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Infinite WIP's- Kuando (Read 531738 times)

Started by Infinite Intel., August 29, 2012, 07:01:14 am
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Re: Infinite WIP's- Blue Mary
#2641  April 27, 2019, 01:28:50 am
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Here's some



Re: Infinite WIP's- Blue Mary
#2642  April 27, 2019, 03:09:47 am
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Thanks Senorfro for the palettes but I there index seems to have been messed up, I don't know if it might have been photobucket changing them maybe uploading them on imgur might work better.
Re: Infinite WIP's- Blue Mary
#2643  April 27, 2019, 04:12:24 am
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Dang, it's been awhile since I've done this.  I'm using Paint, as I don't have access to Photoshop currently, so that might be the issue.  I'll try imgur, though
Spoiler, click to toggle visibilty

If that doesn't work, I'll try again later when I can use Photoshop
Re: Infinite WIP's- Blue Mary
#2644  April 27, 2019, 08:18:42 am
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Hey Senorfro, Yeah they are still messed up, Paint will mess up an index. Photoshop is better for keeping an index but fighter factory 3 palette editor is the easiest.

DW

Re: Infinite WIP's- Blue Mary
#2645  April 27, 2019, 05:45:18 pm
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Smexy Chocolate
Re: Infinite WIP's- Blue Mary
#2646  April 27, 2019, 09:22:20 pm
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Thanks DW, for that smexy palette  :mhappy:.
Re: Infinite WIP's- Blue Mary
#2647  April 27, 2019, 10:02:18 pm
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Rugal
Re: Infinite WIP's- Blue Mary
#2648  April 28, 2019, 04:47:25 am
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Thanks RagingRowen, That Rugal pal is pretty Sick.
Re: Infinite WIP's- Blue Mary
#2649  April 28, 2019, 06:59:52 pm
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wow blue mary! nice infinite!
Re: Infinite WIP's- Blue Mary
#2650  April 29, 2019, 01:39:10 am
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Alright, let's try this one more time
Spoiler, click to toggle visibilty
Last Edit: April 29, 2019, 01:47:04 am by senorfro
Re: Infinite WIP's- Blue Mary
#2651  April 29, 2019, 06:11:13 am
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OK, that worked. Thanks Senorfro for these palettes.
Re: Infinite WIP's- Blue Mary
#2652  April 29, 2019, 04:17:04 pm
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Lookin good bro!
Thanks man

back to mary, will her DP follow up be an always juggle like in kof 97 ?

Right now I have it limited to the part of the animation where the attack clsn are out and a p2bodydist x, I might change because it does make it almost impossible to cancel into the juggle follow up if you hit on anywhere towards the end of the active frames.

I wonder if kawaks still runs on winows 10, it was very easy to make those tests there. I will try it eventually as my main interest regarding the follow up is in the early frames to do those catch after grab tricks.
Re: Infinite WIP's- Blue Mary
#2653  April 30, 2019, 08:04:21 pm
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Custom one





Z





Omega Rugal



Re: Infinite WIP's- Blue Mary
#2654  April 30, 2019, 08:39:31 pm
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I wonder if kawaks still runs on winows 10, it was very easy to make those tests there. I will try it eventually as my main interest regarding the follow up is in the early frames to do those catch after grab tricks.

Right now I have this as the changestate for the grab follow up
Code:
[State 1150, Change]
type=ChangeState
trigger1=statetype=A && p2bodydist x < 65
trigger1=animelemtime(4) > 1
trigger1=movehit && var(11) && roundstate = 2
trigger1=numtarget(1100)
trigger1=target,statetype=A
value=1110

I am thinking of adding some type of (hitpausetime=[x,xx]) limit. but with the p2bodydist and numtarget set for the cancel the window seems Ok right now but I might change it, I have to get more testing done on it.


Thanks NDSilva for those palettes, they are awesome.
Re: Infinite WIP's- Blue Mary
#2655  May 02, 2019, 09:40:16 pm
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I see movehit :(



Blue mary's dp follow up is a juggle zero move (damn, writing this makes me feel nostalgia); other examples of zero juggle follow ups are kof2k1 kula hcf+D and oswald's ldm; juggle 0 moves are rare and usually only last one game then get taken off because they can lend themselves to abuse. Arguably mary's is the only one that has (kind of) made a return, mostly because it's higher risk, as it requires to input two dps in a row in a fairly fast pace and if you mess up you can end up wide open.In some cases (like when it is used as a dm follow up) it's even a trade off , because the oponent can safe fall/roll to avoid being grabbed, but mary can instead go for the arm grab.

This is a TAS, in a real fight it's not that easy to do that stuff in reality.

https://www.youtube.com/watch?v=pUiXB8qIBYg

see the segment vs chang, it's what I meant by doing it after the slide to grab.

https://youtu.be/iexPS_p1whw?t=1988

After watching a bit of those two videos you can see it has some bugs, those are kof97 juggle system specific bugs (that are present in more characters not just mary) where some moves reset the juggle counter (terry's infinite power charge is the most infamous example ); taking that bug off mary's dp grab follow up still should be able to hit airborne oponents regardless of juggle points, but should not be able to reset the juggle counter. IIRC, the way it came back in kofXI was by having it only work after the DM, but it also kind of works in kof2k1, but instead of being her dp follow up, the one that has zero juggle properties here is her 2xQCF + Kick DM (it has a raging demo style input in kof2k1).


Re: Infinite WIP's- Blue Mary
#2656  May 03, 2019, 01:43:38 am
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It can be a challenge to find a balance since there were changes every year, I would think.  Also, wasn't Mary stupid good in '97?
Re: Infinite WIP's- Blue Mary
#2657  May 03, 2019, 06:22:15 pm
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I don't know about giving a dp 0 juggle properties just doesn't seem like a good idea, I don't mind giving the dm QCFx2+K (Mary Dynamite Swing) 0 juggle properties

DW

Re: Infinite WIP's- Blue Mary
#2658  May 06, 2019, 05:45:39 pm
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A couple more:


Moonlight


Seduction
Re: Infinite WIP's- Blue Mary
#2659  May 06, 2019, 08:02:38 pm
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wonderful pals!
Re: Infinite WIP's- Jotaro Kujo
#2660  May 07, 2019, 11:38:27 pm
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Thanks DW for those awesome Pals

Jotaro Kujo



My Current WIP is a commissioned by Shadic12 of Jotaro Kujo
I also did a color separation on him to get rid of the JOJO style sprite outline.