: Next Alpha Build
#43  January 26, 2016, 08:22:48 pm
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So plans have changed again. There is good news, bad news, worse news, and iffy news. First off... Bad?

They are slashing hours at work and keeping our crew light. Meaning I'll be either totally drained after work, but I'm told that most people are sticking to the normal hours. I'm on assignment in another store and I'm working 11 hour days till that project is over.

The good news? I'm building up a lot of OT to raise the money needed to look into getting my own house and moving back to my home state. If all goes well, I think I can make this work out.

The iffy news:
-I'm waiting on my transfer to be approved and I'll likely move shortly afterwards if possible. In the meantime, my time will be extremely limited and progress on this project will completely stop for a couple months. I'm hoping to have this project finished by the end of the year in some form. Even if it is only half of what I wanted.

Other iffy news: as this is a fan concept of a Capcom game, there will be an expansion later. I'm tempted to just go ahead and rename this project to Super Capcom Fighting Jam since this will be downscaling. The new goal is to get everyone from the original CFJ in the final roster.

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Re: Next Alpha Build
#44  January 26, 2016, 08:44:05 pm
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I hope everything works out well for you!