Yuuka updatedQuote=====================================03/16/18 - Version 2018.03.16=====================================- Adjustments to reset behavior.- Fixed Guarding behavior regarding crossups.- Fixed Invulnerability times on Guard Cancel Counter.- j5x: New animation & hitboxes.- Soil Tilling: Now has startup invincibility.- New Special: Drifting Dandelion (Air 360+x/y/z).- "Reflowering of Gensokyo": Startup invincibility increased by 1f.- "Twin Spark": Now has startup invincibility.
Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae updatedQuote=====================================03/17/18 - Version 2018.03.17=====================================- Adjustments to reset behavior.- Fixed Guarding behavior regarding crossups.- Fixed Invulnerability times on Guard Cancel Counter.
Alice, Chen, Cirno, & Mima updatedQuote=====================================03/20/18 - Version 2018.03.20=====================================- Adjustments to reset behavior.- Fixed Guarding behavior regarding crossups.- Fixed Invulnerability times on Guard Cancel Counter.
Patchouli updated Quote=====================================03/21/18 - Version 2018.03.21=====================================- Fixed bugs involving Dash behaviors.- Fixed guarding behavior regarding crossups.- Fixed invuln time on Guard Cancel.- Adjustments to reset behavior.- Emerald City: Hitbox size increased.
Kanako, Komachi, Mamizou, & Mokou updatedQuote=====================================03/24/18 - Version 2018.03.24=====================================- Minor adjustments to dash behavior.- Adjustments to guarding behavior regarding crossups.- Adjustments to Guard Cancel invulnerability.- Adjustments to reset behavior.
Suika updatedQuote=====================================03/25/18 - Version 2018.03.25=====================================- Minor adjustments to dash behavior.- Adjustments to guarding behavior regarding crossups.- Adjustments to Guard Cancel invulnerability.- Adjustments to reset behavior.- 5y: Damage increased (55->70).- 6y: Damage increased (75->80).- 5z: Damage increased (80->90), proration decreased (85%->80%).- 2y: Damage increased (60->80).- 2z: Damage increased (90->100).- j5y: Damage increased (30*38->35*43).- j5z: Damage increased (90->100).- Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).- Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).- "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.- "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.- "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.- "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).- "Missing Purple Power": Duration decreased (10 sec -> 8 sec).- "Missing Purple Power" 5x: Damage decreased (90->80).- "Missing Purple Power" 5y: Damage decreased (110->100).- "Missing Purple Power" 5z: Damage decreased (130->120).- "Missing Purple Power" j5x: Damage decreased (100->90).- "Missing Purple Power" j5y: Damage decreased (120->105).- "Missing Purple Power" j5z: Damage decreased (140->125).- "Giant Oni of Earth's Axis": Damage decreased (220->200).
Eirin updatedQuote=====================================04/07/18 - Version 2018.04.07=====================================- Minor adjustments to dash behavior.- Fixed guarding behavior in regards to crossups.- Adjustments to how resets are handled.- Fixed issue regarding when Eirin is knocked down.- Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.- Fixed issues with several projectiles being able to move during super pause.
Hong Meiling & Lie Meiling updatedHong Meiling:Quote=====================================04/13/18 - Version 2018.04.13=====================================- Adjustments to dash behavior.- Corrected guarding behavior in regards to crossups.- Adjusted handling of invulnerability on Guard Cancel.- Adjustments to the handling of resets.- 5x: Startup increased by 1f, hitvels slightly adjusted.- 5x: Damage decreased (25->20), proration decreased (95%->93%).- 5y: Damage decreased (60->50).- 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.- 5z: Damage decreased (70->60), proration decreased (85%->80%).- 2x: Damage decreased (25->20).- 2z: Damage decreased (70->60), proration decreased (75%->70%).- Descending Flower Slam: Now always causes a Hard Knockdown.Lie Meiling:Quote=====================================04/13/18 - Version 2018.04.13=====================================- Minor adjustments to dashing behaviors.- Fixed guarding behavior in regards to crossups.- Adjustments to invulnerability handling on Guard Cancel.- Changes to reset behavior.
Hi Ricepigeon its me Oldgamer Nice to meet you but I found a bug for your Character Hong Meilingwhen I try to dash backward this happens to her.
Ricepigeon said, April 14, 2018, 10:07:26 pmReuploaded with the fix.I just re downloaded from your website today less than a minute ago and still doing the same thing . sorry but its not fixed
PlasmoidThunder said, April 14, 2018, 10:36:57 pmCan confirm it is fixed. On the MediaFire page, hit ctrl+F5 to clear the cache and then redownload.thank you
Koishi updatedQuote=====================================04/15/18 - Version 2018.04.15=====================================- Adjustments to dash behaviors.- Fix to guard behaviors regarding crossups.- Adjustments to invincibility on Guard Cancel.- Adjustments to reset behaviors.- 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45).- 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45).- j5x: Damage decreased (50->40).- j5y: Damage decreased (65->55).- j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45).- j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45).- Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage.- "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted.
OldGamer said, April 14, 2018, 09:45:53 pmHi Ricepigeon its me OldgamerSorry, for bumping, but that made my day xD
Ichirin updatedQuote=====================================04/18/18 - Version 2018.04.18=====================================- Adjustments to dash behavior.- Corrected guarding behavior in regards to crossups.- Corrected invuln timing on Guard Cancel.- Adjustments to reset behavior.- Knockdowns will no longer cause Unzan to deactivate.- 5y (Unzan): Hitstun & Blockstun decreased by 2f. - 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted.- 6z (Unzan): Corrected faulty juggle flag.- 2y (Unzan): Recovery increased by 4f.- Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f.- North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).
Byakuren updatedQuote=====================================04/21/18 - Version 2018.04.21=====================================- Adjusted dash cancel timings.- Corrected guarding behavior in regards to crossups.- Adjustments to reset behavior.- Adjustments to invulnerability on Guard Cancel.- j2y: No longer autocorrects.
Utsuho updatedQuote=====================================04/25/18 - Version 2018.04.25=====================================- Slight adjustments to dashing behaviors.- Corrections to guarding behavior regarding crossups.- Adjustments to invincibility on Guard Cancel.- Adjustments to reset behaviors.- Rocket Dive: Fixed incorrect visual effects when fully charged.- "Yatagarasu Dive": Dive portion damage increased (80xN->82xN).
Marisa updatedQuote=====================================04/26/18 - Version 2018.04.26=====================================- 6z: Is now air blockable.- Witching Blaster: No longer whiffs against certain opponents in the corner.- Witching Blaster [Air ver]: Recoil velocity slightly increased.- "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.
Flandre updatedQuote=====================================04/27/18 - Version 2018.04.27=====================================- 3y: Is no longer air blockable. Now counts as a grounded melee attack.- 3y: Blockstun increased by 2f.- Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.- Starbow Break [X ver]: Horizontal velocity increased.- Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.- "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.- "Weapon of Mass Destruction": Explosion hitbox size drastically increased.