Returns 1 if the specified animation action exists for the player. The result of this trigger is undefined if the player has been placed in a custom state by a successful hit. In this situation, use SelfAnimExist.
An expression evaluating to an animation number (int).
boolean int (1 or 0)
Returns bottom if exprn evaluates to bottom.
trigger1 = !AnimExist(200)
Triggers if the player is missing action 200.