WizzyWhipitWonderful said, December 29, 2015, 07:39:05 pmHe may be referring to goku's teleport attacks.like freeza teleport pursuit (launch , teleport ....) or the teleport animation in sadistic mode any will do ....
i always thought a character with a dashing+teleport capability would be cool. with that same pose Goku flew towards freeza on namek. or like Gohans Portrait. You could either dash normally (Like Vegeta does, but different pose).Or Dash and vanish right into the opponents face. with the option to link in an melee attack, to start a combo
Why is this version called the Majin build? I mean after all, the release with Super Buu, and Gotenks, will be more of a Majin build?Although that'll probably be a year or so away, just wondering?Still love it though!
Here's an early Happy New Year to Everyone!https://www.youtube.com/watch?v=GzrmPGKyeUohttps://www.youtube.com/watch?v=f9hh0HyPp28Might try to upload a few more before it gets too late....
so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)restructuring the files to be same as HDBZ characters (helps me try to copy stuff)added teleport moves (D , B , x y or z differents uses)tweaked dash effectsadded a explosion effect using vegeta explosions spritesalpha version of his super mode (no name yet but basically a genei jin mode with air teleport D, D x+b) of course , he needs a ton of sprite and sound work but i will do my best with what i have dropbox linkhttps://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0
koufdell said, January 02, 2016, 09:32:47 pmso my work is going slowly but surely what i did so far with beerus HBZ version (0.25)restructuring the files to be same as HDBZ characters (helps me try to copy stuff)added teleport moves (D , B , x y or z differents uses)tweaked dash effectsadded a explosion effect using vegeta explosions spritesalpha version of his super mode (no name yet but basically a genei jin mode with air teleport D, D x+b) of course , he needs a ton of sprite and sound work but i will do my best with what i have dropbox linkhttps://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0Uh not to sound like a douche-canoe but I don't think this is thread for that broham XD
koufdell said, January 02, 2016, 09:32:47 pmso my work is going slowly but surely what i did so far with beerus HBZ version (0.25)restructuring the files to be same as HDBZ characters (helps me try to copy stuff)added teleport moves (D , B , x y or z differents uses)tweaked dash effectsadded a explosion effect using vegeta explosions spritesalpha version of his super mode (no name yet but basically a genei jin mode with air teleport D, D x+b) of course , he needs a ton of sprite and sound work but i will do my best with what i have dropbox linkhttps://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.
GOD984 said, January 03, 2016, 05:03:07 pmkoufdell said, January 02, 2016, 09:32:47 pmso my work is going slowly but surely what i did so far with beerus HBZ version (0.25)restructuring the files to be same as HDBZ characters (helps me try to copy stuff)added teleport moves (D , B , x y or z differents uses)tweaked dash effectsadded a explosion effect using vegeta explosions spritesalpha version of his super mode (no name yet but basically a genei jin mode with air teleport D, D x+b) of course , he needs a ton of sprite and sound work but i will do my best with what i have dropbox linkhttps://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.really ?? i thought he was trash talking about that hhhh my bad sorry ....before that what's the point of doing it ? sorry to askah and where should i create the thread thx
Create the topic in the WIP section of the forum (not of HDBZ), along with a presentation of your project.People are asking you not to post your project here because this topic is about the release of "HDBZ Majin Build", not side projects from other people not affiliated with the HDBZ team.
I can't seem to enable a second joystick for vs/co-op play, whenever I change the settings this new build doesn't start. I'm assuming it's different from the EVO ones, what should I do?*I realize there's a faq, but it hasn't been touched in some time and this thread seemed the most pertinent to the subject at hand. Apologies if this is the wrong place to ask*
Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.
This has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?
Iced said, January 06, 2016, 12:26:43 amThats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.When I go to options, the second joystick is disabled and I can't enable it from within that screen.So I went to the mugen.cfg file, since that's what I did in the EVO2014 build. I scrolled down to this section:[Input]P1.UseKeyboard = 1P2.UseKeyboard = 1;Joystick type:;0 - Disabled;1 - EnabledP1.Joystick.type = 1P2.Joystick.type = 0I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.QuoteThis has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?It's like that for a number of fighting games. I don't think Alpha Counters killed in SFAlpha or CvS either, and this game is trying to remain faithful to Capcom's arcade fighters. Plus, Alpha Counters are meant to give you some breathing room and possibly a chance to reverse the momentum of a match via some well-placed mixup or an opportunity for mindgames, since they at least force the opponent to tech (some may even cause a hard knockdown). If you could kill with them it'd just reward the player for turtling. I have a Shin Akuma in my MUGEN roster that can not only kill with his alpha counter, but can also start combos from the launch it grants. O_o
MegaSobi said, January 06, 2016, 08:53:42 pmI switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.Did you try to change Disabled to Enabled for player 2 in game with the keyboard (numpad 1235 I think are the default direction for player 2)?
This might be old, but I think I found a (very minor) glitch. If you hold down MP+MK while you finish off an enemy with Vegeta's Final Flash, you get the Vegeta Headbanging Dance instead of a victory animation.