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AnimExist (Triggers) (Read 1003 times)

Started by Just No Point, September 09, 2015, 05:58:15 pm
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AnimExist (Triggers)
New #1  September 09, 2015, 05:58:15 pm
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Returns 1 if the specified animation action exists for the player. The result of this trigger is undefined if the player has been placed in a custom state by a successful hit. In this situation, use SelfAnimExist.

Format:
AnimExist(exprn)
Arguments:
exprn
An expression evaluating to an animation number (int).
Return type:
boolean int (1 or 0)
Error conditions:
Returns bottom if exprn evaluates to bottom.
Example:

Code:
trigger1 = !AnimExist(200)
  Triggers if the player is missing action 200.
Last Edit: October 02, 2015, 06:23:53 pm by Odb718