Mess O'bradovichSeries: Cadillacs & DinosaursFighter Type: StrengthQuoteA gentle giant. Once he gets angry, he cannot be stopped! He has the greatest strength of all.StandardsTarget Combo-x, x, x, y-Stomach Punch, 2nd Stomach Punch, Wild Swing, Jawing Upper(Range on the first stomach punch isn't impressive, but this combo's overall damage is one to be respected)Extra JOY-x+a -OR- y+a-HaymakerDodge Maneuver-x+b -OR- y+b-Retreat(Acts as back dash which can not be hit by low attacks or Grapple attempts)Series SpecificRun-FFRunning Jump-U -OR- UF (whilst running)(Incredible speed but low Y axis range)Peak Jump Attack-x -OR- y (at the peak of a jump)(Acts as a dive kick capable of crossing up the opponent. Great speed but will be easily punishable on whiff)SpecialsBack Splash-D, U, x -Or- y(Same characteristics as a shoryuken, however priority isn't a strength. Can be used to build pressure, if contact is late, or as a standard combo lengthener)Back Splash JOY-D, U, x+y(Tracks opponent and has better priority in comparison to Back Splash. Can also hit downed opponents if timed correctly)Super JOYsSuper JOY1 - Bomb Drop Combination-D, DF, F, D, DF, F, x -Or- y~Mess flies into the air ready to catch any airborne opponent in his trajectory. If contact is made, Mess transfers into a back drop. After slamming the opponent to the ground, he picks them up for 2 more fast shoulder throws.(This Super JOY will inevitably catch most airborne opponents, however it can be intercepted by certain air attacks or even air-type Super JOYs.Can be combo'd into via Extra JOY cancel or in the corner after 3 successful grapple attracks)Super JOY2 - Savage Back Breaker-DB, D, DF, F, UF, x -Or- y~Mess delivers 2 Wild Swings and 2 Jawing Uppers. The last Jawing Upper sends the opponent into the air where Mess launches himself into the air for the catch. Once caught, Mess delivers a devastating back breaker once he hits the ground and throws the enemy of his shoulders.(Super JOY2 possesses invincible start up frames and impressive priority. Although the super is not safe on block, it's a great super to wake up with.Can be combo'd into via Extra JOY cancel or a hit confirm)GameplayOverall, Mess will be a character focused on rush down gameplay and delivering damaging throws. His footsie game is far from strong but once he gets in he's a force to be reckoned with.ScreenshotsProgressNnaajj said, August 11, 2014, 10:45:55 pmOne of the few characters from the Capcom Classics Clash WIP which will be released to the public.Mess is pretty much faithful to the original game - Frame data, hit pauses, sprites, sounds, basic move characteristics and etc.A detailed read me has been compiled to explain the Capcom Classic Clash gameplay.Let me know what you think, feedback would be strongly appreciated! DownloadReleases -> Click title -> DropboxPalettesTemplateLog13/07/2014Not the best quality or frame rate but it's the best way of showing the type of gameplay I will be implementing in these characters!Fundamentally, Mess is complate! Only damage values and balancing needs to be worked upon.Let me know what you think so far!You can also find Lancelot's preview video on the respective WIP thread.NOTE: I missed out a few things such as his running body press and sweep (crouching Strong Attack).29/07/2014-I've amended some general velocities and characteristics of moves making Mess more accurate to his Cadillacs & Dinosaurs rendition.-Mess' Desperation JOY has been coded. It involves Mess summoning the notorious Cadillac via radio and driving it straight towards the opponent. The move can be delayed for a total of 40 ticks by holding the attack button.-A few more palettes have been created.10/08/2014-Amended various moves to be even more accurate (e.g. hit number dependent on range).-Added the after death intro from the original game.-P1 and P2 icons coded.-Afterimage has been updated, something more original.-Flashes inspired by Final Fight 3 have been added to Super JOYs and Desperation JOY.-New small portrait-Win quotes and win portrait.-Music cutting off after a Super K.O.-Etc etc etc.11/08/2014v1.00 released to the public.
I quite like that palette idea, definitely giving that a try! I'll update the first post with my 3/6 palettes later.'Gotcha
13/07/2014Not the best quality or frame rate but it's the best way of showing the type of gameplay I will be implementing in these characters!Fundamentally, Mess is complate! Only damage values and balancing needs to be worked upon.Let me know what you think so far!You can also find Lancelot's preview video on the respective WIP thread.NOTE: I missed out a few things such as his running body press and sweep (crouching Strong Attack).
Thank you! I have yet to visualize any ideas, I'll most likely be requesting some help on here soon for stuff like that; Screenpacks/lifebars have never been my forte. But it's definitely going to be following the retro aspect of the full game.One thing I am sure of is the character portraits. All character portraits will be edited into Final Fight 3 style.Previously Warner chipped in on 1 or 2 portraits. I might try to get back in contact with him to see if he can help with some sprite work when it comes to portraits, and maybe even some screen pack ideas when the time comes... That's if he's active, it's been 4 years since then.
Aww, a longtime im waiting for this, Happy to see the project is still on and so exited to test this Mess.
That is pretty cool!About the lifebar wont you use the one se were using? The same for the screenpack?
The lifebar Ryon created for us? If so then I'd appreciate you sending them over because I've lost all my old material other than the few characters you sent me recently.Also, for everyone who's interested in testing, I should be releasing a beta of Mess either at the end of this week or the start of next week.29/07/2014-I've amended some general velocities and characteristics of moves making Mess more accurate to his Cadillacs & Dinosaurs rendition.-Mess' Desperation JOY has been coded. It involves Mess summoning the notorious Cadillac via radio and driving it straight towards the opponent. The move can be delayed for a total of 40 ticks by holding the attack button.-A few more palettes have been created.
buddy, I have all of our latest work. The screenpack too, and a lot of chars that need to be converted.
O Ilusionista said, July 30, 2014, 08:57:22 pmbuddy, I have all of our latest work. The screenpack too, and a lot of chars that need to be converted.Pm'd!City_Hunter said, July 30, 2014, 01:53:30 amtried to make a luke cage palThanks, I tampered with it a little to give it a more comic book feel and will be using it on the character.Also I updated the palette section on the first post with the current ones. Mess needs 2 more for anyone who wants to create some or drop ideas.
thats cool like what you did going to do one more Posted: July 30, 2014, 11:36:28 pmtried to make a jotaro pall
City_Hunter said, July 30, 2014, 11:23:07 pmthats cool like what you did going to do one more Posted: July 30, 2014, 11:36:28 pmtried to make a jotaro pallO Ilusionista said, August 04, 2014, 05:13:34 pmhow about this?City_Hunter's colour scheme inspired the 6th pal and Ilu's inspired the 1st pal.10/08/2014Another low quality preview video, this time showing off some updates.Character should be released early this week - And this time I mean it!-Amended various moves to be even more accurate (e.g. hit number dependent on range).-Added the after death intro from the original game.-P1 and P2 icons coded.-Afterimage has been updated, something more original.-Flashes inspired by Final Fight 3 have been added to Super JOYs and Desperation JOY.-New small portrait-Win quotes and win portrait.-Music cutting off after a Super K.O.-Etc etc etc.
Staubhold said, August 10, 2014, 10:44:38 pmShouldn´t Mess run from the same side into the stage after driving in his car outside of the stage?You're right it would probably make more sense. I initially coded it that way as a placeholder.City_Hunter said, August 10, 2014, 10:49:45 pmlooking great loving the progress so farThanks for the support!
v1.00 released to the public!Post on the respective release page to drop feedback and comments on the new release.Everything else can be kept on this thread.Nnaajj said, August 11, 2014, 10:45:55 pmOne of the few characters from the Capcom Classics Clash WIP which will be released to the public.Mess is pretty much faithful to the original game - Frame data, hit pauses, sprites, sounds, basic move characteristics and etc.A detailed read me has been compiled to explain the Capcom Classic Clash gameplay.Let me know what you think, feedback would be strongly appreciated! DownloadReleases -> Click title -> Dropbox
Nnaajj said, August 11, 2014, 10:55:14 pmv1.00 released to the public!Post on the respective release page to drop feedback and comments on the new release.Everything else can be kept on this thread.Nnaajj said, August 11, 2014, 10:45:55 pmOne of the few characters from the Capcom Classics Clash WIP which will be released to the public.Mess is pretty much faithful to the original game - Frame data, hit pauses, sprites, sounds, basic move characteristics and etc.A detailed read me has been compiled to explain the Capcom Classic Clash gameplay.Let me know what you think, feedback would be strongly appreciated! DownloadReleases -> Click title -> Dropboxno problemo i will report any trouble i find when I test your mess.[Edit]actually i can't do his Savage Back Breaker - DB, D, DF, F, UF,