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Fighter Creator - Main Thread (Read 604717 times)

Started by CSGames, December 08, 2013, 03:52:48 pm
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Re: Fighter Creator - Main Thread
#161  December 11, 2015, 06:10:45 pm
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  • Formerly Known As Genesis
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    • www.mediafire.com/folder/7j1slkpa7lm0w/Public_Works
@CSGames: Ah, so a bit like creating helpers in MUGEN. The "Mob" would be considered one enemy but it spawns extras. and then like you said, comes the AI bit. very good then.

I guess (once again) i wait for the guides. or i should be spriting. that'd be smart
Re: Fighter Creator - Main Thread
#162  December 11, 2015, 06:40:40 pm
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
@Genesis:  Yeah, trying to have version 4.0 with a series of guides and tutorials available by the start of next week.
Re: Fighter Creator - Main Thread
#163  December 11, 2015, 07:55:38 pm
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Sounds good.
Re: Fighter Creator - Main Thread
#164  December 31, 2015, 04:10:33 am
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  • Fighter Creator Developer
    • fightercreator.webs.com
Alright, sorry for the lack of updates. Wanted to get the latest version of Fighter Creator up last week but, I always end up doing more than I originally wanted to do, causing updates to take a bit longer.

But so far the editor has been improved drastically, performance has increased by more than double the previous editor and it will be able to run properly in windowed mode.

Right now I just need to polish up the engine and then version 4.0 will be ready.

And I know all of these updates mean nothing if no one knows how to use the engine, so I'm going to make sure this update releases with as many tutorials as it needs. Just let me know exactly everything you would like to be covered from the basics to characters, stages, game modes, menus, etc. Post everything.

I also want to thank everyone that has voted for Fighter Creator on Steam Greenlight. The engine has been greenlit, but I'm not going to put the engine on Steam until version 4.0 and a collection of tutorials are ready to go.
Re: Fighter Creator - Main Thread
#165  December 31, 2015, 04:19:26 am
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Alright, good to hear. Let us see where it goes from here. ;)
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Re: Fighter Creator - Main Thread
#166  January 11, 2016, 09:12:48 pm
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  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Good to hear about your latest updates CSGames. I would like to use this to create my own fighting game with original art, but I have a question can this program be used to sell a game, for instance sell it on steam? What's your policy?
Re: Fighter Creator - Main Thread
#167  January 12, 2016, 10:42:59 pm
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
@ELECTR0:  If you get the commercial edition you will be able to sell whatever, legal content, you create.
Re: Fighter Creator - Main Thread
#168  January 13, 2016, 12:01:08 am
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  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
OK cool. I've got some art in the works, but i'll wait till version 4.0 comes out to start messing with the program.
Re: Fighter Creator - Main Thread
#169  January 20, 2016, 05:44:47 pm
    • USA
    • innerwarriorstudios.com
I'm very excited for the 4.0 update to be honest. I've been trying to recreate a FM2nd game in this engine for a while now, and have been having such a hard time. So being able to actually have some more tutorials/other working on the engine will be fantastic. I was actually wondering how the exporting will work, one of my least favorite things about FM2nd is that when others download your game they have access to edit your files and change the game you worked hard to make. :) I really do love the capabilities of this engine though!
Re: Fighter Creator - Main Thread
#170  January 20, 2016, 08:35:04 pm
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
@SuperKnightAL:  When you export your project in Fighter Creator, all of your resource files will be placed in file blocks, preventing other users from accessing your game's files.
Re: Fighter Creator - Main Thread
#171  January 20, 2016, 08:50:49 pm
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    • innerwarriorstudios.com
That's fantastic, even more excited now! And thanks for the quick response!
Re: Fighter Creator - Main Thread
#172  January 20, 2016, 11:36:29 pm
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I hope someone makes something out of Fighter Creator.
Re: Fighter Creator - Main Thread
#173  February 14, 2016, 07:23:13 pm
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  • Future King of of Game Making!
    • USA
Will there be a guide on how to do certain things in the engine?
(Ex: How to make a character, stage, modes, etc.)
Re: Fighter Creator - Main Thread
#174  February 15, 2016, 08:10:10 am
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
@_kingxjosh:  Yes I will have tutorials ready to cover everything.

Also if anyone is wondering why version 4.0 is taking so long, its because I've been completely rewriting a lot of the engine, won't be much longer though.
Re: Fighter Creator - Main Thread
#175  February 15, 2016, 08:41:33 pm
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  • Future King of of Game Making!
    • USA
OK, sounds good then
Re: Fighter Creator - Main Thread
#176  February 28, 2016, 11:07:31 pm
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  • Screenpack Editor
    • Canada
The Demo version won't open.
Re: Fighter Creator - Main Thread
#177  March 01, 2016, 08:52:25 am
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
@Emerik Steben-Taillon:  What happened? Did you get an error message or something?
Re: Fighter Creator - Main Thread
#178  July 19, 2016, 08:38:42 pm
    • USA
    • innerwarriorstudios.com
Hello! Any update on version 4.0 or what we can expect from it?  ;D
Re: Fighter Creator - Main Thread
#179  July 20, 2016, 01:01:44 am
  • **
  • Fighter Creator Developer
    • fightercreator.webs.com
Yeah, I know it has been a very long time since I've posted anything but, development of the latest update has been going well. Looking to release more details very soon.
Re: Fighter Creator - Main Thread
#180  July 20, 2016, 06:23:23 am
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It's good to hear from you. I'd welcome you back in my own way, but I am unsure if this is for M.U.G.E.N. or something else. Also, congratulations on Fighter Creator being Greenlit by the Steam Community.