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Zangief (Pots Style) By Varo Hades - Grand Grand Final Update 1/19/20 (Read 15777 times)

Started by BahamianKing242, November 19, 2019, 07:51:37 am
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Zangief (Pots Style) By Varo Hades - Grand Grand Final Update 1/19/20
#1  November 19, 2019, 07:51:37 am
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                                                                  The Red Cyclone!
                         
                 

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Last Edit: January 19, 2020, 08:11:52 pm by BahamianKing242
Re: Zangief (Pots Style) By Varo Hades
#2  November 19, 2019, 10:40:18 am
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Some nitpicks:
1. Air Lariats don't have swing sounds.
2. Throw Specials and Supers could do a tad more damage.
3. Banishing Fist FX is off center towards the end of the move.
4. Ultimate Atomic Buster is weird with SF4 English voices.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades
#3  November 21, 2019, 07:29:09 am
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All fixed and updated!
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#4  November 21, 2019, 08:54:42 am
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Could you maybe nerf the Vodka Fire though?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#5  November 21, 2019, 10:17:42 am
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Forgot to test this yesterday as I was busy:
-Level 1 and level 2 super sound effects are reversed.
-EX Banishing Flat causes Zangief to scoot a couple of pixels forward.
-Crouching MP can't hit certain opponents that are crouching due to the smaller hitbox.
-Double Knee Drop has no envshake on the impact (It also won't hit certain opponents if Zangief is close to the ground due to the smaller hitbox).
-Both air Double Lariat and air Quick Double Lariat do the exact same thing (There's no variation of voice and animation between the moves).
-Aerial Russian Slam causes Zangief and the opponent to move a couple pixels down if they are caught by it.
-The "Final" sound clip on the startup of Ultimate Atomic Buster is missing.
-The last hit of the Ultimate Atomic Buster is missing the strong shockwave.
I will still do detail and aesthetic feedback for the rest.
Last Edit: November 21, 2019, 10:34:03 am by SolidZone 26
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#6  November 21, 2019, 07:07:29 pm
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Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#7  November 21, 2019, 07:32:09 pm
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It does like 144 damage and its EX version does 192 damage, the numbers should be in the taken down a notch.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#8  November 21, 2019, 07:42:40 pm
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Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#9  November 21, 2019, 07:52:01 pm
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I only meant for the Grab Specials as in Screw Piledriver and the Powerbomb and Suplex, not every special.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#10  November 21, 2019, 07:58:56 pm
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I only meant for the Grab Specials as in Screw Piledriver and the Powerbomb and Suplex, not every special.

oh well after the lil few you and the other guy mention here thats it im done with gief. i need to get my hugo and mrkarate out and other updates like hayato. done waste to much time on gief. did what all i can! i also have deejay in works to coming soon!

Forgot to test this yesterday as I was busy:
-Level 1 and level 2 super sound effects are reversed.
-EX Banishing Flat causes Zangief to scoot a couple of pixels forward.
-Crouching MP can't hit certain opponents that are crouching due to the smaller hitbox.
-Double Knee Drop has no envshake on the impact (It also won't hit certain opponents if Zangief is close to the ground due to the smaller hitbox).
-Both air Double Lariat and air Quick Double Lariat do the exact same thing (There's no variation of voice and animation between the moves).
-Aerial Russian Slam causes Zangief and the opponent to move a couple pixels down if they are caught by it.
-The "Final" sound clip on the startup of Ultimate Atomic Buster is missing.
-The last hit of the Ultimate Atomic Buster is missing the strong shockwave.

i dont understand what you mean by reverse
i have banishing flat the same way as warusaki3 gief. i use his chars as base since there more accurate
fix crouching mp
air lariat is meant to be that way its fine to me
i dont see nothing wrong with russian slam
i only change the second to the last voice on his level 3. i use whatever sounds he had. sounds ok to me
im done with gief excited to hop on my other new chars now i need to release. so nomore updates for now
Last Edit: November 21, 2019, 08:03:07 pm by BahamianKing Gaming
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#11  November 21, 2019, 08:11:01 pm
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Oh well, I'm hyped for all the releases you mentioned and Hayato.
Are you still attending to Todoh? Because I left feedback.
Lastly, when he said reversed he mean't they're the wrong way round.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#12  November 21, 2019, 11:46:25 pm
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The sounds are not reversed I have a certain sound for level 1 and certain one for level 2. The sound that normally be for level 1 I fix it to be for level 2. But anyway I'll fix it so that one sound be for all level 1 and 2 like original pots chars have. I fix it like that for my personal game though. I add lots of things to them than in the release versions.

Yea I saw todoh I fix them already. Now I already got Hugo and mrkarate from varo. He still doing deejay now as I speak. See varo does the chars but after he sends them to me I put the finishing touches on them. I do my best to fix missing things and bugs then once I sure the chars are good enough I release them. I only share the chars I commission from him that I paid for. All the chars I shared are what I commission from him.
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#13  November 22, 2019, 12:11:06 am
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For the super sounds, I'm pointing at the order Mr. Infinite does them, and your edits have his choices of Level 1/2 sounds back to front, unless you're already aware of that. This can easily be changed at least.
I don't wanna derail any further, but I'll end with wishing you good luck with your future edits sir.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#14  November 22, 2019, 01:20:13 am
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Not to derail either, but have you tried RagingRowen's version? His edit doesn't have some of those issues I mentioned since it's based on the same version. I don't think Zangief is one of your commissions since ShinRei released him way back, otherwise Rowen wouldn't had edited him himself. Unless the version you commissioned is different than the one he released even though it's the same author as I noticed with the additional moves and the multi colored hitsparks. Did you code them or varo_hades did? Even with all that, it still feels off for some reason. Even if you don't plan to update him now, do compare the two and you'll see why I mentioned some of the things on my feedback.

For the super sounds, I'm pointing at the order Mr. Infinite does them, and your edits have his choices of Level 1/2 sounds back to front, unless you're already aware of that. This can easily be changed at least.
This is correct. The sounds themselves are not reversed, it's the order that they are in. The blue super spark has always been the level 2 sound effect in PotS characters that BahamianKing uses, which is what's supposed to be the level 1. That's what I've been telling him all along. Even the echoing sounds on the hitsparks, which luckily Zangief doesn't have.
I will still do detail and aesthetic feedback for the rest.
Re: Zangief (Pots Style) By Varo Hades - Updated 11/21/19
#15  November 22, 2019, 02:18:09 am
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Oh I see what your saying now about the level sounds! Yea I I'm changing the hit sounds back to normal in updates as well. Oh so it seems I got shin REI / 2dee4ever version. Because he told long time ago varo use to do chars for him to so make sense now. But this gief we editing is base from warusaki3 gief to. Oh and I added the multi colored hit Sparks. It was then later down after vsro did a few more chars for me I told him from that point on to add the multi colored hit Sparks

Another thing explain to me how the air recovery suppose to work? Like I notice with pots chars atleast from jmorphman chars only projectiles you could sort of sir recover from. I added the power so they won't be able to recover so easy without a cost
Last Edit: November 22, 2019, 02:21:53 am by BahamianKing Gaming
Re: Zangief (Pots Style) By Varo Hades - Final Update 11/22/19
#16  November 22, 2019, 11:44:19 am
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Zangief (Pots Style) By Varo Hades - Final Update 11/22/19
#17  November 22, 2019, 05:28:41 pm
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Not to keep you hanging but...
All the chars I shared are what I commission from him.

What about the edit to Trololo's Adon? Though I do know Varo edited that Adon himself.


i have him right there! trololo did major changes on him since the last time i shared him! he so much better now! i need to share the recent version i have of him.


can you explain the air recovery please?

Grand Final Update - Read Read Me Text To See Updates Done
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Last Edit: November 22, 2019, 06:45:17 pm by BahamianKing242
Re: Zangief (Pots Style) By Varo Hades - Grand Final Update 11/22/19
#18  November 28, 2019, 06:40:11 pm
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Great version bro. :)

I have just one thing about it
- Air Screw Piledriver doesn't have throw sound.
Re: Zangief (Pots Style) By Varo Hades - Grand Final Update 11/22/19
#19  January 05, 2020, 10:37:54 am
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Zangief Updated!

<1/5/20>
 - Fix Banishing Flat to banish projectiles
Re: Zangief (Pots Style) By Varo Hades - Grand Final Update 1/5/20
#20  January 05, 2020, 01:06:26 pm
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Nice! it does indeed. Probably the best gief so far in this style. His EX running grab should also armour through one hit, but that's up to you if you want to keep it that way.

thanks for this update!