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Under Night In-Birth Exe:Late[st] (Read 307615 times)

Started by c001357, February 07, 2011, 11:45:17 am
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Re: under night in-birth
#41  February 16, 2012, 05:48:06 pm
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"translated" this:

    UNIB SYSTEM
    EXS: your meter. supers are 100%.
    GRD: enhances attack/defense as it increases
    shield(back+d): different from MB's as it seems to push opponent back
    assault(fwd+d): think command dash. can be attacked from. uses meter.
    concentration(neutral d): charges exs.
    chain shift(d twice): your roman cancel. also converts EXS and GRD
    veil off(a+b+c): a sort-of heat. lasts 5 seconds, increases power, blows opponent off. may also work as a burst. makes it possible to use..
    infinite worth(?) can also be used with 200% EXS. your desperation super or w/e.
     
    throws and techs are 2 button. you can press buttons to reduce damage
Re: under night in-birth
#42  February 17, 2012, 01:11:46 pm
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Re: under night in-birth
#43  February 17, 2012, 02:18:23 pm
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I'm curious as to what that gauge in the middle is responsible for.

GOH

Re: under night in-birth
#44  February 17, 2012, 02:21:07 pm
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The characters don't have voices yet? Weird.
Re: under night in-birth
#45  February 17, 2012, 02:46:45 pm
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Arc Sys called. They want their weird round intro gimmick back.


Definitely keeping an eye on this.

SNT

Re: under night in-birth
#46  February 17, 2012, 02:49:30 pm
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Re: under night in-birth
#47  February 17, 2012, 03:02:56 pm
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Re: under night in-birth
#48  February 17, 2012, 06:55:54 pm
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Have to say, Linne's desperation move was quite different from what I expected it to be. Still, I really like how she plays like. She seems to have a Dive Kick too, you can see it at 1:18, which is great since I liked Nanaya's Dive Kick move aka "Warui ne" in MB.

Now we need a fight that ends with a KO and not a Time Over to see how it displays in this game.
Re: under night in-birth
#49  February 17, 2012, 06:58:18 pm
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They draw the fights out to a time over to showcase the game longer.

Pal

Re: under night in-birth
#50  February 18, 2012, 01:04:11 am
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Eh... looks like a slower Melty Blood. I'm not sure how I feel about this.

EDIT: I just noticed, they changed the lifebars.

The combo counter is the most obvious difference but there are a lot of details missing. Namely in the timer and powerbars. They also changed the win icons, no wonder why I felt something missing in there (asides from characters voices).

Something tells me this game still has a long way to go in development.
Last Edit: February 18, 2012, 01:16:06 am by Pal

Pal

Re: under night in-birth
#51  February 20, 2012, 05:34:56 pm
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Re: under night in-birth
#52  March 03, 2012, 04:06:54 pm
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Re: under night in-birth
#53  March 03, 2012, 04:20:35 pm
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Why are you complaining?
Re: under night in-birth
#54  March 03, 2012, 04:39:48 pm
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Waldstein = the best grappler ever.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: under night in-birth
#55  March 03, 2012, 07:14:42 pm
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*Awaits tier lists to say that Waldstein is bottom tier*
Re: under night in-birth
#56  March 10, 2012, 03:19:36 am
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Some new gameplay footage by Ecole.

Gordeau

Orie

Carmine

So much engrish in the intros. Are they using google translate.

Pal

Re: under night in-birth
#57  March 10, 2012, 05:06:25 am
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For completion sake:
Linne
Hyde

This game keeps growing on me with every video, but I still can't help the fact that it looks a bit barebones. The music's awesome at least, the BGM used in the Linne video is already in my head.
Re: under night in-birth
#58  March 10, 2012, 05:11:50 am
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Looks barebones because nobody has any voices yet.
WE EFZ NOW

Hoping this can get a digital release for consoles and PC in the future, looks awesome.
Re: under night in-birth
#59  March 10, 2012, 05:14:07 am
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Indeed.

Gordeau looks especially cool right now.

Imma call him Gordy.
Re: under night in-birth
#60  March 10, 2012, 05:26:53 am
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It looks great, seems like we're in a new Golden Age for fighting games T-T


Burn to fight!