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Character - Stage interaction  (Read 84858 times)

Started by VIB, April 11, 2004, 01:17:59 pm
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Re:Character - Stage interaction
#41  May 13, 2004, 05:59:35 pm
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i just had a thought you can use this technique to make ceiling effects for some stages that have ceilings.

about the picture not much to show its just that you have to play it to see it and feel it....since its vega stage and vega has that thing he climbs on you can jump infinite amount of times as long as your characters animation is touch the cage animation.

Mercykiller

Re: Character - Stage interaction
#42  August 17, 2004, 02:36:13 am
A work around's going to have to be built for player's using Turns, after some testing...I'm sorry about bumping this, but I figure'd it'd be a good thing to bring up here.

@Winane: you'll have your proof PMed to you in a little bit.
Re: Character - Stage interaction
#43  September 17, 2004, 06:13:33 am
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Brings tears 2 my eyes........ that it does
 Posting useless info in a topic that was a wee bit old.

Translation: Topic revival. --;
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Re: Character - Stage interaction
#44  May 08, 2005, 04:14:42 pm
Quote
If you make a stage with an ID number, please post it here so do list can be updated.

To be in compliance with this (sorry for the bumping):
Game ID 11000: Kirby
11001, King of the Ring stage by KFM

Game ID 12000: Fatal Fury
12001, Room of Marionettes stages by KFM
Re: Character - Stage interaction
#45  May 26, 2005, 04:10:56 pm
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Random note: not to modify all your chars, you can put the sprites from the stage(s) in fightfx, and put the "custom coding" in common1.cns (won't work for chars that override "vital" states in a custom common1.cns, but... )

Kung Fu Man

Re: Character - Stage interaction
#46  June 02, 2005, 04:10:16 am
Re: Character - Stage interaction
#47  September 16, 2005, 09:07:47 am
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Could you use this method to create a 3d looking level like killer Instincs  ice temple stage.


It will make it look like your walking around the areana.
Re: Character - Stage interaction
#48  August 31, 2006, 09:52:34 pm
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i was wondering for the stage interaction thingy :P can i make it so that whenever a person gets hit the go through a boulder or a mountain like DBZ Super Butoden 2? Or can u hit them into another stage like MK or Hyper dimension? is this possible?
Re: Character - Stage interaction
#49  November 11, 2007, 07:56:45 pm
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but can you add an attack onto the stages such as an electrical wall maybe
Re: Character - Stage interaction
#50  September 23, 2009, 05:36:44 am
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could you simplify this whole character and stage ineraction tutorial please.. i'm having problem understanding
Re: Character - Stage interaction
#51  October 15, 2009, 07:58:28 am
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This will no longer work in the latest version's of mugen as the Zaxis parameter has been removed.

For the poster above, the whole idea was setting a unique Z position in the stage and the characters would detect it via pos Z inside their own .cns. It only lasted one tick, and was imperfect as a method of interaction as the code still had to be in the characters.



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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Character - Stage interaction
#52  December 10, 2009, 02:41:26 pm
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Can anyone tell me if  this work with winmugen, please?
Re: Character - Stage interaction
#53  December 11, 2009, 12:40:31 am
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winmugen is OLD. Not latest anything. Latest = RC1 and up. The old winmugen, this will function in. Don't know why you'd want to though. the newer one has so much more potential and better stuff.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Character - Stage interaction
#54  December 11, 2009, 12:45:39 am
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this system still working in mugen 1.0 RC
Re: Character - Stage interaction
#55  December 11, 2009, 02:48:28 pm
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Thank you Juano Borsalino and Cyanide. I'll probably download newer versions.
Re: Character - Stage interaction
#56  December 11, 2009, 02:56:31 pm
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This will no longer work in the latest version's of mugen as the Zaxis parameter has been removed.
For the record, for anyone who wonders about that
K'style said:
We scrubbed that logic a while back without realizing people were using it as a way to interact with stages, but we might do something about backwards compatibility after we add a proper mechanism for determining which stage a character is on.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Character - Stage interaction
#57  December 19, 2009, 04:28:19 am
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would this work for a stage from super smash brothers brawls stages like this

------------------------------
-----------______------------
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-______------------______---
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__________________________
---_____________________---


____ means platforms
----- spaces

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Last Edit: December 19, 2009, 04:45:48 am by dfalcon
Re: Character - Stage interaction
#58  June 05, 2010, 03:52:24 pm
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Man, i have a question, can you upload the url or web site for download it please? the link is broken...
Re: Character - Stage interaction
#59  June 06, 2010, 01:11:12 am
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This is a very very old tutorial. I'm going to ask if anyone has the stuff as well, if not i'm going to lock the topic and label it obsolete.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Character - Stage interaction
#60  November 11, 2012, 10:15:06 pm
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I know the topic is old ... but:
Someone could update it? ... mugen1.0 the new features and easier code. Who can help with this? thanks in advance