YesNoOk
avatar

Accuracy Templates for Character Development (Read 65735 times)

Started by JustNoPoint, February 19, 2014, 05:59:49 pm
Share this topic:
Accuracy Templates for Character Development
#1  February 19, 2014, 05:59:49 pm
  • ******
    • www.justnopoint.com/
This thread is for linking to the most accurate conversion of a character from different fighters.

Only submit characters, tips, tutorials, etc that are source accurate and/or aid in making source accurate works. A source accurate work can have moves and modes not found in the source. The main draw is making sure the CLSNs, velocities, damage, etc are source accurate.

Spoiler: Street Fighter 2 (click to see content)

Spoiler: Street Fighter 3 (click to see content)

Spoiler: Warzard (click to see content)

Spoiler: Darkstalkers (click to see content)

Spoiler: Capcom VS SNK 2 (click to see content)

Spoiler: King of Fighters (click to see content)

Spoiler: NeoGeo Battle Coliseum (click to see content)

Spoiler: Teenage Mutant Ninja Turtles Tournament Fighters (click to see content)

Spoiler: Akatsuki Blitzkampf (click to see content)

Spoiler: BlazBlue (click to see content)

Spoiler: Breaker's Revenge (click to see content)
Last Edit: February 20, 2014, 04:04:15 am by Just No Point
Re: Accuracy Templates for Character Development
#2  February 19, 2014, 06:01:47 pm
  • ******
    • www.justnopoint.com/
I know it has to be missing a ton of KOF characters!
Re: Accuracy Templates for Character Development
#3  February 19, 2014, 08:15:42 pm
  • ******
Kamekaze, not Kamakaze. :P

Good topic. :)
Re: Accuracy Templates for Character Development
#4  February 19, 2014, 08:24:23 pm
  • *****
  • ???
    • UK
    • Skype - koopakootmugen
This is cool. I was planning on adding more to that thread. In fact I'll do so right now.
Re: Accuracy Templates for Character Development
#5  February 19, 2014, 10:51:52 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
I'm not 100% sure about all of this, so I'll let people confirm.

Akatsuki Blitzkampf :
Kanae by Insanius

BlazBlue :
Nu-13 byu Neat Unsou

Capcom VS SNK 2 :
Chars by Warusaki3, or probably Jesuszilla now.

NeoGeo Battle Coliseum :
Chars by Websta

Street Fighter Zero 3 :
Sagat and Adon by Sepp
Template by N64Mario for mode selection stuff probably.

Warzard :
Characters by Doggiedoo
Re: Accuracy Templates for Character Development
#6  February 19, 2014, 11:50:26 pm
  • ******
    • www.justnopoint.com/
I'm fairly certain warusaki didn't mine data from the sources. It may have been as accurate as it could get at that time but now Jesuszilla's would probably be much more accurate for a template.

I don't think there was a whole lot to assist in making accurate SFA characters back when Sepp made his either. But I could be wrong on that.

I'll add everything else to the list soon. I need to add artmoney tables to each game as well.
Re: Accuracy Templates for Character Development
#7  February 20, 2014, 01:38:01 am
  • ****
  • A frame here, a pixel there.
Happy to see my Akuma being used here. Although I've put quite a few comments in his code, I think I might write up a tutorial of sorts for SF2 accuracy eventually, something a bit more concise and digestible.
Re: Accuracy Templates for Character Development
#8  February 20, 2014, 02:06:47 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
There is not a single accurate SFA/SFA2 character out there that I am aware of. They were mostly made in the caveman days.


I can tell you right now that there is no good reference for SFA3.
Re: Accuracy Templates for Character Development
#9  February 20, 2014, 02:08:31 am
  • avatar
  • ****
  • That's awesome!
    • Canada
Kamekaze's Condor for Breakers Revenge reference?
Re: Accuracy Templates for Character Development
#10  February 20, 2014, 03:30:41 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Something about frameskip in Capcom games would be very useful, as it's a pretty tricky subject. But the threads I've found on the subject seem pretty intimidating to a new user, I think. It would be better to have a new thread that explained all the turbo stuff, why it matters, how to correctly rip data from games that use it, etc.

I volunteer... not to do it. Look c'mon I already have an option animation thread I'm neglecting! >:[
Re: Accuracy Templates for Character Development
#11  February 20, 2014, 04:38:47 am
  • ******
    • www.justnopoint.com/
Updated the 1st post with new characters. Let me know if something is placed there in error.
Still need to add artmoney tables.

I would actually really like to maybe start tearing some games apart for data to give to the community. When I'm able to get on this I'll try to do Darkstalkers, then Street Fighter Alpha if I'm not burned out.
Re: Accuracy Templates for Character Development
#12  February 20, 2014, 06:28:15 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Something about frameskip in Capcom games would be very useful, as it's a pretty tricky subject. But the threads I.html#039;ve found on the subject seem pretty intimidating to a new user, I think. It would be better to have a new thread that explained all the turbo stuff, why it matters, how to correctly rip data from games that use it, etc.

I volunteer... not to do it. Look c'mon I already have an option animation thread I'm neglecting! >:[

I stated a while back that I would do this.
Re: Accuracy Templates for Character Development
#13  February 20, 2014, 06:28:43 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
I didn't see that or I forgot!!!
Re: Accuracy Templates for Character Development
#14  February 20, 2014, 06:31:47 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/


*back to reading my turbo notes*
Re: Accuracy Templates for Character Development
#15  February 21, 2014, 06:30:10 am
  • avatar
  • *****
  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
    • USA
    • Kamekaze.world
Condor is not a template. Breaker's is one of those games that pretty much was a different story for every char. He's not very newbie friendly either.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Accuracy Templates for Character Development
#16  February 21, 2014, 06:31:07 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Same thing applies to BlazBlue, actually.
Re: Accuracy Templates for Character Development
#17  February 21, 2014, 06:34:55 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Perhaps they should have a note saying such? Surely there's at least a few things in common that can help someone out.
Re: Accuracy Templates for Character Development
#18  March 20, 2014, 07:10:26 pm
  • ***
  • 2D Forever. Maybe.
    • www.twitch.tv/brendle
Yuri from King of Fighters '94 by Fervicante is most definitely extremely accurate. If not, perfect.
An anthropomorphic existential nightmare.
Re: Accuracy Templates for Character Development
#19  March 20, 2014, 07:18:24 pm
  • *****
  • ↑←↑
  • Dream-Colored Chaser
    • Bosnia and Herzegovina
Mutekis Guilty Gear characters maybe?
I know his Kliff is pretty accurate since i use him both in Mugen and in the game