RES: 640x480Superjump: NoAnimations: YesFor: Winmugen-plus or later versionhttps://mega.nz/#!AVwlBZBa!APumBBQI7T4Skxsj7oBL0cZk1bKEku3YgQhTLtAU_scpatch by:Ryoucchi (Thanx)https://www.dropbox.com/s/bvwao7mlrq771zv/KOFU_Tayutama_FIXED.rar?dl=0
mrryu1985 said, September 06, 2015, 07:32:38 amHey which Ryu is that? where can I find him?This Ryu it's a beta, It's Evil Ryu by chloe, I'm editing it for the Shotokan Team in my fullgame (Ryu, Takuma, Ken and Robert)FeLo_Llop said, September 06, 2015, 12:13:05 pmGood work, Álvaro!PS: Spaniard too? which part of our country?Yeah, I'm from spain, I live in segovia
- I'm not a huge fan of the filtered floor but it's passable at least.- Maybe it's because I'm using 1.0, but the rain looks like this:It gives a dark gritty feel but I don't think that's what you were going for, so I opened up the .def to see what the problem was. Turns out you tried to specify trans parameters for animations. It doesn't work like that (at least in 1.0), you actually have to code it into the animations themselves. So I edited the animations like so:Quote[Begin action 1]1,5, 0, 0, 3,, A1,6, 0, 0, 3,, A1,0, 0, 0, 3,, A1,1, 0, 0, 3,, A1,2, 0, 0, 3,, A1,3, 0, 0, 3,, A1,4, 0, 0, 3,, A[Begin action 2]2,0, 0, 0, 3,, A2,1, 0, 0, 3,, A2,2, 0, 0, 3,, A2,3, 0, 0, 3,, A2,4, 0, 0, 3,, A2,5, 0, 0, 3,, A2,6, 0, 0, 3,, A2,7, 0, 0, 3,, AAnd I got this:It's a nice stage otherwise!
^^I just learned something. Well I guess I figured that was the case...but never confirmed/tested it.Awesome stage.
Jango Hakamichi said, September 09, 2015, 06:32:20 am- I'm not a huge fan of the filtered floor but it's passable at least.- Maybe it's because I'm using 1.0, but the rain looks like this:It gives a dark gritty feel but I don't think that's what you were going for, so I opened up the .def to see what the problem was. Turns out you tried to specify trans parameters for animations. It doesn't work like that (at least in 1.0), you actually have to code it into the animations themselves. So I edited the animations like so:Quote[Begin action 1]1,5, 0, 0, 3,, A1,6, 0, 0, 3,, A1,0, 0, 0, 3,, A1,1, 0, 0, 3,, A1,2, 0, 0, 3,, A1,3, 0, 0, 3,, A1,4, 0, 0, 3,, A[Begin action 2]2,0, 0, 0, 3,, A2,1, 0, 0, 3,, A2,2, 0, 0, 3,, A2,3, 0, 0, 3,, A2,4, 0, 0, 3,, A2,5, 0, 0, 3,, A2,6, 0, 0, 3,, A2,7, 0, 0, 3,, AAnd I got this:It's a nice stage otherwise!Did you do that using FF? Or you change the action code yourself?
Spoiler, click to toggle visibiltyWatsonGrim69 said, September 10, 2015, 08:46:10 pmJango Hakamichi said, September 09, 2015, 06:32:20 am- I'm not a huge fan of the filtered floor but it's passable at least.- Maybe it's because I'm using 1.0, but the rain looks like this:It gives a dark gritty feel but I don't think that's what you were going for, so I opened up the .def to see what the problem was. Turns out you tried to specify trans parameters for animations. It doesn't work like that (at least in 1.0), you actually have to code it into the animations themselves. So I edited the animations like so:Quote[Begin action 1]1,5, 0, 0, 3,, A1,6, 0, 0, 3,, A1,0, 0, 0, 3,, A1,1, 0, 0, 3,, A1,2, 0, 0, 3,, A1,3, 0, 0, 3,, A1,4, 0, 0, 3,, A[Begin action 2]2,0, 0, 0, 3,, A2,1, 0, 0, 3,, A2,2, 0, 0, 3,, A2,3, 0, 0, 3,, A2,4, 0, 0, 3,, A2,5, 0, 0, 3,, A2,6, 0, 0, 3,, A2,7, 0, 0, 3,, AAnd I got this:It's a nice stage otherwise!Did you do that using FF? Or you change the action code yourself?It's extrange I see it good and I use mugen1.1 and I see good, well, maybe I forget put the correct .def file in the download I gonna repair If I see another user with the same problem
I like the stage overall, however I too have a gripe with the floor...in this particular case it doesn't seem to make sense. It's rooftop tiles, but they seem to be almost level with the courtyard/opening in the background (where the tree is). It conveys a confusing sense of depth. I'm not sure if you have or have played Super Smash Bros. for WiiU, but if you can check it out on youtube, I suggest maybe going with what they did in their ver. of Ryu's stage with a wooden decking floor.