I bet all of you were annoyed when your characters winpose was covered by edge of screen, that didnt looked attractive and ussualy Knock Out ends with both characters in corners, but I found easiest way to overcome this problem, to overdrives add:
[State -2, ScreenBound]So if opponent ends up in lie dead state:
type = screenbound
trigger1 = stateno = 5150
value = 0
movecamera = 0,0
Opponent is behind corner on left, if not my piece of code, they both would be covered by edges of screen.
So if you make project like me you can easily implement it to all your characters, yay!