YesNoOk
avatar

Show explod on top of lifebars (Read 1177 times)

Started by DR119, November 25, 2017, 01:44:04 am
Share this topic:
Show explod on top of lifebars
#1  November 25, 2017, 01:44:04 am
  • avatar
  • **
My lifebar sprites are set to layerno=2, because I wanted the lifebars to be displayed on top of the characters. But now, I want to display an explod above the lifebars... How can I do this? I already tried ontop=1...
Code:
[state -2,explod]
type=explod
trigger1=power>=1000
trigger1=numexplod(17)=0
anim=f17
ID=17
ontop=1
Last Edit: November 25, 2017, 12:02:44 pm by DR119
Re: Show explod on top of lifebars
#2  November 25, 2017, 01:52:46 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
It's dependent upon the lifebar implementation, otherwise it is literally impossible to get an explod on top of the lifebars. That's why MFJ has two .def files for each power bar configuration.
Re: Show explod on top of lifebars
#3  November 25, 2017, 11:16:43 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
You probably know this, but can use assertspecial to disable lifebars temporarily... which is a perfect solution in some cases... and sometimes it's not ideal