[Powerbar]
;--== Player 1 Power Bar /start ==---
;Player 1
p1.pos = -24,219
p1.bg0.anim = 3
p1.bg0.layerno = 2
p1.bg0.scale =
p1.bg0.offset = 320,475
p1.bg1.anim = 5
p1.bg1.layerno = 2
p1.bg1.scale =
p1.bg1.offset = 0,475
p1.front.anim = 7
p1.front.layerno = 2
p1.front.offset = 88,460
p1.front.scale =
p1.range.x = 377,88
p1.counter.offset = 281,434
p1.counter.font = 4,0,1
p1.counter.scale = 1,1
p1.counter.layerno = 2
;--== Player 1 Power Bar /end ==---
;---------------------------------------
;--== Player 2 Power Bar /start ==---
p2.pos = 523,219
p2.bg0.anim = 4
p2.bg0.layerno = 2
p2.bg0.scale =
p2.bg0.offset = 640,475
p2.bg1.anim = 16
p2.bg1.layerno = 2
p2.bg1.scale =
p2.bg1.offset = 640,475
p2.front.anim = 8
p2.front.layerno = 2
p2.front.offset = 627,460
p2.front.scale =
p2.range.x = 397,692
p2.counter.offset = 500,434
p2.counter.font = 5,0, -1
p2.counter.scale = 1,1
p2.counter.layerno = 2
[Begin Action 3]
90,1, 0,0, 1 ,,
[Begin Action 4]
4,3, 0,0, 5
[Begin Action 5]
80,0, 0,0, 15
[Begin Action 16]
80,2, 0,0, 15
[Begin Action 7]
8,0, 0,0, 1
8,1, 0,0, 1
8,2, 0,0, 1
8,3, 0,0, 1
8,4, 0,0, 1
8,5, 0,0, 1
8,6, 0,0, 1
8,7, 0,0, 1
8,8, 0,0, 1
8,9, 0,0, 1
8,10, 0,0, 1
8,11, 0,0, 1
8,12, 0,0, 1
8,13, 0,0, 1
8,14, 0,0, 1
8,15, 0,0, 1
8,16, 0,0, 1
8,17, 0,0, 1
8,18, 0,0, 1
8,19, 0,0, 1
8,20, 0,0, 1
8,21, 0,0, 1
8,22, 0,0, 1
8,23, 0,0, 1
8,24, 0,0, 1
8,25, 0,0, 1
8,26, 0,0, 1
8,27, 0,0, 1
8,28, 0,0, 1
8,29, 0,0, 1
8,30, 0,0, 1
[Begin Action 8]
9,0, 0,0, 1
9,1, 0,0, 1
9,2, 0,0, 1
9,3, 0,0, 1
9,4, 0,0, 1
9,5, 0,0, 1
9,6, 0,0, 1
9,7, 0,0, 1
9,8, 0,0, 1
9,9, 0,0, 1
9,10, 0,0, 1
9,11, 0,0, 1
9,12, 0,0, 1
9,13, 0,0, 1
9,14, 0,0, 1
9,15, 0,0, 1
9,16, 0,0, 1
9,17, 0,0, 1
9,18, 0,0, 1
9,19, 0,0, 1
9,20, 0,0, 1
9,21, 0,0, 1
9,22, 0,0, 1
9,23, 0,0, 1
9,24, 0,0, 1
9,25, 0,0, 1
9,26, 0,0, 1
9,27, 0,0, 1
9,28, 0,0, 1
9,29, 0,0, 1
9,30, 0,0, 1
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0