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Ryu Build 1 (SF1) (Read 74272 times)

Started by JustNoPoint, August 27, 2015, 03:44:35 pm
Re: Ryu Build 1 (SF1)
#41  September 01, 2015, 11:52:07 pm
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Noted. Thanks.
Re: Ryu Build 1 (SF1)
#42  September 02, 2015, 04:39:15 am
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http://network.mugenguild.com/justnopoint/MFG%20SF/ryu/Missing.rar
@Víctorys: Here are a ton of missing sprites. I finished some of them. I may have missed some. The air file is being a real pain in the ass. Some of the jump sprites are off axis as well. Not sure what happened to the jumping neutral LK/MK. In the CS his toes decrease in size. I have the correct sprite here too.
Re: Ryu Build 1 (SF1)
#43  September 02, 2015, 05:13:11 am
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Haven't you noticed that some of these are actually duplicates of other sprites? I mean, look at this one (c.LK) for example


=
(that's the first frame of his c.LK from the SFF)

I'm pretty sure there are more so tomorrow I'll keep checking these and color separate the sprites that are missing.

Last Edit: September 02, 2015, 05:21:18 am by Víctorys
Re: Ryu Build 1 (SF1)
#44  September 02, 2015, 05:19:51 am
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I should have noted that if you saw any that had duplicates to not worry about them. I've been looking at the sff/air files for hours and switching back and forth between my old build and new build trying to see what's missing.
Some of the stuff started to blur together. I decided I needed a break. Thus my missing files rar was posted.

Sorry about the duplicates. That's less we'd have to separate. On that frame you showed the duplicate is early on. I guess since so many transition frames were missing I assumed that one was too >_<
Re: Ryu Build 1 (SF1)
#45  September 02, 2015, 05:26:24 am
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Last Edit: September 02, 2015, 11:33:48 pm by Víctorys
Re: Ryu Build 1 (SF1)
#46  September 17, 2015, 06:06:39 pm
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I've been messing with other stuff and just now noticed you had uploaded this! I didn't see the edited post. I was getting ready to separate them myself :P

Thanks!
Re: Ryu Build 1 (SF1)
#47  October 07, 2015, 10:58:41 pm
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Re: Ryu Build 1 (SF1)
#48  October 08, 2015, 06:23:43 am
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current sff
current air
Updated sff and air

Accurate CLSN data for 0-196 as applicable All standing basics CLSN near and far are accurate as applicable (no command basics yet)
Some timings need to be readjusted

Missing default dash back till it gets separated
Re: Ryu Build 1 (SF1)
#49  October 08, 2015, 05:14:33 pm
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current sff
current air
Updated sff and air again
Finished all basics. Only Collar Break command basic completed.


@Víctorys:
We're missing this frame in the cSP

And I fixed a sprite in the collar break. The single frame we had was missing the gloves on the hand for some reason. The fix is in my sff

Take a look at Ryu's current SFF guys

I'm thinking his SF1 basics will be
LP = 200
MP = 210
SP = 220
LK = 235
MK = 241
SK = 250

Jumping basics will be
LP = 600
MP = 615
SP = 620
LK = 635
MK = 645
SK = 655
Last Edit: October 08, 2015, 05:20:26 pm by Just No Point
Re: Ryu Build 1 (SF1)
#50  October 09, 2015, 01:17:37 pm
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Awesome, JnP!!! Let me know if you need sprites to be fixed :)!

(Or whatever new stuff to be added to Ryu)
I swear there was something cool here!!
Re: Ryu Build 1 (SF1)
#51  October 09, 2015, 03:24:51 pm
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Can you fix his Medium Kick?
Which ever would be easier for you. Here is the default pal and the CS pal. It's not needed in time for this build but Victorys is using it too so he'd probably like it sooner as well.
 

Here are his basics. Does anyone remember off hand if in SF2 WW the characters get different attacks in the air depending on jumping straight up or at an angle? Like Ryu's MP?
I need to look into it because I don't remember but as of this post I don't think they did. As such this basics list reflects that. If I find out otherwise I'll change some of the jump attacks up a bit.

Remember, this build will NOT have near attack variants.
Spoiler: all SF1 basics (click to see content)
Last Edit: October 09, 2015, 03:31:52 pm by Just No Point
Re: Ryu Build 1 (SF1)
#52  October 09, 2015, 03:30:30 pm
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Keep it up guys
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Re: Ryu Build 1 (SF1)
#53  October 09, 2015, 03:44:54 pm
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Yes, with Ryu it was jumping straight with kicks.
With LK and MK is gives you a straight up kick, while with HK it was the same animation as the Command move f+MK that he had in the SFA games.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Ryu Build 1 (SF1)
#54  October 09, 2015, 03:50:23 pm
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Think I should change his jLK to the straight up kick instead of the knee attack? Or should I replace his cross up MK and not have cross up attacks in this build?
I don't want to replicate the exact move list from each game because we have the pleasure of giving variety. Just general World Warrior guidleines for this build.
Re: Ryu Build 1 (SF1)
#55  October 09, 2015, 06:30:39 pm
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Can you fix his Medium Kick?
Which ever would be easier for you. Here is the default pal and the CS pal. It's not needed in time for this build but Victorys is using it too so he'd probably like it sooner as well.
 

Sure. What's needed? I see the animation to be ok enough, I just can't see what's wrong. In any case, I'd be working with the CSed one, since that would be easier to introduce in the .sff.
I swear there was something cool here!!
Re: Ryu Build 1 (SF1)
#56  October 09, 2015, 06:33:33 pm
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You may need to slow it down. The frames after the 1st frame look really bad. Ryu looks quite bad himself. The actual animation is fine. Just needs to not make Ryu look so Derpy.
Re: Ryu Build 1 (SF1)
#57  October 09, 2015, 06:43:16 pm
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- Slow it down as...adding 1-2 frames with just clothes movement?
- Derpy: I don't know that word, but after some googl-ing, I guess it has something to see with his face, so...a more serious one, doesn't it?
I swear there was something cool here!!
Re: Ryu Build 1 (SF1)
#58  October 09, 2015, 06:45:58 pm
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He doesn't look like Ryu, he looks like Ryu from SFIII. Copy and pasting the one from CvS should make him look better.

I like seeing my palette there ;D

Spoiler, click to toggle visibilty
Re: Ryu Build 1 (SF1)
#59  October 09, 2015, 06:59:46 pm
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Yes his face looks bad and he gets really thin. He doesn't look like appropriate cvs2 style

Edit: when I said slow it down I meant I thought maybe you couldn't tell it looked off while it was animating. That you need to look at each sprite better. You don't have to add new frames.
Re: Ryu Build 1 (SF1)
#60  October 14, 2015, 03:22:06 am
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Hey there, sorry for the late response, I've been losing my Mugen motivation these days lol

I'll get those frames color separated by this thursday.