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Grappler-like clone: The ideas thread (Read 160049 times)

Started by Basara Lapis, June 18, 2012, 09:44:03 pm
Re: Grappler-like clone: The ideas thread
#21  June 24, 2012, 10:21:25 pm
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I was thinking os something like maybe A Gouki Clone with Killer Instinct like fighting style.A Clone that fits those guys I mean regardless he executes a fighting of the move set below.
Spoiler, click to toggle visibilty
1. Fulgore :Laser Storm         = D, DF, F + P
Laser Storm x2      = B, B, D, DF, F + QP
Laser Storm x3      = F, B, B, D, DF, F + QP

2.Cinder :Projectile Immunity = F, DF, D, DB, B + MP
Invisible           = F, DF, D, DB, B + FP
Combo Breaker       = F, D, DF + K

3. Chief Thunder :Phoenix             = D, DF, F + #K

4.Eyedol: Bull Charge   = B, F + WP
Ground Stomp  = B + MP

5.Sabrewulf:Flaming Bat         = D, DB, B + #P
Spinning Claw       = (B), F + #P
Spinning Claw 2     = (F), B + MP
Jumping Slash       = (B), F + FK
Stampede Slash      = (B), F + MK
Rolling Slash       = (B), F + QK
Howl                = F, DF, D, DB + FK

He Could use These Super moves
1.No Mercy 2          = [Sweep Distance] F, DF, D, DB, B + Strong P (FULGORE)
 FULGORE fires a laser from his eyes and burns his opponent to death.
2.No Mercy 1          = [Stand Close] B, B, B + MK (SabreWulf)
No Mercy 1          = Sabrewulf stabs the opponent with one of his claws

And The finish
No Mercy 1          = [Jump Distance] B, DB, D, DF, F + QK
No Mercy 1          = Cinder fires a stream of flames at the opponent and then opponent turns to dust.
Esaka rules Beat that.... Or Just Get outta my way
Last Edit: June 24, 2012, 11:54:53 pm by Segatron
Re: Grappler-like clone: The ideas thread
#22  June 25, 2012, 06:11:43 am
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Not exactly the place to be posting that kind of stuff, Segatron. It sounds like a solid idea, though.
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Re: Grappler-like clone: The ideas thread
#23  June 25, 2012, 02:03:05 pm
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Grappling clone of Akuma  i am still giving a thought of moves it should have
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Re: Grappler-like clone: The ideas thread
#24  June 25, 2012, 11:06:09 pm
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if you ever watched Wrestling on tv,then you should have an idea or two
Re: Grappler-like clone: The ideas thread
#25  June 26, 2012, 04:31:38 pm
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This is the final design for this clone. Here're some statements I made about him:
-His official name will be Slam Master (thanks chris20855 for suggesting the name)
-The colors he has comes from Alex, since there wasn't enough green gi clones I opted for these ones. Also thinking about the 2nd player will have a darker green, mainly from Haggar
-The pose comes from the grab/throw attempt anim and symbolize what this character is about
-There're a few clones who'll have more than 1000 of life, and Slam Master will be one of them (the others are The Incredible Akuma, Metallic One and King Gouki)
-He will be voiced by MalaDingDong as he offered when the idea was born
-Deflect move will be one of his specials (thanks Walt)

Now seeing a casting for his other specials and supers between the list you already named. Also, keep voting on the poll, until now PI Backdash and Attack/Defense Up are very close, you'll decide which Special Skill I'll put to this clone ;)

Rest in peace, Toriyama-san...
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Re: Grappler-like clone: The ideas thread
#26  June 26, 2012, 08:34:05 pm
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Olive green is a much nicer color than brown for this guy. Looks great!
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Re: Grappler-like clone: The ideas thread
#27  June 26, 2012, 10:17:55 pm
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That's Pistacchio green, but Alex is Olive green.

You should go with Olive, which is also Haggar's color for P1!
Re: Grappler-like clone: The ideas thread
#28  June 26, 2012, 10:28:02 pm
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I borrowed those colors from SFIII sprite of Alex (the light tones), also I was need of some light green in clones, so I use that :P and the olive color will be for P2, it's decided already XD

Rest in peace, Toriyama-san...
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MDD

Re: Grappler-like clone: The ideas thread
#29  June 26, 2012, 10:51:03 pm
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I did some fixes on the palette for you:

Left is mines, right is yours.

I darkened the gi just a bit so that it's still light green but so people can't complain either. I also fixed the skin (made it kinda darker, fixed the contrast issues). Feel free not to use it, but I just needed to do it just because.

I also noticed some palette issues with your other clones, mainly Fire Demon. I may fix them as well if you want.
Re: Grappler-like clone: The ideas thread
#30  June 26, 2012, 10:55:19 pm
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Awesome Dude Slam Master The Clone With Grappling techniques Will he have famous moves like the Attitude Adjustment and Choke-slam etc.
Esaka rules Beat that.... Or Just Get outta my way
Re: Grappler-like clone: The ideas thread
#31  June 27, 2012, 12:57:08 am
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Thanks man ;)

@MDD: Wow, looks great, thanks :D sure, you can change Fire Demon (and others) if you wish ;)

Rest in peace, Toriyama-san...
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Re: Grappler-like clone: The ideas thread
#32  October 06, 2012, 05:21:46 am
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Needs to be able to protect the clone-filled skies.

On a more serious note, does he have any anti-air grabs?
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Re: Grappler-like clone: The ideas thread
#33  October 08, 2012, 09:30:40 pm
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Yes, he'll have one, maybe something like Zangief or Rose use in SFA series. As I say before, seeing the move roster he'll have, but an anti-air is for sure a must in the movelist ;)

Rest in peace, Toriyama-san...
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Re: Grappler-like clone: The ideas thread
#34  October 11, 2012, 06:17:23 am
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Been playing some of the UMvC3 Haggar. He has some cool things, like his Backdrop, Wild Swing, and Hoodlum Launcher, that I'd like to see in this Akuma.
Artificial Intelligence is no match for Natural Stupidity.
Freudian Cross-Up: When you block one way but get hit on your mother's side.
UMvC3: Phoenix Wright/Frank West/Akuma
Re: Grappler-like clone: The ideas thread
#35  October 14, 2012, 10:38:13 am
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Perhaps a chain throw system? The kind of move you can cancel in various grapple moves?
Submission moves like in wrestling games? Move with button mash to increase the power...
Re: Grappler-like clone: The ideas thread
#36  January 03, 2013, 11:18:58 pm
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Updating this thread for some news about Slam Master you have to know:
-His Special Skill will be Power Instinct Backdash, about Attack/Defense Up I opted to leave it as a super that uses 1 powerbar for one of the modes, but that means its duration will be longer that if the move is a Special Skill (I opted for Defense, since there're other clones who has this kind of supers focused on Attack or Speed)
-Defined his movelist, you'll know when the AGP's Public Beta is released (during january, stay tuned)
-As I said before, Deflect move will be a special move for Slam Master
-Playing more with grappler characters to get used to this kind of gameplay and be inspired to make this clone ;)

Rest in peace, Toriyama-san...
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Re: Grappler-like clone: The ideas thread
#37  January 04, 2013, 01:02:34 am
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I sure as heck hope he's got a throw like Hugo's HCB+K throw, setting P2 up for some juggling. Can't wait for the beta (to test it :twisted:).
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Grappler-like clone: The ideas thread
#38  January 04, 2013, 09:56:51 pm
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Patiently waiting for this!
Re: Grappler-like clone: The ideas thread
#39  January 07, 2013, 12:34:41 am
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OK, the Beta 1 has been released, now I'll show you the final movelist for Slam Master as was wrote in fullgame's movelist and in Clone Thread, but with full explanation of them:

SPECIAL SKILL:
-Power Instinct Backdash: B, B
The second majority in the poll, I prefered to choose it as the SS of Slam Master, with this move now you can escape from any kind of attacks only making classic backdash as PI chars do it (and did it in every of my PI chars I made for MUGEN)

THROW:
-Backbreaker: B/F + y (close)
A classic for grapplers, don't need to explain this :P

SPECIALS:
-Deflect: D, DF, F + punch
Similar to Zangief's Banishing Flat and Alex's Flash Chop, Slam Master can negates projectiles using this move, I'll use the up-2-down chop animation Akuma uses in CVS2 seen in my other clones to get other use for it
-Piledrive: 360º + punch
This one will be Haggar's version, which SM will make a forward jump to stomp opponent's head on the ground after grabbing him. Just like Zangief, the move should work close, but the grab move will be like an attempt to grab when the opponent is far (also seen in all SFA3 chars with normal throw move)
-Aerial Slam: F, D, DF + punch
This one took from Zangief's Aerial Russian Slam super and Rose's Soul Throw special. Slam Master will make a diagonal fwd-up jump with his hand(s) to the front that's also a grab, an anti-air move for SM that fits better with this clone
-Come At Me, Bro!: D, DF, F + kick
A counter. SM will adopt a pose for a seconds, if he'll get a hit close (not projectile), he'll grab the opponent and apply some throws. I'm thinking about Goro Daimon and Orochi Yashiro for the move if he's success (some hits to the ground and then go to fly to the air)... or maybe some of Abel moves :P

SUPERS:
-Spinning Piledrive: 720º + punch
Mode 1 super. Different from normal version, this one will be Zangief's, with the rolls and all :P and of course will make more damage than normal version
-Running Grappler: D, DF, F x2 + kick
Mode 1 super. Here I used Orochi Yashiro's Odoru Daichi/Dancing Earth, basically SM will run to the opponent, and if he's close to him, he'll grab him and then will jump and smash him into the ground
-Argentina Backbreaker: 720º + punch
Mode 2 super. Clark Still's trademark move. 'Nuff said 8)
-Defense Up: D, DF, F x2 + kick
Mode 2 super. This was the winner in Special Skill poll made time ago, but I prefered to leave it as a super since that's mean more time with defense increased than if it was just a command move. Also because some other clones will have the same kind of super, but with attack or speed increased instead defense.

Rest in peace, Toriyama-san...
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Re: Grappler-like clone: The ideas thread
#40  January 07, 2013, 12:59:59 am
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I'm still disappointed in no Hugo-style HCB+K throw. Whatev, can't have everything. I'm thinking the Daimon-style slamming the ground will work for the counter. It's all like "YOU WANNA HIT ME? EAT THE FLOOR!"
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: January 07, 2013, 06:11:38 am by Madam CanCan