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Animations (Read 2437 times)

Started by recruta42, February 25, 2008, 01:29:01 am
Animations
New #1  February 25, 2008, 01:29:01 am
  • **
  • Call me Private42.
Here I will put the animations required for the char like you have in AIR document.

Standard Animations

0 - Stand
1 - Stand weaponless
5 - Turn
6 - Crouch turn
7 - Turn weaponless
8 - Crouch turn weaponless
10 - Stand to Crouch
11 - Crouching
12 - Crouch to Stand
13 - Stand to Crouch weaponless
14 - Crouching weaponless
15 - Crouch to Stand weaponless
20 - Walk forward
21 - Walk backward
22 - Walk forward weaponless
23 - Walk backward weaponless
40 - Jump Start (no sprite)
41 - Jump Neutral
42 - Jump Forward
43 - Jump Backward
44 - Jump Neutral weaponless
45 - Jump Forward weaponless
46 - Jump Backward weaponless
47 - Jump Land
48 - Jump Land weaponless
99 - Invisilbe animation

Basic Animations

100 - Run Forward
101 - Run Forward stop
102 - Run Forward weaponless
103 - Run Forward stop weaponless
105 - Run back
106 - Run back land
107 - Run back weaponless
108 - Run back land weaponless
110 - Laydown
111 - Laydown weaponless
112 - Forward roll
113 - Forward roll weaponless
114 - Backward roll
115 - Backward roll weaponless
116 - Lower evade
117 - Lower evade land
118 - Hopping
119 - Lower evade land weaponless
120 - Start guarding
121 - Crouch Start guarding
125 - Start guarding weaponless
126 - Crouch Start guarding weaponless
130 - Guard
131 - Crouch Guard
135 - Guard weaponless
136 - Crouch Guard weaponless
140 - Stop guarding
141 - Crouch Stop guarding
145 - Stop guarding weaponless
146 - Crouch Stop guarding weaponless
150 - Guarding a hit
151 - Crouch Guarding a hit
155 - Guarding a hit weaponless
156 - Crouch Guarding a hit weaponless
160 - Stand Recoil Weak
161 - Stand Recoil Medium
162 - Stand Recoil Hard
165 - Crouch Recoil Weak
166 - Crouch Recoil Medium
167 - Crouch Recoil Hard
168 - Ground Recover Fwd
169 - Ground Recover Back

Poses Animations

170 - Lose
171 - Suicide
175 - Time over
180 - Win A
181 - Win B
190 - Intro
195 - Taunt
196 - Weapon Recover
4410 - Taunt for leaving screen

Normal Attacks Animations

200 - Stand Light Sword Far
210 - Stand Light Sword Near
220 - Stand Medium Sword Far
230 - Stand Medium Sword Near
240 - Stand Hard Sword Far
250 - Stand Hard Sword Near
260 - Stand Light Running Attack
270 - Stand Medium Running Attack
280 - Stand Hard Running Attack
290 - Overhead
300 - Stand Light Kick
310 - Stand Hard Kick
320 - Stand Light Kick Running
350 - Small Pursuit
360 - Big Pursuit
400 - Crouch Light Sword Far
410 - Crouch Light Sword Near
420 - Crouch Medium Sword Far
430 - Crouch Medium Sword Near
440 - Crouch Hard Sword
500 - Crouch Light Kick
510 - Crouch Hard Kick
600 - Air Light Sword
610 - Air Medium Sword
620 - Air Hard Sword
700 - Air Kick
800 - Throw
810 - Throw Connect
820 - Throw Connect - P2
821 - Throw Connect - P2 - SelfAnim
830 - Throw Connect - Reverse
840 - Throw Connect - P2 - Reverse
841 - Throw Connect - P2 - SelfAnim - Reverse
850 - Throw Attack Forward
860 - Throw Attack Backward

Unnarmed Attacks Animations

205 - Stand Light Punch Weaponless
265 - Stand Light Punch Running Weaponless
295 - Overhead Weaponless
305 - Stand Light Kick Weaponless
315 - Stand Hard Kick Weaponless
325 - Stand Light Running Kick Weaponless
355 - Small Pursuit Weaponless
365 - Big Pursuit Weaponless
405 - Crouch Light Punch Weaponless
505 - Crouch Light Kick Weaponless
515 - Crouch Hard Kick Weaponless
605 - Air Light Punch Weaponless
705 - Air Kick Weaponless
860 - Throw Attack (weaponless)

Special Attacks Animations

1000-1099 - Special A
1100-1199 - Special B
1200-1299 - Special C
1300-1399 - Special D
1400-1499 - Special E
1500-1599 - Special F
1600-1699 - Special G
1700-1799 - Special H
1800-1899 - Special I
1900 - Disarm
1910 - Disarmed Weak
1911 - Disarmed Medium
1912 - Disarmed Hard
1920 - Disarm Weaponless
1930 - Disarm Weaponless HIT - P1
1940-1941 - Disarmed Weponless HIT - P2
2000 - Combo starter
2001 - Combo Starter Poshit
2010 - Combo - 2B0
2011 - Combo - 2B1
2012 - Combo - 2B2
2014 - Combo - 2B4
2015 - Combo - 2B5
2016 - Combo - 2B6
2020 - Combo - 2C0
2021 - Combo - 2C1
2022 - Combo - 2C2
2023 - Combo - 2C3
2024 - Combo - 2C4
2025 - Combo - 2C5
2026 - Combo - 2C6
2027 - Combo - 2C7
2028 - Combo - 2C8
2029 - Combo - 2C9
2030 - Combo - 2CA
2031 - Combo - 2CB
2032 - Combo - 2CC

Hyper Attacks Animations

3000-3099 - Hyper Attack A
3100-3199 - Hyper Attack B
3200-3299 - Hyper Attack C
3300-3399 - Hyper Attack D
3400-3499 - Hyper Attack E
3500 - Rage Explosion
3510-3599 - ISSEN!

Basic Hit Animations

5000   C6   152   Stand hit light
5001   C8   154   Stand hit medium
5002   CA   156   Stand hit hard
5005   EC   16A   Stand back hit light
5006   EE   16C   Stand back hit medium
5007   F0   16E   Stand back hit hard
5010   CC   158   Stand low light
5011   CE   15A   Stand low medium
5012   D0   15C   Stand low hard
5020   D2   15E   Crouch hit light
5021   D4   160   Crouch hit medium
5022   D6   162   Crouch hit hard
5025   F2   170   Crouch back hit light
5026   F4   172   Crouch back hit medium
5027   F6   174   Crouch back hit hard
5030   D8   17A   Air Hit
5031   F8   17A   Air Back Hit
5035   17E   164   Air hit light
5036   180   166   Air hit medium
5037   182   168   Air hit hard
5040   FE   17E   Shoryuken hit
5041   22C   1B6   Hyaku hit
5042   232   1B6   Hyaku back hit
5050   134   192   Trip running kick hit
5051   DA   18C   Botan hit
5052   DE   18E   Botan air hit
5053   104   17E   Shoryuken Back hit
5054   12E   186   Wall hit 1
5055   18A   188   Wall hit 2
5070   E0   190   Trip
5080   -   -   Bouncing at floot after trip front
5081   -   -   Bouncing at floot after trip back
5110   65   -   Lay down front
5111   67   -   Lay down back
5120   69   34   Stand up front
5121   6F   36   Stand up back
5160   -   1A0   Bounce into air after hit front
5161   -   1A2   Bounce into air after hit back
5170   -   -   On the ground front
5171   -   -   On the ground back
5180   50E   50E   Diagup hit
5181   510   510   Diagup hit bounce into floor
5320   2A2   1B0   Combo starter
5321   2A6   1B2   Combo high
5322   2A8   1B4   Combo low
5400   100   -   Die
5500   49   7F   Disarm weak
5501   4A   80   Disarm medium
5502   4B   81   Disarm hard
5503   4E   85   Disarm weaponless 1
5504   4F   86   Disarm weaponless 2
5505   E4   194   Throw forward - Connect
5506   E6   198   Throw forward - Move
5507   E8   196   Throw backward - Connect
5508   EA   19A   Throw backward - Move
Last Edit: February 25, 2008, 03:49:02 am by recruta42