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Attr definitions (Read 5101 times)

Started by #Shaun, December 07, 2007, 06:26:44 pm
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Attr definitions
#1  December 07, 2007, 06:26:44 pm
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POST EDIT:S, C, A, SCA, AA, AT, HP, SCA, etc etc. There's so many different combinations... I wish someone could post a dictionary of what they all mean (for quick reference for anyone who needs it)
Last Edit: December 07, 2007, 06:29:54 pm by #Shaun
Re: Attr definitions
#2  December 07, 2007, 06:28:29 pm
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Re: Attr definitions
#3  December 07, 2007, 06:33:51 pm
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I know what they are...just hoping someone would do the work of postin the combos for me (plus, it'd be an easier read if it were done as an outline. better that than the paragraphs in the docs) :-X

... :-\ I think I just wasted moments of my life making a topic that'll probably go nowhere (as usual).
Last Edit: December 07, 2007, 06:38:46 pm by #Shaun
Re: Attr definitions
#4  December 07, 2007, 06:41:10 pm
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H for High, L for Low, D for lying down, and M for Mid.

HLMD will be High low down mid.

..  ???

Same for HitOverride.
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Re: Attr definitions
#5  December 07, 2007, 06:43:31 pm
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Re: Attr definitions
#6  December 08, 2007, 12:14:43 am
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attr and hit/guardflag are 2 very different things.


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Re: Attr definitions
New #7  December 08, 2007, 12:40:26 am
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HLMD will be High low down mid.
M = HL. MD = HLD. HLM is redundant. And yes, those are the guardflags, not the attr.

  attr = hit_attribute (string)
    This is the attribute of the attack. It is used to determine if
    the attack can hit P2. It has the format:
      attr = arg1, arg2
    Where:
    - arg1 is either "S", "C" or "A". Similar to "statetype" for the
      StateDef, this says whether the attack is a standing, crouching,
      or aerial attack. <= it can be S or C or A or SC or SA or CA or SCA for any combination
    - arg2 is a 2-character string. The first character is either "N"
      for "normal", "S" for "special", or "H" for "hyper" (or "super",
      as it is commonly known). The second character must be either
      "A" for "attack" (a normal hit attack), "T" for "throw", or "P"
      for projectile. <= it can be "NA, SP" for "normal attacks and special projectiles", etc.
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Last Edit: December 08, 2007, 12:44:05 am by Baiken