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Z2 style Neko Majin Z & Arale Norimaki (Read 179705 times)

Started by Alpha Proto, June 12, 2017, 04:25:41 am
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Re: Z2 style Neko Majin Z & Arale Norimaki
#41  April 09, 2018, 09:48:42 pm
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I Need This Become A Char!!! Good Job ACID And Alpha!!!!!!!
Re: Z2 style Neko Majin Z & Arale Norimaki
#42  April 10, 2018, 12:50:12 am
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Thank you.
I just finished the forward jump, and back jump.
I will try to keep everyone updated on the progress.
Re: Z2 style Neko Majin Z & Arale Norimaki
#43  April 11, 2018, 05:36:27 am
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Oke! if you need something examples cs ect i can help you
Re: Z2 style Neko Majin Z & Arale Norimaki
#44  April 14, 2018, 11:30:15 am
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Thank you!
I will add the back dash, and Neko Majin Z should be able to move freely.

After that I will go to the hurt animations.
Do HDBZ characters have multiple down states or just one? Is the K.O. position on the ground the same?
I am asking because I want Neko MAjin to land like Darkstalkers Felicia, and Street Fighter III:Third Strike Makoto onto his stomach.

Always room for improvement.  I would rather get these sprites done, and fix them later than to get stuck fixing one sprite.

I thought about using Armentis's Kid Buu curse, but since it is for Kid Buu I don't think that would be appropriate for Neko Majin Z.
Are there any Neko Majin Z curse suggestions?
Some things that come to mind are ;
Tech-Tech alien,

Usagi Majin,

Or maybe Neko Majin Mike's friend Kojiro the teacher?

Hostage Girl tied up?
She could hop around?

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Midnight Bliss
Oni's wife Honey?

Thunder Bolt's Girl Honey?

Hostage Girl?

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Back Dash WIP 01. Still cleaning this up.


Last Edit: April 23, 2018, 11:57:08 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#45  April 18, 2018, 07:56:42 am
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Electrocution sprite.
Sigure warning.
Spoiler, click to toggle visibilty
I made a Tien style version, but I wanted to show this off because I like it.

I cleaned up the back handspring. Got all the details in.
Last Edit: April 18, 2018, 08:00:58 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#46  April 18, 2018, 11:31:44 pm
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Loving these new animations! Keep it up.
Hardcore Palette and Color Separation enthusiast
Re: Z2 style Neko Majin Z & Arale Norimaki
#47  April 20, 2018, 12:53:06 am
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Thanks Ethan the Human!
Shock animation. More like Tien's shock then the older one. I still included the skeleton like the other.
Seizure warning.
Spoiler, click to toggle visibilty
Broken Back

Push

Should his tail be straight in this sprite? Just to show his tension? Or is this alright?

For Midnight Bliss, and Cursed I think I want to to turn him into the Girl Hostage.

Not really really related, but I purchased the Dr. Slump movies DVD collection.
It's movies 1-5. I am going to save Arale's voice clips, and some of Senbei's/Dr. Slump's.  Should be good for attacks, intros, and KO poses. Also good for ideas.
Last Edit: April 20, 2018, 01:35:26 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#48  April 20, 2018, 01:34:41 am
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I love the back  broken, really comical.
You are getting better! Keep going for it dude.
Re: Z2 style Neko Majin Z & Arale Norimaki
#49  April 21, 2018, 05:15:39 am
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Maybe make the tail not only stick straight out, but frizzed up comically large.
Re: Z2 style Neko Majin Z & Arale Norimaki
#50  April 21, 2018, 06:21:30 am
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Maybe make the tail not only stick straight out, but frizzed up comically large.
I will give that a shot and post it up for everyone to see.
Here is a WIP of the Get hit Normal. Just the Key frames. Is the pose alright?
Last Edit: April 21, 2018, 06:53:35 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#51  April 21, 2018, 07:06:07 am
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This character honestly looks amazing so far, cant wait to see how he ends up!
Re: Z2 style Neko Majin Z & Arale Norimaki
#52  April 21, 2018, 08:01:01 am
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That get-hit looks great! So expressive! :D
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

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Re: Z2 style Neko Majin Z & Arale Norimaki
#53  April 21, 2018, 09:00:29 am
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Thank you! Here is another!

WIP01 Gut Punch

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#54  April 21, 2018, 08:02:33 pm
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Push

Should his tail be straight in this sprite? Just to show his tension? Or is this alright?

Nice to see ya doin well Alpha. Here's an edit of the tail in Neko Majin's push sprite for ya.

Note: They say a cat's tail speaks many languages of it's emotions. So like the tail you have which is slightly curved up and out from behind means that it's kind of interest although slightly scared, while the tail I edited means "I'm Super Angry :inuyasha: " (I know this after having a stray for 2 years or less). Kek
Re: Z2 style Neko Majin Z & Arale Norimaki
#55  April 21, 2018, 10:44:25 pm
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Nice! I am not familiar with cats.
Is it alright for me to use this?I changed the back boot.

Here is a key frame from the Uppercut get hit.

Last Edit: April 23, 2018, 07:18:14 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#56  April 23, 2018, 07:18:01 am
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Sorry about the double post.
I got the get hit normal done.
Here is the finished Midnight Bliss

It's the hostage girl from one of the Neko Majin manga. I thought about having her be the curse, but Z would still be male when cursed.
So the curse will be either Kojiro, or a Tech-tech alien.

Last Edit: April 23, 2018, 08:47:49 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#57  April 23, 2018, 07:46:37 am
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Ahem. You might wanna check up on that midnight bliss picture. ;)

Keep it real, keep it original

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#58  April 23, 2018, 08:01:28 am
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  • The Bringer of Unseen Tales Retold
  • Let the Finale begin U≧^◡^≦o}x:::::::>
Sure thing alpha! It was actually for ya so.
Re: Z2 style Neko Majin Z & Arale Norimaki
#59  April 23, 2018, 08:48:38 am
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Last Edit: April 23, 2018, 09:38:30 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#60  April 26, 2018, 06:06:52 am
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Knockdown WIP 01

No impact from a hit, just Neko Majin throwing himself into the air and taking a bump on the ground.
Some of the frames are small so I am going to resize them.
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Knockdown WIP 03

Resized the sprites. Changed the frame rate from 60fps 5 frame delay, to 6 frame delay.
That's what I usually set my animations to , but I was trying something different.
Last Edit: April 26, 2018, 07:21:04 am by Alpha Proto