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AI patches for Rorschach, Shadowcat and Rocket Raccoon (Read 1882 times)

Started by Mammalman, January 31, 2019, 03:38:44 am
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AI patches for Rorschach, Shadowcat and Rocket Raccoon
#1  January 31, 2019, 03:38:44 am
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Allow me to have an opportunity to provide some edits for some Marvel/DC chars...

AI Patch for Rorschach



AI Patch for Shadowcat



Edit+AI Patch for Rocket Raccoon

* WHAT'S CHANGED
 - added recovery rolls
 - added pushblock
 - added 1 charging special move
 - running animation is changed
 - Handgun Hyper now needs 2000 power to use
 - In viper beam special, now rocket jumps up before shooting to cover more wider range.
 - now mines can be set more distant points corresponded by pushing different buttons.
 - Now Proton cannon is the hyper move and converted to shoot below from air. There are invincible
    frames in jumping move.
 - Hyper viper beam now has wider range than before.
 - cannot call Groot more than one at the same time anymore
 - rapid pulse cannon is converted to aim upper-air. If enemy get hit by near the wall, he moves to
    bounce-of-wall action and you can get a chance to start combo.
 - Plasma Launcher (D,F,C) doesn't shoot missiles anymore. Also vector of energy balls are
    changed to go up higher and cover to mid range to be effective for longer time.
 - Stand hard punch is the launcher of air combo now.
 - Crouch Hard Kick can trip enemy now.
 - air normal attacks no longer interfere his movement in air
 - revised damage balance
 - and other minor changes



Download Link : https://onedrive.live.com/?authkey=%21ADbI0DSl44SLY5Y&id=591A35EC667AAD94%21135&cid=591A35EC667AAD94

more to coming soon!
Last Edit: January 31, 2019, 10:57:06 am by Mammalman
Re: AI patches for Rorschach, Shadowcat and Rocket Raccoon
#2  January 31, 2019, 03:55:18 am
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link broken
Re: AI patches for Rorschach, Shadowcat and Rocket Raccoon
#3  January 31, 2019, 03:57:45 pm
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So sorry for inconvenience!
Ive changed wrong one to valid link now.