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(Solved)A stage's problem, or my BGPalFX problem? (Read 1418 times)

Started by aznperson569M, April 30, 2011, 03:31:57 am
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(Solved)A stage's problem, or my BGPalFX problem?
New #1  April 30, 2011, 03:31:57 am
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Okay, I have a move that ends up inverting the background. This is the code used;
Code:
[State -3, BGPalFX]
type = BGPalFX
trigger1 = animelem = 4
time =240
add = 0,0,0
mul = 256,256,256
sinadd = 0,0,0,10
invertall = 1
color = 256
ignorehitpause = 1

When used on some stages, it will cause the whole screen/parts of the stage to turn white. On others, the screen will just be inverted normally. Here's an screenie for an example;
Spoiler, click to toggle visibilty

So is it how the stage was made, or is it my problem?  :-\


uguu
Last Edit: May 01, 2011, 01:43:47 am by aznperson569M
Re: A stage's problem, or my BGPalFX problem?
#2  April 30, 2011, 04:59:05 am
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Usually that's caused by a stage made with the RGB method. For whatever reason, they have problems with inversion palfxes.