The time has come for me to share my work with the mugen community! I put alot of work into him and i'm happy to be sharing him with the community. All Feedback with only help me make him a better characterHe is coded to localcoord = 1280,720, we will play just fine in this res and his effects and size will be scaled properly without having to scale him.*copied from the read me fileI do not own this game and i coded rentaro based off his showcase video on youtubeI also used this site as a refrencehttp://wiki.mizuumi.net/w/Dengeki_Bunko_Fighting_Climax/Rentaro_SatomiThanks To Everyone Who Tested Rentaro-Ryon-kasierHero-Genesis-ultra FatilityRentaro is 3 Button (x,y,z)Special Move ListGunfire EXd,f,x+yHomura Hasen ExD,B,x+yInzen Shoukahanameishi EX D,B,x+yUnebiko Ryuu D,x+yImpact Breaker B,x+yFinal Strike F,D,B,y+zInzen-Kokutei B,D,B,y+zDownload Link'shttp://1drv.ms/19Jh9r6http://www.mediafire.com/download/2cr4w7oil7ttic3/Rentaro.rar
QuoteThere is some stuff going on with Satomi...If you use your mysterious slowmotion-jump-in-fist-from-above-attack (down, left + Z) and do the dash attack (X+Y) in the middle of the jump he will stuck in the air. This also happens while various super attacks in midair.Some attacks feel very stiff to me. I see where Hellzone want to go with him and I like what he will be after some major tweaks. Good job so far.Ryon said, March 22, 2015, 03:08:44 pmFor what its worth.Hellzone, recieved ALOT of feedback on mugen free for all, and has updated him to fix the known issues (from that site)He has posted it here on guild. (with the fixes)http://mugenguild.com/forum/topics/rentaro-satomi-fighting-climax-165689.0.htmlThere is also an infinite with his dash attack. It's the link from this Thread Ryon. Is this the wrong file or do I have the problems because of my wrong localcoord?
Game-ZX said, March 22, 2015, 11:53:52 amQuoteThere is some stuff going on with Satomi...If you use your mysterious slowmotion-jump-in-fist-from-above-attack (down, left + Z) and do the dash attack (X+Y) in the middle of the jump he will stuck in the air. This also happens while various super attacks in midair.Some attacks feel very stiff to me. I see where Hellzone want to go with him and I like what he will be after some major tweaks. Good job so far.Ryon said, March 22, 2015, 03:08:44 pmFor what its worth.Hellzone, recieved ALOT of feedback on mugen free for all, and has updated him to fix the known issues (from that site)He has posted it here on guild. (with the fixes)http://mugenguild.com/forum/topics/rentaro-satomi-fighting-climax-165689.0.htmlThere is also an infinite with his dash attack. It's the link from this Thread Ryon. Is this the wrong file or do I have the problems because of my wrong localcoord?The dash infinite was just found and i'm working on fixing it now. Thanks for your feedback
No problem dude...So the standing in midair Bug was fixed already Hellzone? If so, the link hasn't been updated yet.
I'm fixing the infinite bug as we speak and i will update the link that will fix that standing air bug and other bugs
Yeaaaah this guy does not feel accurate to the actual game. At. All. The only thing you got right was the movelist and the button scheme, other than that, this guy is way off.I know you don't own the game and only made it based off of videos, but this doesn't resemble the videos at all. From the basic chain comboing to the OTG combos that they are supposed to have, to just the basic hit sounds, he doesn't have it.A good way of seeing how the basic comboing and structure of a DBFC character has in person is to download the most accurate versions of them you can find and take some notes of those.Have you seen rakurai's Miyuki Shiba and Yukina Himeragi and Kirino by YU-TOHARU? You should download them and see how they play. Try taking cues of off those 3 characters. Those are probably the most accurate representation of DBFC in MUGEN so far, so those should be great sources on how to accurately implement the basic structure of a DBFC character.Also, Yukina has the assist sprites of all the assist characters in her .sff including their portraits. Try to include a assist partner on your next update using those It's a decent character on it's own though just not accurate.
luisdude1 said, March 27, 2015, 10:57:33 pmYeaaaah this guy does not feel accurate to the actual game. At. All. The only thing you got right was the movelist and the button scheme, other than that, this guy is way off.I know you don't own the game and only made it based off of videos, but this doesn't resemble the videos at all. From the basic chain comboing to the OTG combos that they are supposed to have, to just the basic hit sounds, he doesn't have it.A good way of seeing how the basic comboing and structure of a DBFC character has in person is to download the most accurate versions of them you can find and take some notes of those.Have you seen rakurai's Miyuki Shiba and Yukina Himeragi and Kirino by YU-TOHARU? You should download them and see how they play. Try taking cues of off those 3 characters. Those are probably the most accurate representation of DBFC in MUGEN so far, so those should be great sources on how to accurately implement the basic structure of a DBFC character.Also, Yukina has the assist sprites of all the assist characters in her .sff including their portraits. Try to include a assist partner on your next update using those It's a decent character on it's own though just not accurate.Thank you for all of your feedback. i will take all of this in when working on his next update
no problem! i'm not bashing this in anyway possible, i see a lot of potential in this project good luck man!
I've been working hard on rentaro's update him to make him more up to par! i recently found his strikers sprites and i've been working on that, Stay tuned for an update. Cheers