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Built in lifebar problems. (Read 6693 times)

Started by jenngra505, April 16, 2018, 05:23:41 am
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Built in lifebar problems.
#1  April 16, 2018, 05:23:41 am
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I'm setting up a built in lifebar for a boss mode in my current W.I.P and for some reason the bar drains from both sides when it should only drain from one.

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Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: April 16, 2018, 03:35:49 pm by jenngra505
Re: Built in lifebar problems.
#2  April 16, 2018, 01:54:12 pm
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I think you can ask Placemario, he coded in a lifebar for a hyper in his Dexter character. But I'm not sure it's the type you wanted coded.
Spriting is harder than I thought.
Re: Built in lifebar problems.
#3  April 16, 2018, 03:11:40 pm
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The bar has to be positioned at axis 0,0 in the .sff.

Oh, I want a diagram. I fucking love diagrams.
Re: Built in lifebar problems.
#4  April 16, 2018, 03:36:02 pm
  • **
  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: Built in lifebar problems.
#5  April 16, 2018, 07:53:49 pm
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  • Resident Tosspot
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    • UK
    • plasmoidthunder.neocities.org
It's not that weird. 0,0 is basically the scale centre and pivot for the AngleDraw controller, so the sprite's position relative to that is how it gets scaled and rotated.

Oh, I want a diagram. I fucking love diagrams.