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is there a way i can make a counter that is a throw? (Read 4957 times)

Started by Fei Long, September 26, 2017, 02:18:52 pm
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is there a way i can make a counter that is a throw?
#1  September 26, 2017, 02:18:52 pm
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I want to make a counter that throws the opponent behind the victim of the attack, i plan the input to be back and hard punch(i know its supposed to be a little cheesy) but how would i program this, do i just combine the throw action with the counter action and if so how do i do that?
Re: is there a way i can make a counter that is a throw?
#2  September 26, 2017, 02:21:44 pm
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You really called by yourself all you need to do. A ReversalDef or, if you're doing cheap-sh*t, HitOverride, leading into a state of grabbing attempt. That's all.
Re: is there a way i can make a counter that is a throw?
#3  September 26, 2017, 02:31:02 pm
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um i haven't done this in a while can you give me a little more detail?

(specifically can you show or give an example of the code of a character that does this)
Last Edit: September 26, 2017, 02:34:44 pm by Fei Long
Re: is there a way i can make a counter that is a throw?
#4  September 26, 2017, 02:41:52 pm
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Well, this is such a simple thing you don't even need too many details here.
-Here is the reminder about WHAT IS ReversalDef (Code for legal counter) and how it works.
Aaaand... that's all. THe thing you need to do is to use as "p1stateno" state of grabbing attempt. Well, at least that's how I did the stuff once...
Here is example via pictures:
-KFM got some HitOverride (Because I'm too lazy to make an example with the character without preinstalled State 0 with ReversalDef) to turn any hit he gets into an attempt to grab (AKA State 800).
-KFM get kicked...

-KFM starts throwing.


Got the idea?
Re: is there a way i can make a counter that is a throw?
#5  September 26, 2017, 03:01:46 pm
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ok cool, i think i was over complicating it, ill test this out on my computer later then post the results
Re: is there a way i can make a counter that is a throw?
#6  September 27, 2017, 05:20:06 pm
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ok so should i only do it with kung fu man, because i tried it with fei long (sfii) and a bunch of errors popped up
it said there was an error in reversal def and it said it was not compatible and to old for this version of mugen or something like that, is it something i did or should i use an earlier version?

specifically
 Error message:
Error parsing Reversaldef
Error parsing [State 0, ReversalDef]
Error in [Statedef 1500]
Error in feilong.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ff3_0/ff3_0.def
Error loading p1
Last Edit: September 29, 2017, 01:50:52 am by Fei Long
Re: is there a way i can make a counter that is a throw?
#7  September 29, 2017, 09:25:42 am
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When you load the character, at the top left of the screen while looking at debug, does it show any error at the start that your character is made for winmugen?
I dont think reversals are 1.0+ but I could be wrong.

Post what you have for the state/reversal.
vVv Ryuko718 Updated 10/31/22 vVv