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any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode? (Read 2945 times)

Started by beterhans, September 03, 2012, 03:51:53 pm
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any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#1  September 03, 2012, 03:51:53 pm
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well. I'm thinking about add a full featured SFA3 V-ISM to my chun-li and other edits.
but can't get any idea how to do that.

I mean not SFA2 style you are forced to move forward and can run freely and you have a Shadow also can hit or do fireballs

the problem is that shadow. it repeat your moves but with a delay.

I could think a super stupid method is waste a lots of vars. pass pos x y one by one every ticks. pass anime id one by one every ticks.
but It's not possible for a good character.

another is make a AI for that helper?
but hard to keep it 100% to do the same move?

as I remember. I used to saw a lilith have this feature but that's long long time ago when there is NO Mugen 1.x
Last Edit: September 03, 2012, 04:07:47 pm by beterhans
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#2  September 03, 2012, 04:06:04 pm
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You might want to ask Kamekaze if you can use some of the code from his Reject 253. That has a V-Ism mode but is closed source, so you'll have to email and get his permission.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#3  September 03, 2012, 04:08:10 pm
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Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#4  September 03, 2012, 06:18:30 pm
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Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#5  September 03, 2012, 06:19:37 pm
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Well, you could email Kamekaze about using some code from Reject 253 if that doesn't work.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#6  September 03, 2012, 07:30:07 pm
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I never digged into this code since I wasn't interested in using it, so I can't say much about performance and all.
But just the use of a few spawned helpers shouldn't cause any problem really. Spawning huge FX in helpers with transparency is killer, spawning a few to hit the opponent isn't.
IIRC, Feilong by Corntortillas used n64mario's template somehow, and it worked very well.
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#7  September 05, 2012, 03:42:07 pm
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Thanks I'll try N64Mario's method 1st.
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#8  September 06, 2012, 06:54:36 am
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YAY! :D

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dragon punch to stand a chance."
Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#9  September 06, 2012, 04:01:26 pm
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beterhans,

In case you improve upon N-Mario's template in any way...could you please for the love of the game, share the template with the rest of us feeble people?

It would be quite awesome to have an update on this sort of thing as templates don't usually come around that much.

I wish you the best of luck with it.  :beamgoi:
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Re: any idea about Street Fighter Alpha/Zero 3 Full feature V-ISM Mode?
#10  September 08, 2012, 08:20:39 am
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I'll try to put it in code library :)