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Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18 (Read 9860 times)

Started by R@CE AKIR@, December 04, 2018, 10:03:52 pm
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Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#21  December 10, 2018, 08:22:24 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I will still do detail and aesthetic feedback for the rest.
Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#22  December 10, 2018, 09:07:05 am
  • *****
  • Shame on you!
    • USA
Post the FX in question. I may be able to do something.
I personally think the example hitboxes Umezono said are trash. There's no reason a sweep should be able to hit 1 pixel deep into that blue box.  The reason devs were using 2 or 3 boxes per sprite back in the day is because they're using back in the day hardware.
Mugen is better than those old games. Lets make it better.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#23  December 10, 2018, 09:26:41 am
  • ****
  • Niigasan
i absolutely love the willingness to help, does nothing but make the community better