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Current work in progress (Read 212681 times)

Started by CCIronmugen, October 10, 2011, 08:41:52 am
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Current work in progress
#1  October 10, 2011, 08:41:52 am
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Here is my WIP topic. No need to create tons of WIP topics, it's useless.

For now I'm working on Billy. SFF made by me for an old common project with Scal and Orochi97. Scal did the AIR and basic codings. So I'm re-using this work as a base for Billy, of course updating him to AOFF basics.
For now he only has basic movements and attacks as well as most of his basic combos.


note : to work on AOFF characters I don't use the double-res version
Re: Current work in progress
#2  October 10, 2011, 05:37:55 pm
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image doesn't show for me mang.
Re: Current work in progress
#3  October 11, 2011, 04:07:20 pm
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It shows for me.
Re: Current work in progress
#4  October 11, 2011, 04:39:42 pm
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Re: Current work in progress
#5  October 12, 2011, 09:54:04 am
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I does not work for me either, with or without click.
Re: Current work in progress
#6  October 12, 2011, 02:30:30 pm
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Am I the only one it works for?
Re: Current work in progress
#7  October 13, 2011, 03:00:31 am
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it works for me as well. i dont have any problems with the image  :sugoi:
Re: Current work in progress
#8  October 13, 2011, 03:10:10 am
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Imageshack's fault. Images on that server are unavailable on several countries.
Last Edit: October 13, 2011, 03:29:00 am by Phallic Hardware
Re: Current work in progress
#9  October 13, 2011, 03:26:38 am
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Re: Current work in progress
#10  October 13, 2011, 09:34:59 pm
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Back to WIP: Will Billy Kane be more like the Real Bout Fatal Fury series or the original Fatal Fury series?
Re: Current work in progress
#11  October 13, 2011, 10:52:09 pm
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Re: Current work in progress
#12  November 10, 2011, 10:21:15 am
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MOAR !
Re: Current work in progress
#13  November 10, 2011, 06:38:33 pm
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hahahaha kane in the crotch
Re: Current work in progress
#14  December 21, 2011, 03:52:01 pm
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BUMP for back-in-business-before-Christmas

Strong version does fire hit, medium nothing special, and weak is NOT a knock-down unless opponent is on air (which would be obvious).


EDIT : The position of the "explod" is already fixed. I just took the screen before fixing it.
Re: Current work in progress
#15  December 22, 2011, 12:30:25 am
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Done today...
Re: Current work in progress
#16  December 22, 2011, 05:48:52 am
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Like a machine...
Re: Current work in progress
#17  December 22, 2011, 11:20:43 am
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Your Billy looks awesome!!
Seems more new than the old 98's
Is it some color separation / color choice, or sprites hare been edited?

Keep up the great work!
Re: Current work in progress
#18  December 22, 2011, 02:17:37 pm
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It needs the 2-hit sweep from RB2!  ;D
Re: Current work in progress
#19  January 02, 2012, 04:36:13 am
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Last Edit: January 02, 2012, 06:12:43 pm by kamenashi_kun
Re: Current work in progress
#20  January 03, 2012, 11:37:15 pm
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2 throws done and portraits added. Also added what was missing to have a complete character : KO animations, missing sounds, faint...




Billy got his ass kicked when I took the screencap. :(
Re: Current work in progress
#21  January 04, 2012, 12:40:26 am
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Those higher resolution portraits are really sexy.
Takuma's stage in KOF resolution :O  It reminds me of KOF XIII, I like.

DTK

Re: Current work in progress
#22  January 04, 2012, 01:10:27 am
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Loving the progress you're making on this. Never looked forward to any fullgame as I have this. Good luck with what's left.
Re: Current work in progress
#23  January 04, 2012, 09:08:33 am
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Yes, the game is looking so good, very professional.


Re: Current work in progress
#24  January 04, 2012, 01:18:33 pm
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Nice!! I like the "interactive" portraits!
Re: Current work in progress
#25  January 17, 2012, 02:51:44 pm
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ALTERNATE challenger ! :O

Re: Current work in progress
#26  January 17, 2012, 03:44:35 pm
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I had a feeling he was gonna show up
Re: Current work in progress
#27  January 17, 2012, 04:31:14 pm
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Ryo Sakazaki from Fatal Fury: Wild Ambition? Why not add Tsugumi Sendo while you're at it?
Re: Current work in progress
#28  January 17, 2012, 05:31:58 pm
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coz that ryo is already a char, and making tsugumi would mean making a new sprite set which could take a while? im wondering if the UG version of mary will be in this.
Re: Current work in progress
#29  January 17, 2012, 06:07:27 pm
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Mr.Karate Ryo Sakazaki Awesome!  :D
Re: Current work in progress
#30  January 17, 2012, 07:59:22 pm
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Ryo Sakazaki from Fatal Fury: Wild Ambition? Why not add Tsugumi Sendo while you're at it?

I would if I could. And not just her but also some AOF characters.
I just don't have enough WILD AMBITION to create a full sprite-set. :P


Riccochet : Too predictaboru ? :D

Alan Joestar ★ : Next is Wild Wolf. =)
Re: Current work in progress
#31  January 18, 2012, 12:15:37 am
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I found this old site where some fatal fury characters are made. Maybe you can use some of those and modify them a bit to your standards. The site is http://mugenchina.mgbr.net.
Re: Current work in progress
#32  January 18, 2012, 02:28:18 pm
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Re: Current work in progress
#33  January 18, 2012, 09:21:50 pm
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I'm wondering, Ryo from Wild Ambition.... A AoF character using Fatal Fury gameplay??
Re: Current work in progress
#34  January 18, 2012, 10:48:16 pm
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Uche_of_MFG : I used their John as "base" with the permission of Misamu. But Unknown/Ryuhaku has Kof2K dark face. Don't want. As for Fatal Fury characters : If I add one, I have to add a AOF character too (balance).

eldarion : Yeah. In FFWA he uses 3 buttons and combos like a Real Bout character.
Re: Current work in progress
#35  January 18, 2012, 10:55:13 pm
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For WA I knew, but.. for AoFF ;)
Re: Current work in progress
#36  January 18, 2012, 11:05:25 pm
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Ah ! Of course. xD Play with regular Ryo and you get more or less the picture. :D
Re: Current work in progress
#37  January 22, 2012, 02:22:54 am
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Thanks to Vans for the SFF and AIR.
Wild Wolf is here !

He is almost complete... Still requires his Power Charge, Buster Wolf and few fixes. =)
Re: Current work in progress
#38  January 22, 2012, 03:22:07 am
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Is Wild Wolf for the Art of Fighting side?
Re: Current work in progress
#39  January 22, 2012, 11:45:01 am
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Re: Current work in progress
#40  January 22, 2012, 03:48:04 pm
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Sorry, I don't plan to add Mary in the game. Even though I love this character. :-\
Re: Current work in progress
#41  January 22, 2012, 07:02:43 pm
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I think the roster is complete. All that is needed is for the WIPs to be completed.
Re: Current work in progress
#42  January 22, 2012, 11:41:36 pm
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Exactly. You reminded me to update it with the correct % of the latest characters.
Re: Current work in progress
#43  January 24, 2012, 09:14:33 am
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Re: Current work in progress
#44  January 24, 2012, 09:37:24 am
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I really don't have plans right now for both Mary and "older" Yuri. Though AOFF will include "another" Yuri.
Re: Current work in progress
#45  January 24, 2012, 03:34:06 pm
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hmm... Yuri in a karate gi?
Re: Current work in progress
#46  January 24, 2012, 05:09:40 pm
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NEKKID IURI
Re: Current work in progress
#47  January 24, 2012, 08:00:24 pm
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Sleeveless shirt (like in a Day Of Memory game), short pants (like AOF3) and short hair (Kof XIII).
Re: Current work in progress
#48  January 24, 2012, 08:35:52 pm
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Short hair D:
Re: Current work in progress
#49  January 24, 2012, 11:08:48 pm
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I can send you power charge sprites if you haven't sprited it already.
That’s when I thought, “good grief”
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Re: Current work in progress
#50  January 25, 2012, 12:43:36 am
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Ah thanks but yeah I did it. ^w^
(I hated spriting for Terry2003)
Re: Current work in progress
#51  January 25, 2012, 04:48:02 am
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when will this personal crises ends? it just won't stop!
Re: Current work in progress
#52  January 25, 2012, 05:06:54 am
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Wait! What about Serious Mr. Karate from SvC Chaos? He'd be the perfect fit.
Re: Current work in progress
#53  January 25, 2012, 06:39:40 am
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Re: Current work in progress
#54  January 31, 2012, 10:12:37 pm
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Secret character 2 : Nightmare Geese Howard (for the Fatal Fury side of course).

done : basic combos, intros & winposes, Reppu Ken (strong, med, weak), Double Reppu Ken (strong only), Shippu Ken with "another one" follow-up (strong, med, weak), Raising Storm DM. Had to edit some sprites from Kof2002um to match the RBS anim for the special moves. Thanks to Misamu for giving me the sprites of this Geese.
Re: Current work in progress
#55  January 31, 2012, 10:24:16 pm
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Re: Current work in progress
#56  February 01, 2012, 12:23:43 am
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Secret character 2 : Nightmare Geese Howard (for the Fatal Fury side of course).

done : basic combos, intros & winposes, Reppu Ken (strong, med, weak), Double Reppu Ken (strong only), Shippu Ken with "another one" follow-up (strong, med, weak), Raising Storm DM. Had to edit some sprites from Kof2002um to match the RBS anim for the special moves. Thanks to Misamu for giving me the sprites of this Geese.
awesome  8)

when will this personal crises ends? it just won't stop!
Re: Current work in progress
#57  February 01, 2012, 11:28:55 am
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Perfect. :2thumbsup:
Re: Current work in progress
#58  February 01, 2012, 06:29:25 pm
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I can see two transparent spots on Nightmare Geese's effect.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#59  February 01, 2012, 10:54:19 pm
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Noticed them too but they weren't fixed before the screenshot. (I took the effect from OrochiKof97 's update of my old CCI Young Geese xD)
Re: Current work in progress
#60  February 03, 2012, 09:46:13 pm
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Re: Current work in progress
#61  February 03, 2012, 10:08:37 pm
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Makes me wish that Raiden/Big Bear was in this in some shape or form.
Re: Current work in progress
#62  March 01, 2012, 10:41:05 am
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Could be added in a background... Probably.

Anyway, started something...

Re: Current work in progress
#63  March 01, 2012, 10:42:05 am
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Smexy Yuri.  :smitten:
Re: Current work in progress
#64  March 01, 2012, 03:48:44 pm
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WOAH Sexier than ever. Super approved! :2thumbsup:
Re: Current work in progress
#65  March 01, 2012, 04:17:06 pm
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nice, btw was not that set already finished before but you lost it on a hardrive crash ?
Re: Current work in progress
#66  March 01, 2012, 08:43:05 pm
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Thanks. =)

MJ/立ち絵(たちえ~ : God thanks not. xD I would have gone crazy. I try to forget the fact that I lost some works before. :p
Re: Current work in progress
#67  March 01, 2012, 09:12:13 pm
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I see a custom stance closer akin to Art of Fighting 2 and/or The King of Fighters XIII coming for Yuri Sakazaki. Also, is Yuri fighting herself?
Re: Current work in progress
#68  March 01, 2012, 11:06:14 pm
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No, she's fighting her evil clone.
Re: Current work in progress
#69  March 01, 2012, 11:07:56 pm
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Like the Dark Link battle in The Legend of Zelda. :)

Iron, what different moves will EX Yuri have?
Re: Current work in progress
#70  March 02, 2012, 10:36:30 am
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She'll just use the KOF 2003/XI stance. :P
She's just fighting her futur-self. :O Remember Krauser and his time-taveler-car. xD

KoopaKoot : Here are the differences between both Yuri. Left is regular Yuri and right is "loli" Yuri.

Ko oh Ken <-> Ko oh Ken
Saifa <-> Saifa
Rai oh ken <-> jumping forward Rai oh ken (Kof96 style)
Hyaku retsu binta <-> Zanretsu ken (yes, from Ryo and Takuma.... but different... maybe like Marco)
Kyokugen renbu ken/kyaku <-> Chô upper
*Haoh sho ko ken <-> *Haoh rai oh ken (mix of Rai oh ken and Haoh ken)
**Hien hou ou kyaku <-> KOF XI LDM *modified* (of course)
nothing <-> imitation of Mr.Big 's SDM

Yuri has the classic throw and the air throw, ex-Yuri will have both too + the slap throw (will just had 2 more slaps). Her combos will be totally different.
Re: Current work in progress
#71  March 03, 2012, 07:32:09 pm
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Great edit.
It's always a good thing to see an alternate character version with totally different outfit (In 2D)
Good job! :)
Re: Current work in progress
#72  March 06, 2012, 09:42:20 am
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Did you make an edit on Yuri?  ;D
Esaka rules Beat that.... Or Just Get outta my way
Re: Current work in progress
#73  March 06, 2012, 10:00:22 am
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No I didn't, I ripped the sprite from AOF3 wwwwwwwwwww
Re: Current work in progress
#74  March 06, 2012, 05:35:25 pm
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LOL. Anyway, looks super great. :)
Re: Current work in progress
#75  March 07, 2012, 04:41:43 pm
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This is more than impressive, keep it up.
I rock

Re: Current work in progress
#76  March 17, 2012, 12:57:18 am
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Ko oh ken !


Rai oh ken !


Haoh rai oh ken !
Re: Current work in progress
#77  March 17, 2012, 12:28:57 pm
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Wow, la classe!
Good job. Nice choice to give her short hair too.
Re: Current work in progress
#78  March 17, 2012, 12:35:32 pm
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very sweet, i'm following this!
Re: Current work in progress
#79  March 17, 2012, 01:44:19 pm
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I just thought of something; wouldn't it be a better idea to give Future Yuri her KoF96-and-onward Kho-houken? (Stationary projectile.) This way, regular Yuri would still have the projectile, and the two would be that much different from each other. (Same goes for Ryo's 'Mr.Karate' persona.) Unless, you have a problem with this...
Re: Current work in progress
#80  March 17, 2012, 03:35:02 pm
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kkhohoho : Well I don't like at all the Kof96 projectile system. Plus it just looks like a Ko Oh Ken without power (AOF). I think ex-Yuri having Kof96 jumping forward Rai Oh Ken and other alternate moves is okay. Ko Oh Ken is Ko Oh Ken. :)


nedflandeurse : Short hair was the best idea from KOF XIII. xD


Djoulz : I'm keeping the other palettes secret for now. :3 I will show them when I'll complete this character. :dicdic:
Re: Current work in progress
#81  March 17, 2012, 05:23:56 pm
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kkhohoho : Well I don't like at all the Kof96 projectile system. Plus it just looks like a Ko Oh Ken without power (AOF). I think ex-Yuri having Kof96 jumping forward Rai Oh Ken and other alternate moves is okay. Ko Oh Ken is Ko Oh Ken. :)

Well, that's fine. But if I may ask, why don't you like the Kof96 projectile system? It seems fine to me; in fact, I think of how certain characters such as Ryo, or Yuri for that matter, play in there as the definite versions now, compared to their original AoF versions. It's more unique at least, that much is for sure.
Re: Current work in progress
#82  March 17, 2012, 11:40:49 pm
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Well it's just a matter of taste. It's not gameplay related. To me it's like they got their power reduced to a Dan-like fighter so to me it doesn't really fit those characters. Same goes for Takuma 2002 : gameplay wise I like his new moves, but to me it's NOT Takuma. =)
Re: Current work in progress
#83  May 26, 2012, 05:58:19 pm
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So any thing new
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Re: Current work in progress
#84  May 27, 2012, 03:22:39 am
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Other than you necro-bumping this topic, nothing.
Re: Current work in progress
#85  May 30, 2012, 06:47:07 am
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Nothing new right now, just not enough time right now in fact. XD

But I'll probably make you wait by releasing another beta or just a 3-4 characters pack to add in the last beta. mid-June probably.

     Posted: January 29, 2013, 07:42:24 pm
Bumping my own topic. Working on Yuri. Intro, win pose (1 for now) and taunt edits done. I totally forgot what I planed for this characters... Thanks myself I have written everything in this topic. :D

Editing the Chou Upper right now.

     Posted: January 13, 2014, 09:29:44 pm
Working on an update of ALL characters. I'm starting with Terry Bogard :

* More damages (+50 in attack in the CNS of each characters - fights were too long)
* Putting the voices in the same channel (when characters get hit by Billy's whirlwind pole (tap A) while in air... it was horrible)
* Adding the X button to all characters for charging power, dodge attack (was initially fwd + A after a guard, like Fatal Fury) and faints
* Power Geizer (DM) is now block-able and has a spark (no pause) like in KOF96. There actually is a super-pause when cancelled into for more combo possibilities.
* Faints have the same spark/pause system as the DM. It doesn't use power meter when done free but they cost 20% of power when cancelled into and can be done only when you have at least 70% of power (to avoid infinite combos) = you can use maximum 2 faints in a combo (or 1 faint and 1 DM)
* Triple Geizer (SDM) 's third hit is guard crush (and knocks-down but doesn't do much damages)


TO DO list :

* Add a Superpause to the SDM
* Add a Supercancel system (special -> DM/SDM only) more like Real Bout Fatal Fury Special Dominated Mind system
* Remove the cost by half of each special attacks to avoid POWER CHARGING FLOOD battles (DBZ!!)
* Change some too old/difficult DM/SDM commands (Tung, King...)
* Change the overhead moves command to fwd+A instead of back+A and giving them some special-moves-like priorities (like air juggle after some launcher)
* Change anti-air uppercut command to df+A instead of db+A and make them 1-hit instead of 2-hits
* Make the basic combo ABC a juggle start


Note that the fixes done on Terry will also be done for the other characters. Same goes for the DO TO list. Some characters also have specific DO TO stuff (Yamazaki 's Snake Arm to be changed... etc...)



ALSO. I will be changing the select big portraits, because some don't fit (if you compare any 1993 Shinkiro drawing with Xiangfei's which is also Shinkiro, but done in 1999... Or my photoshop attempt at Wild Wolf). I will draw them myself, using a real perso as base for the face (adding long hair + moustache to Arnold Schwarzenegger to draw Krauser).
Re: Current work in progress
#86  April 28, 2014, 09:13:23 am
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Just a little try on a portrait... Taking official art, convert into black&white, reshade them in "portrait style"...
Re: Current work in progress
#87  April 28, 2014, 03:57:23 pm
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Will it fit in the victory screen?
Re: Current work in progress
#88  April 28, 2014, 04:27:44 pm
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Yeah I crop them directly in the system.def
Re: Current work in progress
#89  April 28, 2014, 05:05:34 pm
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It looks really nice! They look very vibrant and crisp. Great work.

Rest in peace, Tamez. Thank you for everything.
Re: Current work in progress
#90  April 28, 2014, 06:24:51 pm
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they are looking very great nice job
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Re: Current work in progress
#91  August 04, 2015, 10:18:09 pm
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Well, the latest portrait of Robert was a try, but in fact it's longer to work this way... So I have decided to draw portraits myself instead of using Shinkiro artworks (not to mention Terry MOTW never had any Shinkiro artwork, same goes for Ryo as Mr.Karate as far as I know).

Here is a try on Joe :

Re: Current work in progress
#92  August 05, 2015, 02:09:31 am
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Well its going well then
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Re: Current work in progress
#93  August 05, 2015, 02:54:07 am
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He looks way too young there, you could move his chin a bit to the right too.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#94  August 15, 2015, 09:08:29 pm
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Not sure about Joe looking too young. Joe isn't supposed to be that old in Fatal Fury 3.
I have corrected his chin though, I'll show the final version with colors later. =)


Here is a try on Billy, Wild Kane, and Miss K.





EDIT :

Well, I though why not having the drawings in higher resolution for less quality loss. Here goes Joe :

Last Edit: August 15, 2015, 11:08:46 pm by CCIronmugen
Re: Current work in progress
#95  August 16, 2015, 06:27:53 am
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I'm going to be honest, the lined shading just doesn't fits well in here, and stands out like an eyesore. You might as well just ditch it.

Shit
Last Edit: August 16, 2015, 06:31:41 am by MotorRoach
Re: Current work in progress
#96  August 16, 2015, 07:07:13 am
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if you are not in a hurry and you want help... I can make an "update" from the portraits you already have made... I did this just now, it took me about like 10-20 minutes at most... I used your artwork and made my version... I have been inspired by KOF and many SF and SNK so I think my style kinda fits in because it's mostly KOFish

I'm not the perfect spriter, I'm not a coder... but something I think I'm good at is drawing...

So, if you want help, I can make the lineart at the same resolution you did and you just paint them



my galery if you want to see a bit more http://nio107.deviantart.com/
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Re: Current work in progress
#97  August 16, 2015, 10:09:11 am
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@MotorRoach

Yeah, I mostly used that as a reference. Now a friend of mine (BaoJJ) is doing some vector stuff on my work, I'll ask him to remove them then. =) Thanks.

@NiO KuSaNaGi

It's very kind from you but I like my drawings. =)
But if you really want to help, I can ask you to create some win portraits if you don't mind. :) You can use some original artworks from SNK games and do them in your style.
Re: Current work in progress
#98  August 16, 2015, 12:27:17 pm
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if you already have the base line art or the image you need to convert send them via PM to do it
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Re: Current work in progress
#99  August 16, 2015, 10:17:16 pm
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Not going to lie, though. NiO's edit to Joe makes it look a lot better.

Shit
Re: Current work in progress
#100  August 23, 2015, 01:13:27 pm
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NiO : Okay, I'll send you these ASAP. =)

MotorRoach : Tastes. I like pretty much the Hajime no Ippo style I used to draw these. ^^


Anyway, all portraits are done. But they ALL need to be Vectorised by BaoJJ. For the next beta I will use the "non-vector" versions. I have to finish Wild Wolf to modify some stuff on his Power Dunk and his Power Charge and I'm done. Probably next week-end (due to over-work in my life job).
Re: Current work in progress
#101  November 20, 2015, 11:19:53 am
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Laurent Demianoff will be added as a signature character.
Currently editing his old spriteset to make it more KOFish and "less Yamazaki-ish". :P

Re: Current work in progress
#102  November 20, 2015, 01:30:00 pm
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Very nice :D
Re: Current work in progress
#103  November 20, 2015, 02:16:59 pm
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Now it does look like a KOF sprite, good work Iron.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#104  November 20, 2015, 02:27:12 pm
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Awesome Work
Re: Current work in progress
#105  November 20, 2015, 05:02:00 pm
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I take it that you're improving his gameplay as well.
Re: Current work in progress
#106  November 29, 2015, 05:42:45 pm
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Well, he will have the default AOFF gameplay. But I'm also coding a UG version with KOF gameplay. =)
Re: Current work in progress
#107  November 30, 2015, 02:02:11 pm
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Does that mean youre redoing UG once again?
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Re: Current work in progress
#108  November 30, 2015, 05:07:47 pm
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Re: Current work in progress
#109  December 01, 2015, 09:29:20 pm
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Yeah UG will be my next priority right after AOFF... Though right now I'm being slowed down because of an accident on my right hand which is slowing me down on MUGEN... Thanks God I finished Laurent's sprites right before having that accident...

UG will have a little roster change : no more Matrimelee characters but more SNK ones. And the plot will be connected to AOFF. =)
Re: Current work in progress
#110  December 01, 2015, 09:57:46 pm
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Hope you get well soon.

About UG, those news sound awesome, hope I can contribute in any way to it.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#111  December 06, 2015, 10:50:36 pm
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Because I'm a big fan of Krauser, he and Geese are for me the best SNK bosses and I think KOF Krauser's graphics sucks, mainly Kof98um new sprites... So I'm AGAIN adding/editing moves for Krauser... Here is an exemple.



Okay it's not perfect. But in-game its okay. By the way I'm not fixing his hands because it's not visible with the effect of the charging Kaiser Wave.
Re: Current work in progress
#112  December 07, 2015, 12:44:15 am
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Beautiful work, I'm glad to see one of the Mugen living legends back in Mugen scene once again.
It's inspiring really.
Re: Current work in progress
#113  December 07, 2015, 03:02:56 am
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Great job on the edit CCI. Glad to see you're almost at the finish line yourself with this project. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

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Re: Current work in progress
#114  December 07, 2015, 03:33:44 am
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One of these days I gotta commission a decent set of CVS sprites for him. Love what you're doing with Krauser. I became a huge fan of him because of the Fatal Fury 2 animated movie and I don't think any of the sprites from the games do him justice.
Re: Current work in progress
#115  December 07, 2015, 03:44:23 am
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Well the real bout one always did the job for me
Personnaly I always felt that he was less intimadating in the kof game
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Re: Current work in progress
#116  December 07, 2015, 03:54:22 am
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I do like the KOF design, sadly the sprite set was overall poorly animated.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#117  December 07, 2015, 10:58:30 pm
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Thank you all. Yeah I really think KOF Krauser lacks something... But remember he was based on his Fatal Fury 2/special appearance. RBS came some month after Kof96.

One of these days I gotta commission a decent set of CVS sprites for him.

If you do, tell me. I'd be glad to code it. =)
Re: Current work in progress
#118  December 13, 2015, 06:18:23 pm
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https://youtu.be/Cy9FV1Kvbas

Here is a little test on stage detection. You can hear now the train coming with a little quake. Like in Fatal Fury 3!
Re: Current work in progress
#119  December 14, 2015, 12:38:10 am
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Love the attention to stage detail in here. Good work.

Shit
Re: Current work in progress
#120  December 14, 2015, 12:51:18 am
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Great work, the only thing I may change is the fact that the portraits are affected by the envshake, I thought there was a way to avoid this...
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#121  December 22, 2015, 05:03:17 pm
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Well the real bout one always did the job for me
Personnaly I always felt that he was less intimadating in the kof game

Agreed. Especially his kof walking sprites. Kinda goofy to me I guess...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Current work in progress
#122  September 10, 2016, 09:22:43 am
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Don't worry guys I'm still alive. Just had long vacations, haha! I still hope to release the final version for the 25th anniversary of Fatal Fury 1... Ouch!
Re: Current work in progress
#123  September 12, 2016, 11:51:27 pm
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LET'S FIGHT TERRY IRON
Re: Current work in progress
#124  September 17, 2016, 01:54:20 pm
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Okay!