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Changing lifebars colours depending of the life?? It is possible?? (Read 835 times)

Started by Basara Suede Goo, August 01, 2011, 10:44:35 pm
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Changing lifebars colours depending of the life?? It is possible??
#1  August 01, 2011, 10:44:35 pm
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As all you know, I'm not just making CF 63 1/3 chars (Earthworm Jim is the first one), also i'm making the lifebars from this game. But there you start your lifebar in green, when it comes to 2nd round, it comes yellow, and when you reach 20-30%, it comes red.

My question is: It's possible to change the colour of the lifebars with the life of the player?? I got the 3 lifebars already added in the SFF (green, yellow and red) and I wanted to change during the round (started to green, yellow at 50% and red at 20%) but I can't change it, I know this could be possible via codes, but the ones I used didn't work...

Someone has some idea to reach it or definitively it's impossible??
Re: Changing lifebars colours depending of the life?? It is possible??
#2  August 01, 2011, 10:48:44 pm
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Only if the lifebars are coded as explod/helpers inside the char. Via fight.def is not possible.
Re: Changing lifebars colours depending of the life?? It is possible??
#3  August 02, 2011, 12:30:12 am
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Actually for this to make sence it would have to coded in a full game, basically the whole lifebar would have to coded into a character since the envshake would shake the colored part and the lifebar would stayed pinned to the screen. At least for now since mugen 1.1 allows to pin helper / explod to a specific part of the screen without the shake effect (considering it will ever get released) I have this problem with my Ibuki where I have a static lifebar and a guardbar and custom power bar placed beneath lifebar and everytime there a screenshake it looks plain stupid! :(
Last Edit: August 02, 2011, 12:33:33 am by WooshaQ
Re: Changing lifebars colours depending of the life?? It is possible??
#4  August 02, 2011, 12:35:10 am
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...And that's why you code the whole lifebars, including the BGs and FGs as helpers and explods, so they shake in the same manner.

Oh well... Atleast 1.1 got rid of that but their lifebars coding is still the same thing.
Re: Changing lifebars colours depending of the life?? It is possible??
#5  August 02, 2011, 12:41:44 am
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This all boils down to the point that mugen need better screenpack / lifebar / victory screen customization! PERIOD!
Re: Changing lifebars colours depending of the life?? It is possible??
#6  August 02, 2011, 10:41:38 pm
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Shit... just as I thought :-\

Well, I think I attached to the original plan with these lifebars... thanks for your answer :)