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Marvel vs Capcom 2 characters project (Read 777214 times)

Started by REDHOT, September 08, 2016, 04:02:55 am
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Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
#61  October 18, 2016, 03:27:50 am
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Hi!, Juggernaut it´s ready to kick some butts RIGHT NOW!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Splode and this edition is made with a lot of effort to try to improve Juggernaut in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- New animations
- New sprites
- Throws codes
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk after intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Hyper Portait
- Hyper combo finish
- Advanced guard
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll (ORIGINAL MvC2 COMMAND) NEW!!
- Air Dash
- Taunt
- Vertical Spinning
- Dizzy animation
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Recovery in the air
- Superarmor
- Sprpriorities

Things to perfect:
- Announcer combos in Hypers
- Improve just a little bit Head Crush to get 100% (and I`m not sure if in MvC2, Juggernaut can do more hits if you press punch or kick repeteadly)
- Superarmor (activate it depending of damage)
- Stomp win (hit the enemy when he´s dead)

Credits:
- Splode (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
#62  October 20, 2016, 06:33:58 pm
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I never thought I'd see the day when we would have a decent mvc2 juggernaught, thanks for the share
Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
#63  October 20, 2016, 09:12:47 pm
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Juggy?...
Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
#64  October 29, 2016, 05:32:21 am
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Juggernaut updated v1.2
- HitBoxes and sprites positions in Air hit back, Up, Diagup








Hi!, Jill it´s released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is XCB with some things edited by DarkWolf13 and Walruslui for his own project.
This final edition that I made, is made with a lot of effort to try to improve Jill in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- Animations
- Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down

Things to perfect:
- Fire explod (hit) in Rocket Launcher
- MvC2 Explosions
- Light in Charging Kinetsu Sentou (time) and try to jump backward holding HP
- some p2statehit in Zombie fire and recovery fall explod
- check "sparkxy" in cerberus or crow if you hit them

Credits:
- XCB (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
#65  October 29, 2016, 12:50:09 pm
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I'm game for Jill, thanks for the share redhot
Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
#66  October 29, 2016, 06:23:25 pm
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another good release! thanks!
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#67  November 12, 2016, 06:21:04 pm
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    • Argentina
    • marvelvscapcomextreme.000webhostapp.com


Hi!,I always wanted to face this challenge...  one of my favorites characters in MvC saga!. Hulk it´s released!!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is One Winged Angel with some minor things edited previously by Unko man.
This final edition that I made, is made with a lot of effort to try to improve Hulk in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- New A.I. (not elaborated in 100%)
- Wall hit code elaborated by me
- New Animations
- New Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- MvC2 Palettes
- Combos
- Dash fwd & backward
- Hyper combo finish
- Launcher
- Intro
- Lose by time over
- Recovery roll
- Walking after intro
- Superarmor
- Vertical Spinning

Things to perfect:

- Ajust combo announcer in specials and hypers.
- Ajust just a little things the hypers (minor things, to get them in 100%,)
- Ajust just a little some velsets in Gamma Tornado and sprpriorities in Gamma wave
- Superarmor (activate it depending of damage)
- Ajust a little Hulk position in throw punch (when Hulk and the enemy it´s close to the wall)

Credits:

- One Winged Angel (Original author and various original codes of this character)
- Unko man (Some minor edits elaborated previously)
- Kamekaze (Some codes in Gamma Quake)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- Vs Style Debuts Team (Dizzy code)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#68  November 12, 2016, 08:07:36 pm
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Finally! The perfect Hulk for Mugen!
Thanks RedHot. You and all guys envolved (credits)
Please: do not abandone this projecto, because Mugen have a lot of MvC original caractere, but perfect characte like yours, darkwolf, walruslui and othere its rarelly!
Hope you make iceman, and others that have no this perfect standard!
What will be your nexts characters?
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#69  November 12, 2016, 08:35:59 pm
  • ******
  • JoJo is boring
    • USA
Thanks for the share redhot, gonna test
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#70  November 12, 2016, 10:36:34 pm
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  • MvC Adict!!
    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
Finally! The perfect Hulk for Mugen!
Thanks RedHot. You and all guys envolved (credits)
Please: do not abandone this projecto, because Mugen have a lot of MvC original caractere, but perfect characte like yours, darkwolf, walruslui and othere its rarelly!
Hope you make iceman, and others that have no this perfect standard!
What will be your nexts characters?

I have a list with all the MvC2 characters that I´ll make, but I don´t want to say the order, that way I keep the surprise  :)
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#71  November 15, 2016, 06:25:02 am
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Hulk Feedback
-some collision and hit boxes seem too excessive.  Capcom uses at most 3 collision boxes and 2 hit boxes for each frame.  Perhaps use a clsn box viewer cheat in mame to compare each Hulk frame.
-If you're far away from your opponent and perform gamma crush, you can't hold down to drop the meteor straight down.
-Gamma charge should have follow ups just from holding forward + kick, back + kick, and kick with no direction.
-opponent flies too far too fast from Hulk's standing medium basic attacks (on zoom stages). 
-whiff sound comes out too late on crouching mk.
Support me @ ko-fi.com/violinken


Last Edit: November 15, 2016, 06:35:48 am by Violin Ken
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#72  November 15, 2016, 12:49:55 pm
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    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
Hulk Feedback
-some collision and hit boxes seem too excessive.  Capcom uses at most 3 collision boxes and 2 hit boxes for each frame.  Perhaps use a clsn box
viewer cheat in mame to compare each Hulk frame.

All the boxes in this character previously were very bad, I decreased as much as possible, I use Demul (Dreamcast emulator), is there any chance to view the clsn box in Demul?.
Anymay I don´t see any difference if you use more or less collision boxes (if you put it right), what difference do you see? (could be effective to know)

EDIT: I have to be careful with the hit boxes too... because I want to Hulk could do the same combos as MvC2, maybe if I don´t extend a little the hitboxes, he could do 1 or 2 punches only (he or any character that I made, respeting the "ground.velocity" that I put in the HitDef)

-If you're far away from your opponent and perform gamma crush, you can't hold down to drop the meteor straight down..

In MvC2 neither but let me check this, thanks (I checked it out days ago... I don´t remember right now)

-Gamma charge should have follow ups just from holding forward + kick, back + kick, and kick with no direction..

Nice, I´ll check in MvC2, and I´ll fix that

-opponent flies too far too fast from Hulk's standing medium basic attacks (on zoom stages).  .

I don´t work with zoom stages (sorry). Every stages have his parameters and this is very hard to control it. I work with a MvC2 stage (training stage) with the parameters edited to looks the most similar to the game.
Sometimes I try the character in a normal MvC2 stage that can you download in every site on MUGEN, with no parameters edited, to see If there is something extremely rare.
Today I´ll post the parameters if anybody wants to change them

-whiff sound comes out too late on crouching mk..

I´ll check, thanks.

Thanks for all the feedback! ,I appreciate this
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Last Edit: November 15, 2016, 12:54:55 pm by REDHOT
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#73  November 15, 2016, 02:00:50 pm
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Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#74  November 16, 2016, 04:26:02 am
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http://mugenguild.com/forum/topics/artmoney-is-obsolete-cheatengine-is-future-now-mvc2-cvs2-hitboxes-168145.0.html

Quick easy way to get accurate CLSNs

You should take advantage and apply if you want accurate characters.

Sweet!. Good information. Thanks!
I´ll see if I could handle cheatengine to get the exact MvC2 CLSNs in the final vertions (It should not be easy, for sure).

Respect to the stages that I wrote previously, I change the next parameters to get something similar and work a little better:

Code:
[Camera]
boundhigh = -390
floortension = 65
tension = 70

Code:
[PlayerInfo]
p1startx = -100 
;--- Player 2 ---
p2startx = 100

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound

Code:
[Bound]
screenleft = 20
screenright = 20
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#75  November 16, 2016, 04:35:14 am
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    • www.justnopoint.com/
Sweet!. Good information. Thanks!
I´ll see if I could handle cheatengine to get the exact MvC2 CLSNs in the final vertions (It should not be easy, for sure).
You're welcome! It's not hard but if you have any questions be sure to ask and tag me or Jesuszilla when you make your help thread.
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#76  November 16, 2016, 05:22:15 am
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You can also use the arcade version of mvc, mame-rr, and marvel lua scriptung to display the hitboxes.  Im sure referencing mvc1 would be better than your current hitboxes

http://dammit.typepad.com/blog/hitboxes/
Support me @ ko-fi.com/violinken


Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#77  November 16, 2016, 05:43:24 am
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Wait! Are all future releases going to be edited from other people's works?
Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#78  November 16, 2016, 06:07:21 am
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Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
#79  November 16, 2016, 02:00:48 pm
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    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
You can also use the arcade version of mvc, mame-rr, and marvel lua scriptung to display the hitboxes.  Im sure referencing mvc1 would be better than your current hitboxes

http://dammit.typepad.com/blog/hitboxes/

Great, anyway I´ll investigate if there are something about MvC2 CLSN on Internet.
In the final vertions will be updated with this for sure.

I´m thinking of doing in all characters the hyper combos like MvC1 (perform one hyper and cancel it with another one, changing the Hyper BG in Green color..), But it is not confirmed yet.

Wait! Are all future releases going to be edited from other people's works?

All that you want to know is in the first post of this topic :), or in http://marvelvscapcom2mugen.esy.es/
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser Gameplay video)
#80  November 23, 2016, 04:31:06 am
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    • marvelvscapcomextreme.000webhostapp.com



Teaser Gameplay Video!



Hi! Hayato it´s released!!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Mouser and this first vertion that I made, is made with a lot of effort to try to improve Hayato in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Transparency in all movements with Plasma Sword (Like in MvC2! never seen it before!, all realized by me)
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- New Animations
- New Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Character scale
- Super jump
- Yacells
- Commands
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Combos
- Lose by time over
- Vertical Spinning

Things to perfect:

- Black BG if you do another Hyper inside Plasma Field.

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini