Thanks for the hard work and effort you put into Jotaro. I can't thank you enough for doing this character in your style.
Ok now this is quality content. Another good hit into the CVS/PotS Guest Lineup.PS: His F,F is listed as Run instead of Dash Forward. oopsie.
When Jotaro runs and crouches it takes half a second for his crouching jab or crouching kick to come out.When you quickly dash back and input any hyper/ special motion or press any button jotaro sits there and does nothing.Thanks for the release.
Very nice jotaro. definitely a keeper in my roster.-His light kick plays a punch sound instead of a kick sound.That was all i found so far will let you know if i find anything else.
PeXXeR said, May 31, 2019, 10:22:44 pmWhen Jotaro runs and crouches it takes half a second for his crouching jab or crouching kick to come out.fixedPeXXeR said, May 31, 2019, 10:22:44 pmWhen you quickly dash back and input any hyper/ special motion or press any button jotaro sits there and does nothing.fixedReddBrink said, May 31, 2019, 10:29:26 pm-His light kick plays a punch sound instead of a kick sound.fixed
Dunno if those are just Jotaro's recovery frames but standing normals are still affected by this.https://streamable.com/8hcdwAll of the others were resolved but just the standing normals are still a bit delayed.Edit: A good example of this would be Makoto she has those compose frames or whatever but she can cancel out of em when she uses a normalEdit 2: none of the standing normals can cancel into a super. (Fclass)Edit 3 Jotaro is also unable to move forward or backward during those compose frames.Bar the compose frame kinks I feel Jotaro is solid, good work.
PeXXeR said, May 31, 2019, 11:38:51 pmDunno if those are just Jotaro's recovery frames but standing normals are still affected by this.https://streamable.com/8hcdwAll of the others were resolved but just the standing normals are still a bit delayed.fixedPeXXeR said, May 31, 2019, 11:38:51 pmEdit 2: none of the standing normals can cancel into a super. (Fclass)fixedPeXXeR said, May 31, 2019, 11:38:51 pmEdit 3 Jotaro is also unable to move forward or backward during those compose frames.Bar the compose frame kinks I feel Jotaro is solid, good work.fixed
- Not sure what's considered too much damage from 'the World', but I can get combos to hit 650 (734, if I combo a jumping attack into the World)- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps.- Forgot to mention this during testing, but for Max Star Breaker, since it ground bounces, is it intentional to not be able to combo after it?
The forward dash still has that issue though. You can dodge after it to keep the pace up. https://streamable.com/iavmvHis damage is also a tad bit too high for 1 bar you can get damage in the 300's ( well in an ideal situation like training)Thanks for the updateHe's getting better with everyone of em.Edit: Dunno if this is an AI thing, but when the AI parries it can attack on the same frame.
Rapid Upper is kind of wonked when it hits. In addition to the sprites in the animation sort of repeating and compounding on top of each other, the swinging sound also plays on top of itself until the animation for the move ends. Edit: Also, I think Star Finger's hitsound be a slash instead of a hit, though that might be intentional on your end.Two more things I noticed: Super Finish text on Star Destroyer actually says "Star Derstroyer" and sometimes when Star Platinum is out doing his thing and Jotaro does a normal attack, Star Platinum will shout out instead of Jotaro. It's easier to notice with Blazing Strike, it doesn't always happen, and I'm not sure if anything can be done about it, but I figured it's worth mentioning.
PeXXeR said, June 01, 2019, 12:26:12 pmHis damage is also a tad bit too high for 1 bar you can get damage in the 300's ( well in an ideal situation like training)that sounds like a get, not given.PeXXeR said, June 01, 2019, 12:26:12 pmEdit: Dunno if this is an AI thing, but when the AI parries it can attack on the same frame.I ran literally hundreds of AI matches, I haven't seen that yet but just in case I put a limiter on his AI attack states where he shouldn't be able to attack from the parry states.Project.13 said, June 01, 2019, 09:55:11 pmRapid Upper is kind of wonked when it hits. In addition to the sprites in the animation sort of repeating and compounding on top of each other, the swinging sound also plays on top of itself until the animation for the move ends. fixedProject.13 said, June 01, 2019, 09:55:11 pmEdit: Also, I think Star Finger's hitsound be a slash instead of a hit, though that might be intentional on your end.addedProject.13 said, June 01, 2019, 09:55:11 pmTwo more things I noticed: Super Finish text on Star Destroyer actually says "Star Derstroyer" fixedProject.13 said, June 01, 2019, 09:55:11 pm sometimes when Star Platinum is out doing his thing and Jotaro does a normal attack, Star Platinum will shout out instead of Jotaro. It's easier to notice with Blazing Strike, it doesn't always happen, and I'm not sure if anything can be done about it, but I figured it's worth mentioning.fixed地獄の花 said, June 01, 2019, 08:11:21 pmblazing strike doesn't kill opponents affected by the world.I think you are talking about the damage done? the blazing fist does multiple hits so I nerfed it when in the World, I gave it a little more punch now but I don't want easily aboused.senorfro said, June 01, 2019, 06:35:39 am- Not sure what's considered too much damage from 'the World', but I can get combos to hit 650 (734, if I combo a jumping attack into the World)OK, I nerfed The World Damagesenorfro said, June 01, 2019, 06:35:39 am- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps. I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?senorfro said, June 01, 2019, 06:35:39 am- Forgot to mention this during testing, but for Max Star Breaker, since it ground bounces, is it intentional to not be able to combo after it?That was kind of limited the full charge made it easy to do but forgot about the regular Max bounce, OK, I tweaked it but only certain specials and supers work after.-also fixed chain combo modes.Updated
Thanks for the release, Infinite and Shadic12 as well for commissioning. It's finally nice to see a well done Jojo character in this style. I posted a little late, but I think most of the issues are ironed out after my testing.地獄の花 said, June 02, 2019, 08:34:23 amno what i mean is it doesn't kill oppoenents even if they have no hp left.You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.
Infinite Intel. said, June 02, 2019, 07:00:56 amsenorfro said, June 01, 2019, 06:35:39 am- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps. I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?Not to my knowledge (may have to try those stages). But, the stages I have affected are- ALASKA_BASE_REVISITED by MOTVN (which is odd, as I have 5 other stages of his, and they aren't affected)- On the Blackbird by NightWing (V.E.A.C.H)- On the Blackbird noon by The Immortal- Practice Makes Deadly (Night) by Kung Fu Man- Dudley SF3 SI by Caddie- Terry, MotW round 1 by Caddie- Charlie's SFA stage by VegazParrelli- Jardin Academico by Panda- Chicago 1960 Jean Bureau- Blast Furnace by VegazParrelli
SolidZone 26 said, June 02, 2019, 01:07:23 pm地獄の花 said, June 02, 2019, 08:34:23 amno what i mean is it doesn't kill oppoenents even if they have no hp left.You should clarify that it won't knock out the opponent if you used any variation of the Blazing Strike-Mach Ora move only and used no other moves. If you perform anything else along with the move, it will. Just use more attacks besides that.Yeah, I didn't quite understand, but now I do Fixed.senorfro said, June 02, 2019, 06:03:31 pmInfinite Intel. said, June 02, 2019, 07:00:56 amsenorfro said, June 01, 2019, 06:35:39 am- He's having the issue to where on some stages (I've counted 10 for me) after the 3rd level finish of 'the World', he won't come in from off screen. I can list which of my stages do this, if it helps. I haven't had this happen yet so this one is tough, maybe I don't have the right stages well most of the stages I use nowadays are made by Shiyo Kakuge, does it happen on any of his stages?Not to my knowledge (may have to try those stages). But, the stages I have affected are- ALASKA_BASE_REVISITED by MOTVN (which is odd, as I have 5 other stages of his, and they aren't affected)- On the Blackbird by NightWing (V.E.A.C.H)- On the Blackbird noon by The Immortal- Practice Makes Deadly (Night) by Kung Fu Man- Dudley SF3 SI by Caddie- Terry, MotW round 1 by Caddie- Charlie's SFA stage by VegazParrelli- Jardin Academico by Panda- Chicago 1960 Jean Bureau- Blast Furnace by VegazParrelliFixed and I got a really good Dudley stage out of it. Thanks Everybody for the comments and feedback.