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Palettes are stupid. (Read 5745 times)

Started by Bastard Mami, March 04, 2009, 07:52:09 pm
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Palettes are stupid.
#1  March 04, 2009, 07:52:09 pm
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In this hypotetical context.

You can take 1 hour to make a hidef sprite that can't be palettized properly or you can take 3 hours to clean it and make it palettize well.In that situation are you better off making two different spritesets for the character rather than a single palettizable sprite set?


Re: Palettes are stupid.
#2  March 04, 2009, 08:55:52 pm
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Re: Palettes are stupid.
#3  March 04, 2009, 08:56:56 pm
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depends on your needs
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Re: Palettes are stupid.
#4  March 04, 2009, 10:40:26 pm
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There is a good possibiity that a non-palettized sprite looks better on screen than a palettized one does, because of antialiasing.
Last Edit: March 04, 2009, 10:43:53 pm by Frederica Bernkastel~
Re: Palettes are stupid.
#5  March 04, 2009, 11:03:17 pm
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This was shown in toskomic's HR Goku
Re: Palettes are stupid.
#6  March 04, 2009, 11:31:10 pm
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so, what's your opinion on it ?

also, I think it matters even more with Hidef sprites.
Re: Palettes are stupid.
#7  March 04, 2009, 11:49:58 pm
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Doesn't really effect much unless everyone is the same character (ie: Goku vs Goku, or a simul match made entirely of Gokus) at which point it might be a bit confusing. Plus most palettes I see nowadays are terrible.

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ACT: Because we need to turn more white people into black people
Re: Palettes are stupid.
#8  March 04, 2009, 11:52:31 pm
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depends whether the char is so awesome it needs to be in all its glory, only then it's worth it
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Re: Palettes are stupid.
#9  March 05, 2009, 04:29:01 pm
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Let's use kofXII as an example. According to snkp each sprite took 6 hours, I blame the careful pixel cleaning, let's say that instead of cleaning each pixel with so much detail they just made the sprite and got over it, so it took them only 2 hours; now with the time reduced to one 3rd we could have gotten alt outfits for everychar and 8 more chars and the disadvantage would be that the sprites would look like they do in the hidef jpg images.
Re: Palettes are stupid.
#10  March 05, 2009, 06:51:46 pm
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I'll take the palettes over the jpeg outfits. :blank:
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Re: Palettes are stupid.
#11  March 05, 2009, 07:30:47 pm
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They could have made 8 extra chars if the didn't say "duuuh April 09"  :(

Ordinary Palettes are better. But that's up to you if you want the 3 extra hours of work.

This thread reminded me of the colour seperated (censored) sprites that I was doing before my hard drive crashed................
 
:bigcry:








Re: Palettes are stupid.
#12  March 05, 2009, 07:34:33 pm
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I do a lto of color separation for regular sprites, but it seems that with the higer reses pixel detail might not be that important; though I still have to see live kofxii.
Re: Palettes are stupid.
#13  March 05, 2009, 07:36:30 pm
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They are doing it at the cost of extra sprites. I watched a newer video, the timeout anims were just one frame of a turn anim. They also have no intros.
Re: Palettes are stupid.
#14  March 05, 2009, 07:38:59 pm
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In KOF12's case, instead of having quickly (slash halfassed) retouched sprites as you suggest, they might as well just have used the actual 3D models.

Though there's that thing we talked about the other day, with them overdoing the number of shades, and thus possibly have wasted a lot of time. It's easy to imagine them toning it down for 13.
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Re: Palettes are stupid.
#15  March 05, 2009, 07:42:01 pm
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Yeah, I think blaz blue  sprites did not take that much time if compared to kofxii. If you want some extra reference take a look at arcane heart's sprites. Especially the amount of colors.
Re: Palettes are stupid.
#16  March 05, 2009, 07:44:56 pm
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Arcana Heart is what Dragonball Shin Butoden tried and failed, I suppose, and it looks great.  And they support palettes properly to boot.
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Re: Palettes are stupid.
#17  March 05, 2009, 07:45:44 pm
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i hate those new jpeg sprites . . . now the guys that made kof xii were dumb enough to only use the 3d models as a base (remade shading) instead of just cleaning them for a proper palette action
Re: Palettes are stupid.
#18  March 05, 2009, 07:48:30 pm
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I just wonder how many colours those sprites have. In my opinion, The Blaz Blue sprites are better than the KOF XII ones (even if they cheated a little).

The AH sprites are done very well. What was the process for Arcana Heart (sprite making)?
Re: Palettes are stupid.
#19  March 05, 2009, 07:52:57 pm
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RESIZED DRAWINGS

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Re: Palettes are stupid.
#20  March 05, 2009, 07:56:10 pm
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"My favourite > Your favourite >:("

(No, actually, it's fair to "objectively" say 12's are better because of the sheer amount of work in each sprite)
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Re: Palettes are stupid.
#21  March 05, 2009, 08:19:19 pm
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They are doing it at the cost of extra sprites.

Which is why I think Blaz Blue sprites look better. Don't get me wrong. The XII detail is the most impressive I've seen, but SNK fail at showing off.
Re: Palettes are stupid.
#22  May 31, 2009, 08:39:16 am
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i not understand about to stay 3 hours for make a sprite palettize
you can use other methods and make the sprite for shared pallete with no much color loss
i tried some time ago with goku HR and that was my results

Spoiler, click to toggle visibilty

in this case i not see color loss
but maybe this cant work propperli in other chars
Re: Palettes are stupid.
#23  January 27, 2010, 06:53:57 pm
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Hey, I was wondering what you guys consider the best program for editing palettes and creating hi-res sprites
 So far I've been using mainly gimp and photoshop,  but I see a lot of people using paintshop pro.

I tried resizing  some sprites of Vegeta from Supersonic Warriors2 so that it will look the right size in mugen, but theres so much quality loss in resizing the damn sprite..


I tried the same thing with the ZeroX6 sprite sheet, but quality is horrible compared to the MvC Zero..
So far, the best resizing method  I got was resizing it using "Bicubic sharp" or "Nearest Neighbor" in Photoshop.
It takes up so much of my time editing sprites  and I get shitty results in the end..heh
Hey Juano Borsalino, Whats your trick man??  It'd be cool if you posted a tutorial..

Whats up with these sprites losing so much quality??
Re: Palettes are stupid.
#24  January 31, 2010, 03:09:31 am
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 I never edit sprite rip, so I never have problem with paletting.

but in photoshop you can color sample/pick the picture you have, and insert those color (still using the color pick tool click on empty spaces in your active palette (the one on the right side of the screen above the layer panel), try to put it in the organized order, area per area (skin, hair,eyes,shirt,pants,shoes,accessories, weapon, item, fx, interface) something like that
and then save the palette into .act (instead of aco).

now go to action panel, and make a folder there (name it pal edit or something you like) and record a new action

now go to image mode and change it from rgb into indexed, then choose custom, there would be a palette pop up window, load you own palette you just created instead, then click OK.

now stop the action recording. and close the file without saving

go to file, automatic batch
open the action you just recorded, browse the folder where you stored your captured sprites, click on
"save and close"

and start the batch process.

it will take time, but you're done already  :)
Re: Palettes are stupid.
#25  January 31, 2010, 04:09:41 am
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I would suggest you to hand pick the colors you want on the sprite and do a few test with a few different palettes and keep the best one.


REgarding the original topic, the blazblue rips confirm something, at that res you can be very lenient with sprite quality and still have decent onscreen results.