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[W.I.P.] Project Megaman: Battle Circuit - X (FAN GAME) (Read 572 times)

Started by Zhe, January 16, 2019, 06:07:48 pm
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Zhe

[W.I.P.] Project Megaman: Battle Circuit - X (FAN GAME)
New #1  January 16, 2019, 06:07:48 pm
  • M.U.G.E.N. Creator Lv.05
  • M.U.G.E.N. Enthusiast for Sure!
    • Brazil
    • https://sites.google.com/view/jogosincrivelmagia
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# BRIEF DESCRIPTION:
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:neutral: Hello everyone! My name is "Zhe", I'm from Brazil, and I'm here to invite everyone who like Megaman Series to take a look, if not done yet, at my project. It is a fighting game that I call "Megaman Battle Circuit X". I have been developing this project as  a Hobby since 2008 when I started to learn how to program in MUGEN (I stil have a lot to learn by the way...).

Since I really like Megaman, and so much more the X, Z and ZX series (besides those Battle Networks), I'm 'doin my thing using the Sprites of these games for create the fighters. The intention is to make a game with the gameplay more "Megaman X Feeling" possible, but with touches of a classic fighting game. I hope every fan join the journey.

:truestory: My progress at the development so far: I'm in beta version 1.2, maded in 2009, and now I menaged to release a "1.2B". This 1.2B is no more WinMugen but Mugen 1.0. In Win Mugen Plus there are a lot of that "Build Malfunction" along the game, such Music not playing or when playing it does not works as intended (without "scratch" or else). There are some "Crashes" too since We are nowdays using Windows 7 and 10 and not XP anymore.

Yea, it was a long hiatus! 2009 to 2018-19! Well... Things of my personal life that moved me away from Mugen programming. But now I could return and do what I was doing back then with a lot of love. I wish to do my best while I'm updating my knowledge! By the way: Nothing of this work are "moleboxed" anymore and because of this I'm releasing My programmed chars first since some people do not want their work "messed" by other people. I can understand it, no prob and I thank 'em all for the help.

 :megusta: If my personal life allows I'll release my revamped chars 1 per month. I already released Tretesta Kerberian as "Starter Pack Character" alongside the game build and You can get them in my site. Thank you all for the time and I hope to see you there giving that good and nice feedback!


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# MOST RECENT NEWS:
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# 01:14AM 11/03/2019:

- Balance Update (Grab the update package in "CHARS [GAME CHARACTERS DOWNLOAD]")
- Velguarder & Tretesta Kerberian no more have "ghost inputs" for press Y in the air for both characters.
- Command List updated with new moves for both characters.
- Solved (FOR GOOD THIS TIME!) the bug in the Normals Page of the Command List not showing.
- Solved Kerberian's Hellhounds bad behavior causing mess and screwing the TK's X-Termination Move.
- Solved Kerberian's Air Launcher problem: Now works properly (see the command list for the input).
- Solved Velguarder's "floating" bug when Proton Cannon collides with TK's Forbidden Power Release.

# 03:03AM 09/02/2019:

- Kerberian & Velguarder's Attack List has been updated to show the properly input.
- Solved a related bug of the Normals Page of the Command List not whowing properly when called.
- Eurasia Crash Site & Spaceport Stage now have a background sound.
- Some minor modifications in Kerberian's Melee's.

# 04:15AM 02/02/2019:

- Velguarder Ver.1.0 Relased & Tretesta Kerberian Updated (Grab them in "CHARS [GAME CHARACTERS DOWNLOAD]")
- You are now abe to execute "X-Terminations" as promised in 01/01/2019.
- Command List updated with instructions for unleash an X-Termination Move.

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# LINKS:
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█ BETA 1.2 B DOWNLOAD:
https://sites.google.com/view/megamanbcx/en-us-mbcx-beta-1-2-b

█ CHARS [GAME CHARACTERS DOWNLOAD]:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game/chars-download

█ OLDER BETA BUILDS:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game/game-download

█ FACEBOOK:
https://www.facebook.com/megamanbcx/

█ FULL VIDEO PLAYLIST:
https://www.youtube.com/playlist?list=PLmXogUEmwyedPsMw3VEAwgXJNsnNxcEH7

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# MOST RECENT VIDEOS:
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:cool4: "Be always humble... Because a big man doesn't do nothing without it..."

(HOBBY) My Fullgame Project:
Megaman Battle Circuit X:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game
Last Edit: March 11, 2019, 05:19:30 am by Zhe

Zhe

Re: [W.I.P.] Project Megaman: Battle Circuit - X (FAN GAME)
#2  February 09, 2019, 06:52:23 am
  • M.U.G.E.N. Creator Lv.05
  • M.U.G.E.N. Enthusiast for Sure!
    • Brazil
    • https://sites.google.com/view/jogosincrivelmagia
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# SUPPORTING A FAN EFFORT!
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:mhappy: Matheus Carvalho, a Game Page Member, or "Ultimate Bass.Exe" as it nicknamed himself online, keep showing a lot of fan support for the game. As retribution for his "never ending" love I decided to show people his brief testing session for the new build update (He came in the Facebook like "hey, hey, hey! show people my combos, please!" why not? let's do this!). Check out the guy's combos: Pulled 32 hits without HYPERS or XTREMES (a thing that He feels pretty proud of!)


:8): By the way, I did not not mentioned before, but with good skills You can link a Combo to a X-Termination Move doin' type like a "Ultimate Combo" from Killer Instinct. I hope to see people menaging to do this... One more thing to say: This week's update provides the missing songs for two stages of the game and fixes bugs reported in the Command List. Those who are downloading the 1.2B characters and build now (1st time) are already blessed with them "updated", but if you already downloaded them, before 08/02/2019, download the patches and not everything again!

:thumbsup: All the updates, as always, are available in the fan game site. Wish You all good vibes and the best! See ya!
:cool4: "Be always humble... Because a big man doesn't do nothing without it..."

(HOBBY) My Fullgame Project:
Megaman Battle Circuit X:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game