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Blaziken (Read 13032 times)

Started by Luis Alejandro, July 23, 2008, 11:34:21 am
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Blaziken
#1  July 23, 2008, 11:34:21 am
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/===============================================================================================/
         ------------------------------------
              Blaziken BY DSHIZNETZ
                 Type Wild
         ------------------------------------
/===============================================================================================/
Credit:
Pokesho         For making a wondeful game in which i ripped the spriets from.
CrazyKoopa      Helping me with blaze and ripping sprites.
RajaaBoy      being a good friend.
OrochiGill      Making blaziken pallets
Laquak         I dunno whys hes here, lol ShotoPurifingTeam fosho.


And if i have forgotin your name , well sucks for you!

/======================================Story/Background================================================/
Its blaziken, comon? BLLLAAZZZIIIKEEEEEENNN

/=============================================Movelist=================================================/

~~--Normal--~~
Charge         =   a+c
Parry         =   F(on oncoming attacks)
Throw         =   When close to p2, y/z


~~--Supers--~~
FlamThrower      =   B,D,F,x/y
FirePunch      =   D,B,x/y
Sky Uppercut      =   F,DF,F,x/y
BlazeKick/air      =   D,B,a/b
RoudHouseKick      =   D,F,x/y
Uppercut launcher   =   F,z



~~--Helper's--~~
COming in next update.

~~--Hypers--~~
FireBlast      =    D,DF,F,x+y
Meele hyper/lvl1/lvl2/lvl3       =   D,DF,F,D,DF,F,x/y/z
Shin Sky Uppercut   =   F,DF,F,x+y

~~--Whats left to be added!?!--~~
Helper select, ill add that eventually
Adding her other helpers, the reason i didnt add them first was cuz i really dont like them
but allot of ppl bitch, so ill add them + with her helper select in next update

ATTENTION ALL PEOPLE WHO WANT TO USE THESE SPRITES FOR THERE OWN USE, Blaziken's SPRITES ARE NOT OPEN SOURCE, ITS NO RIGHT FOR ME TO HAVE CREDIT OF POKESHOS WORK.






temp downlaod link:
http://www.sendspace.com/file/cd84dc
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: July 23, 2008, 11:33:10 pm by Ðshiznetz

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Re: Blaziken
#2  July 23, 2008, 11:43:01 am
 :D :D :D :D :D
Yeah, you finaly released him ;D
Downloading him
Re: Blaziken
#3  July 23, 2008, 01:41:04 pm
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YEAH finaly!!! he is release do you know how long i waiting for him  ;D

Downloading him right now  :sugoi:
Re: Blaziken
#4  July 23, 2008, 02:39:13 pm
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Nice Car +1?

Ill try it out later

No Borders, No Nations
Re: Blaziken
#5  July 23, 2008, 03:56:47 pm
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- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
- FlamThrower does 3 damage... are you kidding ?
- Remove the shadows from FlamThrower.
- FirePunch feels very slow and lacks range.
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
- Back Dash vels are bad.
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
- From the readme (typo) : "RoudHouseKick = D,F,x/y"
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
- F+z near the opponent can lead to the throw instead of the launcher.
- The flame effects on the ground during FireBlast look out of place.
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
- From the readme (typo) : "Shin Sky Uppercut = D,DF,F,x+y"
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
- You should keep the "~" in front of the 1st direction to press for each super. Will make the commands much easier and natural to perform.
- You should use statetype!=A instead of statetype=S for the qcf type moves.
Re: Blaziken
#6  July 23, 2008, 06:15:57 pm
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Yo! So your pokemon chatacters are nice and all, just might check this one out later
Re: Blaziken
#7  July 23, 2008, 06:43:46 pm
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- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
- FlamThrower does 3 damage... are you kidding ?
- Remove the shadows from FlamThrower.
- FirePunch feels very slow and lacks range.
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
- Back Dash vels are bad.
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
- From the readme (typo) : "RoudHouseKick = D,F,x/y"
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
- F+z near the opponent can lead to the throw instead of the launcher.
- The flame effects on the ground during FireBlast look out of place.
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
- From the readme (typo) : "Shin Sky Uppercut = D,DF,F,x+y"
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
- You should keep the "~" in front of the 1st direction to press for each super. Will make the commands much easier and natural to perform.
- You should use statetype!=A instead of statetype=S for the qcf type moves.

I was too lazy to release it myself. He's not a theif.
Re: Blaziken
#8  July 23, 2008, 06:50:41 pm
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- The def file says Crazy Koopa made this character. You're a thief ! >:( :P
in the start of the project, i was helping ck with blaziken, so when i amde the character, i put for the aurthors name ck.. and i guess i never changed it =p
Quote
- Change the widht of the character in the constants. The yellow line in debug mode is clearly not his size.
4srsly?
Quote
- "Warning : player blaziken in state 620 changed to invalid state 620 (from state 600)" (debug flood while chaining X and Y back and forth in the air).
you know i really hate kohaku now.. his screenpack doesnt show debug.. <.<
Quote
- FlamThrower does 3 damage... are you kidding ?
qill fix that in next update
Quote
- Remove the shadows from FlamThrower.
same
Quote
- FirePunch feels very slow and lacks range.
thats how it is in the game.
Quote
- Sky Uppercut has horrible vels on an airborn opponent (try chaining a Sky Uppercut into another to see what I mean).
did that on purpose
Quote
- Back Dash vels are bad.
again, its like that in the game.[/quote]
Quote
- BlazeKick should have a faster animation, and the way he travels slowly in the air feels very unnatural.
how many fps do you run in your mugen?
Quote
- Can you tell me what's the point of RoudHouseKick. I don't see how it can be useful. :(
if i roundhosuekicked you, would u feel it?
Quote
- F+z near the opponent can lead to the throw instead of the launcher.
will fix
Quote
- The flame effects on the ground during FireBlast look out of place.
i placed them like that, they look more like its burning the floor.
Quote
- Hard version of Melee Hyper (you made a typo in the name) gives a debug flood (in state 745 : changed to invalid action 754).
again.. i blame kohaku
Quote
- The melee lacks more invincibility during start up. It's very easy to hit Blaziken out of it just after the superpause.
will fix
Quote
- Melee Hyper Lv1 = 113 damage. Melee Hyper Lv = 188 damage. Melee Hyper Lv3 = 403 damage... You really have to rethink the way you set up the damage. A lv1 hyper making less damage than a special = :no:
well for my characters i like them to have weak hypers, but for the lvl3 hypers to be deadly.
Quote
- All the versions of Melee Hyper give back power to Blaziken.
- Shin Sky Uppercut (LOL @ name) gives back power to Blaziken.
aint that a bitch?
Quote
- Either use MVC command style for the hyper (QCF/QCB+2P/2K) or SF/KOF style (qcf*2/qcb*2+P/K). Mixing the two is weird.
Naw, i find it more balanced dude.
Quote
- You used "F,DF,F,x+y" as command for Shin Sky Uppercut. It should be "F,D,DF" I guess.
does it really mtter?, its the same cmd input when you think about it


thanks for the feedback, and whats up with infantry? is it down?
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: July 23, 2008, 06:55:16 pm by Ðshiznetz
Re: Blaziken
#9  July 23, 2008, 07:03:14 pm
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Table '.\sechzo\smf_sessions' is marked as crashed and should be repaired

i don't know but there i posted some feedbackt, that i don't feel like typing over so i'll sum it up.




the Normal punches and kicks makes blaziken go invinclbe. in my release thread Sonny told how to fix it.

don't use standard clsn2 when you don't have clsn1 standardized too.

main reason it does this? my guess......because mugen is a beta video game and has some issues.

nice tempoarary download site....i agree with it  ;)

Cheers,RajaBoy ;D
Re: Blaziken
#10  July 23, 2008, 07:04:05 pm
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And if its not too much trouble, can you upload it to on another site like mediafire or rapidshare?
Re: Blaziken
#11  July 23, 2008, 07:06:30 pm
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Blaziken
#12  July 23, 2008, 07:07:19 pm
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Heh. I make up cool catch phrases and people using them.
Re: Blaziken
#13  July 23, 2008, 07:08:29 pm
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Blaziken
#14  July 23, 2008, 07:10:03 pm
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Re: Blaziken
#15  July 23, 2008, 07:16:33 pm
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I really like what you've done to him. Now it's my turn to work on him. :S
Re: Blaziken
#16  July 23, 2008, 07:17:54 pm
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I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Blaziken
#17  July 23, 2008, 07:26:16 pm
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"Heh. I make up cool catch phrases and people using them."
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Re: Blaziken
#18  July 23, 2008, 11:20:01 pm
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Because I can't seem to PM you,  Ðshiznetz, do you by any chance have a download link for Pokesho?  The main site's links are down.
Re: Blaziken
#19  July 23, 2008, 11:21:10 pm
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Pokesho is a woman, not a game.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Blaziken
#20  July 23, 2008, 11:23:05 pm
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