I'm setting up a built in lifebar for a boss mode in my current W.I.P and for some reason the bar drains from both sides when it should only drain from one.
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[Statedef 3526]
type = S
movetype= I
physics = S
velset = 0,0
anim = 3526
sprpriority = 2
[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = parent,var(1)*.002,1
value = 0
[State 0, VarAdd]
type = ParentVarAdd;Test of lifebar increasing
triggerall = time <= 99
trigger1 = 1
v = 1 ;fv =
value = 5
;ignorehitpause =
;persistent =
[State 0, VarAdd]
type = ParentVarAdd;Test of lifebar decreasing
triggerall = time <= 199 && time >= 99
trigger1 = 1
v = 1 ;fv =
value = -5
;ignorehitpause =
;persistent =
[State 0, DestroySelf]
type = DestroySelf
trigger1 = root,stateno != [3500,3599]
;ignorehitpause =
;persistent =