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Change the status of an opponent (Read 4164 times)

Started by mrgamer123, December 25, 2017, 08:27:18 pm
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Change the status of an opponent
#1  December 25, 2017, 08:27:18 pm
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how do you change the state of the opponent using an attack? like if I do an attack and the opponent is in the air, they will automatically be hit on the ground.
Re: Change the status of an opponent
#2  January 06, 2018, 08:29:06 pm
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A custom state with a posset's y value set to 0. You'll have to change them back to a gethit state accordingly, though. gl

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Re: Change the status of an opponent
#3  January 07, 2018, 12:56:01 am
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It seems like you may be asking two different questions.
Do you want the opponent to SNAP to the floor and get hit? Because you can use
Snap = P2bodydist X, 0
in the hitdef.

And if you want to have P2 go back to being in the air or be on the ground after the custom state, you can just use a particular value for the SelfState.
You could use the air hit reactions or the ground hit reactions, or just pick statedef 0 or 40.
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Re: Change the status of an opponent
#4  January 13, 2018, 02:00:39 am
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oh cool, i didnt know snap was a thing. i should read the docs again. been 2 years since i touched mugen

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