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duck walk (Read 7964 times)

Started by Dr.Chapatín, November 06, 2014, 05:55:32 am
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duck walk
#1  November 06, 2014, 05:55:32 am
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>.<

CMD:
Code:
[State -1, duckwalk]
type = ChangeState
value = 25
triggerall=(Stateno=11) && RoundState=2
trigger1=command="holdfwd"||command="holdback"

CNS:
Code:
[Statedef 25];Duck walk
type= C
physics = S
sprpriority = 0
ctrl=0

[State 25]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 25 ;<--duck walk foward

[State 25]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 26 ;<--duck walk back

[State 25, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x) /2

[State 25, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x) /2

[State 25]
type=ChangeState
trigger1=Anim=25&&command!="holdfwd"
trigger2=Anim=26&&command!="holdback"
value=11
ctrl=1

cya
Re: duck walk
#2  November 06, 2014, 05:57:57 am
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Ive never heard of a duck walk,  what does it look like, what it do?
Re: duck walk
#3  November 06, 2014, 06:07:29 am
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  • Ya me dio cosa...
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Just 4 you
Re: duck walk
#4  November 06, 2014, 06:30:08 am
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oh ive done that for pt in the military.
I never seen a char do it before.
Re: duck walk
#5  November 06, 2014, 07:04:49 am
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Ducks don't walk... They waddle
Re: duck walk
#6  November 06, 2014, 07:14:32 am
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LOL
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