YesNoOk
avatar

Project Catch 'Em All (Read 751873 times)

Started by Ryon, September 12, 2013, 02:52:20 am
Share this topic:
Re: Project Catch 'Em All
#381  September 01, 2014, 11:45:09 pm
  • avatar
    • Brazil
    • gabrenbox@gmail.com
Re: Project Catch 'Em All
#382  September 01, 2014, 11:54:48 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
I like Hitmonchan a lot, but I think the ATB on Counter is too low. I can spam it.

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#383  September 02, 2014, 01:12:17 am
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
Bro, focus punch is too strong, I enjoyed it
If you mean damage-wise, it's dealing accurate damage. Here's how the formula works, assuming you're playing as the STAB version (Punch buttons):
Spoiler, click to toggle visibilty

I like Hitmonchan a lot, but I think the ATB on Counter is too low. I can spam it.
Fixed. Counter, whether successful or not, has the same reduced time now.

Which engine were you planning on porting your game over to?
Shugendo. Looking at the old version's gameplay, I could imagine doing a lot more with it than Elecbyte's 1.0/1.1.

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Re: Project Catch 'Em All
#384  September 02, 2014, 02:13:40 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
I like Hitmonchan a lot, but I think the ATB on Counter is too low. I can spam it.
Fixed. Counter, whether successful or not, has the same reduced time now.

Which engine were you planning on porting your game over to?
Shugendo. Looking at the old version's gameplay, I could imagine doing a lot more with it than Elecbyte's 1.0/1.1.
Great, thanks. I'll have to grab your other updates too.

Hmm, Shugendo. I remember that being ported to PSP a time ago. Good luck! Hopefully, you won't have to do much work in terms of porting.

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#385  September 11, 2014, 05:01:00 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#386  September 11, 2014, 05:12:00 am
  • avatar
    • Argentina
    • joako29@hotmail.com.ar
 Okay   :)
Re: Project Catch 'Em All
#387  September 11, 2014, 05:14:52 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#388  September 22, 2014, 07:44:44 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
Oh, british weather. How unpredictable you are. Science could explain how you're so unruly, but maybe this pokemon has something to do with it?
Spoiler, click to toggle visibilty

Possibly the only pokemon that, despite what it takes after,is completely immune to salt. But while we're on the topic of descriptions, don't you think it looks like a relative of Yoshi?
Spoiler, click to toggle visibilty

They say you can hear the sea by putting a shell to your ear. From this one, all I heard was squelching sounds...
Spoiler, click to toggle visibilty

Updates:

The Mediafire folder now has all the pokemon released by me up to this date.

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Re: Project Catch 'Em All
#389  September 22, 2014, 07:50:50 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Excellent! Three more to test out. I'll do so later today and provide you with some feedback.

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#390  September 23, 2014, 03:48:09 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Okay, I finally got to test them out. The only thing I noticed that was wrong was some graphical issues:

Castform:
- The Weather Ball water splash has a shadow that's ugly in my opinion.
- The Rain looks really bad. Is there a better effect you could use?

Magcargo:
- The Lava Plume effect has a shadow as well.

In terms of gameplay, I really like how they all play. Castform is almost too OP with his type-changing abilities. You executed it well. Weather Ball in water form destroys the fire types lol. Maybe the ATB on Weather Ball should be increased by a bit. It's almost spammable. Magcargo is another great addition. I like his utility, but am confused as to what your version of Smokescreen does. I didn't look at the code, but I know that it's supposed to lower the enemy's accuracy. Does it do the same? Each time I used it, I got hit. Maybe it has a really low chance of making the enemy miss? Shuckle is good too, but I think Struggle Bug is a bit too useless. Seeing how he has to walk all the way back and it doesn't do much damage, maybe this could be replaced with a different move or possibly decrease the ATB on it?

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#391  September 23, 2014, 10:14:14 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.wordpress.com/
Castform/Magcargo: Got rid of the shadow effects. Magcargo's Smokescreen now has sound to go with it. As for Castform's Rain effects, I will try and make something to represent rain better. I have increased Weather Ball's ATB as well so it takes longer to get the next turn. In addition, I've noticed Castform's Shiny Palette is non-existent, so I've included it in as well.

Magcargo's Smokescreen gives him the ability to dodge attacks for 3 turns. You will initially dodge 100% of the time when you activate it, and then it has a 30% chance of activating on the entire turn for each turn you take. It always deactivates after each move before the chance of getting it again, but if you try to wait out your opponent's attacks by not taking a turn, it automatically deactivates after 5 seconds without cancelling the smoke effect, so you have to take a turn to get the chance of dodging attacks. You also cannot "renew" the effect by using Smokescreen again while it's active.

Shuckle's Struggle Bug is now modified. The shell-spinning will come out faster, will roll again after hitting the side of the screen, and he will be able to return to his position much quicker after using it.

Out of the lot, only Castform hasn't been updated with the changes yet.

On an off-topic note, has Togetic been released yet?

Also, as far as I remember, Samus is meant to be super slim, enough to be flexible and morph into a ball inside her suit. You gave her a huge ass that makes it impossible to imagine it being done.
Re: Project Catch 'Em All
#392  September 23, 2014, 10:50:45 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Sounds good. I'll try out the Smokescreen again.

I don't think one has been released, but Trinitronity has one in development.

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#393  September 24, 2014, 05:05:53 pm
  • *****
  • Back to the Beginnings
    • https://discord.gg/hnyK7JZ
Yes. Yes, I do. And only Metronome is left.
After that, every attack is finished coding wise and animation wise (Powered Up Facade is sadly STILL missing a sound).
After that, I'll take dibs on Ampharos before starting to code every Eeveelution, that is not Sylveon.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#394  September 26, 2014, 08:15:11 am
  • ****
  • MUGEN IS MY LIFE /I promise from not to derail.
Ok have you made sprites of
 other trainers BECAUSE I am seeing Red and Gold only
Esaka rules Beat that.... Or Just Get outta my way
Re: Project Catch 'Em All
#395  September 26, 2014, 03:10:34 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
We don't because there are no other sprites. Neither Ryon nor myself are spriters in the least, so we used what we could.

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#396  September 27, 2014, 07:37:00 pm
  • ****
  • (o.O)!
  • MadkaT Was Here
    • Guernsey
    • a@b.xxx
    • Skype - admin
    • network.mugenguild.com/madkat
Maybe you could release a sheet with the required sprites for the trainers, it would be interesting, some people could help creating sheets with that. :)
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#397  September 27, 2014, 10:00:31 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Sure, no problem. The sprites, like the Pokemon sprites we used are from the same guy: JoshR691.

http://www.spriters-resource.com/custom_edited/pokemon/sheet/24672/
http://www.spriters-resource.com/custom_edited/pokemon/sheet/24594/
http://www.spriters-resource.com/custom_edited/pokemon/sheet/28749/

Ryon and I wanted to make sprite versions of ourselves as trainers, lol. We never got around to it, but hey, you never know. I've been forced to do spriting for NZCR, so maybe my skills will get good enough to do this? :P

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#398  September 28, 2014, 12:45:06 am
  • ****
  • (o.O)!
  • MadkaT Was Here
    • Guernsey
    • a@b.xxx
    • Skype - admin
    • network.mugenguild.com/madkat
As far I can see, this style would be easy for me. I remember that I've tried to do something for the trainers. But I haven't found the old archive,

In the last hour I was trying Brendan. I only have the head, but the body would not be so hard.

<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#399  September 28, 2014, 01:39:20 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
That looks good. Yeah, the good thing is that the animations are already laid out for you. There are a lot of frames though. XD

-[Все слова это только слова.]-
Re: Project Catch 'Em All
#400  September 28, 2014, 01:51:23 am
  • ****
  • (o.O)!
  • MadkaT Was Here
    • Guernsey
    • a@b.xxx
    • Skype - admin
    • network.mugenguild.com/madkat
Yes, fortunately the autor hace sliced the pieces and that make more easy the edition :P

The full sheet has the following things:

- Changed the head in all frames.
- Changed the main color of pants and shoes.

What's left?

- The torso, is the most detailed part  :lipsrsealed2:
- The yellow line below the shirt
- The yellow zone in the pants
- Coloring the arms and hands to simulate the jacket and gloves

<- Foros Mugen en español. And also English forums.