!Messatsu said, April 24, 2004, 08:41:20 amI suspect it might occasionally cause some problems with some characters, due to the characters not being where they expect to be for one tickyea, I thought about this, but I consider that much like a bug on the character, I think you shouldnt move the screen in your intro pose because that could also affect the enemy intro pose. So I don't mind much about this one, but it is an issue indeed.!Messatsu said, April 24, 2004, 08:41:20 amor due to one of the characters freezing the stage as soon as the round starts, but probably not often.I am not sure what you mean with this one, how can the character freeze the stage but not the enemy? If a pause controller is used than the enemy's variables would freeze too, so it shouldn't be problem. I don't get what your saying ^^!Messatsu said, April 24, 2004, 08:41:20 amIt might be good to also make the characters check whether their opponents and partners are compatible with the stageif you take a look inside my example, you'll see that I used isHomeTeam to avoid conflict when simulating the crashing net sound. This would be particularlly perfect for arcade where you usually set one stage for each character, if a character is set for it's home stage, like: ryu,stages/ryustage.def!Messatsu said, April 24, 2004, 08:41:20 amIf anyone volunteers to modify any of their characters to be compatible, I'll go ahead and make patches for my Charlotte, Gen-An, Cammy, and/or Shrine stages (if I can find the time). But I'd rather wait for confirmation that at least one character will use this before I bother.Sure, please do that, I want to make my characters (old ones and upcomming ones) compatible with the most stages I can. I also intend to update all of my own stages with this method, and a brief information on how to use each one.