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Merry Hyper Dragon Ball NEW Majin Build 2015 (Read 194249 times)

Started by Iced, December 23, 2015, 11:50:01 pm
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#101  December 29, 2015, 07:39:05 pm
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He may be referring to goku's teleport attacks.
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#102  December 30, 2015, 07:02:58 am
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#103  December 30, 2015, 05:26:54 pm
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i always thought a character with a dashing+teleport capability would be cool.

with that same pose Goku flew towards freeza on namek. or like Gohans Portrait. You could either dash normally (Like Vegeta does, but different pose).Or Dash and vanish right into the opponents face. with the option to link in an melee attack, to start a combo
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#104  December 30, 2015, 09:00:37 pm
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Why is this version called the Majin build? I mean after all, the release with Super Buu, and Gotenks, will be more of a Majin build?
Although that'll probably be a year or so away, just wondering?
Still love it though!
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#105  December 30, 2015, 09:01:17 pm
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Babidi and Majin Vegeta
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#106  January 01, 2016, 12:53:28 am
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#107  January 01, 2016, 06:37:54 am
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HAPPY NEW YEAR!
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#108  January 02, 2016, 09:32:47 pm
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so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#109  January 03, 2016, 03:01:39 am
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so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0
Uh not to sound like a douche-canoe but I don't think this is thread for that broham XD
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Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#110  January 03, 2016, 05:03:07 pm
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so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0

what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#111  January 03, 2016, 06:10:03 pm
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so my work is going slowly but surely what i did so far with beerus HBZ version (0.25)
restructuring the files to be same as HDBZ characters (helps me try to copy stuff)
added teleport moves (D , B , x y or z differents uses)
tweaked dash effects
added a explosion effect using vegeta explosions sprites
alpha version of his super mode (no name yet but basically a genei jin mode with air teleport  D, D x+b)
of course , he needs a ton of sprite and sound work but i will do my best with what i have
dropbox link
https://www.dropbox.com/s/ll7hekdjxuh1dig/LordBeerus%20HDBZ%200.25.zip?dl=0

what jweezy34 said, you need to make your own thread, also I already have dash collision sprites for beerus.

really ?? i thought he was trash talking about that hhhh my bad sorry ....before that what's the point of doing it ? sorry to ask
ah and where should i create the thread  thx
Last Edit: January 03, 2016, 06:39:25 pm by koufdell
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#112  January 04, 2016, 03:55:13 pm
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Create the topic in the WIP section of the forum (not of HDBZ), along with a presentation of your project.
People are asking you not to post your project here because this topic is about the release of "HDBZ Majin Build", not side projects from other people not affiliated with the HDBZ team.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#113  January 05, 2016, 10:13:40 pm
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I can't seem to enable a second joystick for vs/co-op play, whenever I change the settings this new build doesn't start. I'm assuming it's different from the EVO ones, what should I do?

*I realize there's a faq, but it hasn't been touched in some time and this thread seemed the most pertinent to the subject at hand. Apologies if this is the wrong place to ask*
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#114  January 06, 2016, 12:26:43 am
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Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#115  January 06, 2016, 08:47:44 am
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This has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#116  January 06, 2016, 06:44:00 pm
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downloaded the majin build and just wow well done guys can't wait for the final product
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#117  January 06, 2016, 08:53:42 pm
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Thats odd, what do you mean by changing the settings, do you mean in options? Because the settings are inside the game and you can save them from the options menu, but you need, ofc , to have it all unzipped.

When I go to options, the second joystick is disabled and I can't enable it from within that screen.
So I went to the mugen.cfg file, since that's what I did in the EVO2014 build. I scrolled down to this section:

[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disabled
;1 - Enabled
P1.Joystick.type = 1
P2.Joystick.type = 0

I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.

Quote
This has been on my mind for ages, why cant you kill with a counter? with p2 and you both at no hp whatsoever just waiting for 1 hit to kill you, and you cant even move cause you're back to a corner and getting Dragon Fisted by Base Goku, you cant do anything. it makes no sense to me that a counter does damage, but cant end the fight? any particular reason why it's like that?

It's like that for a number of fighting games. I don't think Alpha Counters killed in SFAlpha or CvS either, and this game is trying to remain faithful to Capcom's arcade fighters. Plus, Alpha Counters are meant to give you some breathing room and possibly a chance to reverse the momentum of a match via some well-placed mixup or an opportunity for mindgames, since they at least force the opponent to tech (some may even cause a hard knockdown). If you could kill with them it'd just reward the player for turtling. I have a Shin Akuma in my MUGEN roster that can not only kill with his alpha counter, but can also start combos from the launch it grants. O_o
Last Edit: January 06, 2016, 09:01:11 pm by MegaSobi
Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#118  January 07, 2016, 12:05:03 am
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oh that makes sense

crp

Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#119  January 07, 2016, 10:50:09 am
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I switched the P2Joystick to type 1 since that's enabled, but when I did that, Hyper DBZ wouldn't start up. So I switched ";0" from disabled to enabled, but again, Hyper DBZ wouldn't start up. I set everything back to their default values and decided to consult somebody here for help.

Did you try to change Disabled to Enabled for player 2 in game with the keyboard (numpad 1235 I think are the default direction for player 2)?

Re: Merry Hyper Dragon Ball NEW Majin Build 2015
#120  January 07, 2016, 04:59:02 pm
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This might be old, but I think I found a (very minor) glitch. If you hold down MP+MK while you finish off an enemy with Vegeta's Final Flash, you get the Vegeta Headbanging Dance instead of a victory animation.