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Gen Street Fighter (Pots Gameplay) Update 29/07/16 (Read 82892 times)

Started by varo_hades, April 06, 2014, 11:10:04 pm
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Re: Gen Street Fighter (Pots Gameplay)
#21  April 10, 2014, 06:07:50 am
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man thank u so much for separating him, Gen pals that look really good has been one of my banes in pallet making lol, if only his pants were separate from his top it would be complete, but im sure there was a reason why u didn't or couldn't, this is awesome thanks again
Re: Gen Street Fighter (Pots Gameplay)
#22  April 10, 2014, 05:22:58 pm
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It would be nice if the author would answer to the feedback... wonder when will that happen?
Re: Gen Street Fighter (Pots Gameplay)
#23  April 10, 2014, 10:47:03 pm
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It would be nice if the author would answer to the feedback... wonder when will that happen?

Probably busy with other things. Best to have patience, my friend.

-Also, Gen's quotes are all Guile's quotes. (On Regular Constants)
Last Edit: April 10, 2014, 11:20:47 pm by Knuckles8864
Re: Gen Street Fighter (Pots Gameplay)
#24  April 11, 2014, 09:45:19 pm
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Thanks all for your comments, sorry If I don't reply before, but this week I'm busy with my school, projects, examens, etc. In a few days I will make feedback and fix things of Gen, I hope understand.
For the momment I put an alternative link of Gen.
Have a nice day.  :)

http://www.mediafire.com/download/6toppy86rzkpzad/Gen.rar
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
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With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Gen Street Fighter (Pots Gameplay)
#25  April 12, 2014, 09:38:42 pm
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Nice! I'll be checking this Gen out soon enough.

Feel free to use the Victory Portrait I made. :)

http://fav.me/d76d9nt
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Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#26  April 15, 2014, 08:30:28 am
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Time to feedback.
- Mid.pos and head.pos are wrong.
- You should fix the adv. frame of the normals. s.lp and s.mp +5, s.sp +3/0, s.lp +0, s.mp +2, s.sp +3. There's more issues like that in the crouching normals. Test this against Training by suppa. Ah, and the normals of both modes. It's cool if you don't want a lot of negative frame, but I find it a bit inconsistent. Maybe it's just me.
- There's a config file in your character, but that belongs to JMM's Guile. You should remove it because it involves a variable.
- I personally think that the turning on the Houzen throw it's a bit spontaneous. He grabs the P2 and magically turns him. Maybe it's like that in the source game (I never played SFA with Gen).
- The hitboxes could be better. Some boxes are really weird, others completely override the priority. Especially in the basic light attacks, the priority could be positive.
- I think some hitsparks would be better aligned in positions where it's the fist / foot of Gen. Same with the SuperBG in Kouga (hitsparks), Yasen, Shitenketsu, It is a personal thing anyway.
- How about adding more versatility to Ouga? The distance at which he launches may vary depending of which button you press.
- Shitenshuu causes 170 of dmg, +30*8, total=410, positive adv. frame, interrupts opponent's combos, and causes dizzy... It's a bit OP for a LV1 Super. And LV2 has 250 of base.
- Too much damage on the LV3 Supers!!! :O
- You NEED a new LV3 Portrait, and new Finisher Fonts.

Good job, anyways :)

EDIT: Two LV3 Ports.
Spoiler, click to toggle visibilty

EDIT #2: And the fonts.
https://www.mediafire.com/?61kq77r04j23ke7

- I don't know what you mean with this, you mean size?.
- Maybe it's you.
- Yes it's fix.
- Well is based on Street Fighter Zero 2 throw, is practicly the same.
- I fixed all lights hitbox.
- Yes, only move hitsparks of Kouga, looks better now(I think).
- Yeah now the distance depend of the botton.
- Now has less damage, more velocity.
- Personally I like the high damage in the level 3 supercombos, because is something spectacular even I edit and add more damage in others characters. But I did one archive with this supers with less damage if someone likes less damage.
- Yeah I change the hyper portrait, and finisher fonts, thanks a lot now look amazing  :D.

Good job.

- Power's charge effect is a little misaligned
- Seems Gen's voice sound is low
- gen's voice is missing during power charge
- Needs more velocity (like Pots chars) even if it's an old man =)
- Small portrait is ugly (sorry...)
- 4 level 3 !!! Pots chars have only 1 level 3 and the boss 2 if you follow his formatting style...

Apart this, congratulations for this release.
- Fixed
- I know if I find better voices I will change that. I used the voices of ^o^ and fido.
- Is in the charge but the voice is low.
- Now has more velocity in supers, because the velocity is based in the Gen of ^o^.
- It's the small portrait of the Street Fighter Zero 3
- Well now you can select what pack of supers level 3 prefer, I uploaded the file in the first comment.

-When the opponent is facing backwards while Gen is in front, grabbing will result in the opponent flying backwards instead of where Gen sends them flying forward.
-Sometimes Zetsuei will miss the opponent if they are too close to them. Tested on PotS Ryu edited by mrwrly.
-You failed to mention you can also switch stances with the taunt button.
-A little more freeze time for Shitenshuu would be nice for combos.
-Speaking of which, I thought SFA's differences between Shitenshuu was when it, the timer went a bit faster?
-I think two Lvl. 3 supers are enough for each stance (Like in SF4). Or, you can make a config in order to let the moves stay or go.

-It's nice to see mrwrly's work be completed and it's looking good so far.

-I can't find that. 
-I tried a lot of times with Ryu of mrwrly and I don't find this.
-I mentioned that in the readme.
-Fixed now has a little more time the dizzy stat.
-Fixed now the count is little more faster.
- Well now you can select what pack of supers level 3 prefer, I uploaded the file in the first comment.

It would be nice if the author would answer to the feedback... wonder when will that happen?

Probably busy with other things. Best to have patience, my friend.

-Also, Gen's quotes are all Guile's quotes. (On Regular Constants)
-Nope, the quotes are from Gen, I used the quotes of Street Fighter Zero 3, but if you mean of victory quotes of characters it's because in a future I will add of the Street Fighter 4 win quotes.


Nice! I'll be checking this Gen out soon enough.

Feel free to use the Victory Portrait I made. :)

http://fav.me/d76d9nt

Thanks man but I used that portrait for the vs portrait  :).


I update Gen, check the first post for more details.

Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Last Edit: April 15, 2014, 08:39:26 am by varo_hades
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#27  April 15, 2014, 09:53:54 am
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Not trying to be smart but, which link is the latest to dl.
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#28  April 15, 2014, 02:41:49 pm
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- Mid.pos and head.pos are wrong.
- I don't know what you mean with this, do you mean size?
pos doesn't mean size, but position.

(taken from KFM)
Code:
[Size]
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection

To know where they are and fix them, I suggest you to use Training by Stupa (it is a character used for debug purposes). Pressing "a" with Training will show you where head.pos is and with "b" the mid.pos.
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#29  April 15, 2014, 07:19:05 pm
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Why do you have so many links?... cant you just make it a single DL?
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Last Edit: April 15, 2014, 07:26:33 pm by Lord Kain
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#30  April 15, 2014, 10:27:52 pm
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One single Mediafire link would be plenty suffiecent!
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#31  April 15, 2014, 10:53:13 pm
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-I can't find that. 
-I tried a lot of times with Ryu of mrwrly and I don't find this.
-Nope, the quotes are from Gen, I used the quotes of Street Fighter Zero 3, but if you mean of victory quotes of characters it's because in a future I will add of the Street Fighter 4 win quotes.

-Okay, try using Jmorphman's Chun-Li, use Hoyokusen (D, DF, F, D, DF, F, 2K), dodge it with Gen, grab Chun-Li while she's doing the kicks. There's your results.
-You're using the CvSConstants. I meant the regular Constants. You know, for SFA-size purposes.
-You forgot the EX sound effect for EX Gekiro and EX Ouga.
-EX Jyasen is a bit weird. Why does X+Y make Gen hit only 3 times, Y+Z hit 5 times, and X+Z hit 4 times? Did you mean to do it at 5 or 6?
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#32  April 16, 2014, 03:50:42 am
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I really enjoy this character.
Just as a suggestion, have you considered asking Wani to use his Gen's running animations?
Attached is a screenshot of how they look like.
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#33  April 16, 2014, 07:41:12 pm
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This is the screenshot he wanted to show you.
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#34  April 16, 2014, 10:53:11 pm
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- Mid.pos and head.pos are wrong.
- I don't know what you mean with this, do you mean size?
pos doesn't mean size, but position.

(taken from KFM)
Code:
[Size]
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60    ;Approximate position of midsection

To know where they are and fix them, I suggest you to use Training by Stupa (it is a character used for debug purposes). Pressing "a" with Training will show you where head.pos is and with "b" the mid.pos.


Oh I got it now, I fixed I think, very useful the training character thanks  :).

Why do you have so many links?... cant you just make it a single DL?

Well I posted many links because a lot ask only two super combos level 3 and others ask me to keep the four, example.
Super combo pack 1 contain
Zetsuei (Mantis)
Ryukoha (Crane)

Super combo pack 2 contain
Zetsuei (Mantis)
Teiga (Craine)

Only remplace the command with one of these if you prefer one pack of super combos or not replace if you prefer the four.

-I can't find that. 
-I tried a lot of times with Ryu of mrwrly and I don't find this.
-Nope, the quotes are from Gen, I used the quotes of Street Fighter Zero 3, but if you mean of victory quotes of characters it's because in a future I will add of the Street Fighter 4 win quotes.

-Okay, try using Jmorphman's Chun-Li, use Hoyokusen (D, DF, F, D, DF, F, 2K), dodge it with Gen, grab Chun-Li while she's doing the kicks. There's your results.
-You're using the CvSConstants. I meant the regular Constants. You know, for SFA-size purposes.
-You forgot the EX sound effect for EX Gekiro and EX Ouga.
-EX Jyasen is a bit weird. Why does X+Y make Gen hit only 3 times, Y+Z hit 5 times, and X+Z hit 4 times? Did you mean to do it at 5 or 6?

-Ok I found and I fixed.
-Well I try with normal constants and I can't find that.
-Fixed.
-Fixed now, 5 hits with all buttons.

I won't update now until add one special intro(at least).

I really enjoy this character.
Just as a suggestion, have you considered asking Wani to use his Gen's running animations?
Attached is a screenshot of how they look like.


Well I can't see the image, but Alex Sinigaglia added the image.
Looks really awesome, but I like the concept with two run animations one for one fighting style and doesn't look good with crane style.

man thank u so much for separating him, Gen pals that look really good has been one of my banes in pallet making lol, if only his pants were separate from his top it would be complete, but im sure there was a reason why u didn't or couldn't, this is awesome thanks again


Sorry for not answer you before, you're welcome  :D, I don't separate the pants of top because a some sprites is really hard to see the difference of the top of pants.

Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#35  April 17, 2014, 02:06:41 am
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-Nope, the quotes are from Gen, I used the quotes of Street Fighter Zero 3, but if you mean of victory quotes of characters it's because in a future I will add of the Street Fighter 4 win quotes.



I did these win quotes for your first release of Gen, so I figured I'd save you (and anyone else) the trouble of looking them up. I've changed out Hydron for Rufus and Mars People/Zero for Seth/General robot character quote, so his System.st needs to be changed accordingly if you use them.

Spoiler: Paste this in Constants (click to see content)
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#36  April 17, 2014, 03:40:47 am
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This Gen is awesome, thank you.

One minor thing I noticed: When in Crane stance, Gen's ducking HK attacks makes a HP attack sound.
Re: Gen Street Fighter (Pots Gameplay) Update 15/04/2014
#37  April 20, 2014, 09:53:37 am
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-Nope, the quotes are from Gen, I used the quotes of Street Fighter Zero 3, but if you mean of victory quotes of characters it's because in a future I will add of the Street Fighter 4 win quotes.



I did these win quotes for your first release of Gen, so I figured I'd save you (and anyone else) the trouble of looking them up. I've changed out Hydron for Rufus and Mars People/Zero for Seth/General robot character quote, so his System.st needs to be changed accordingly if you use them.

Spoiler: Paste this in Constants (click to see content)
Thanks Speedpreacher you save me a lot of time finding all win quotes, I'm adding them right now  :).

This Gen is awesome, thank you.

One minor thing I noticed: When in Crane stance, Gen's ducking HK attacks makes a HP attack sound.

You're welcome man, I got it and I fixed.

     Posted: April 25, 2014, 11:19:09 pm
I updated Gen check the first post  :)
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Gen Street Fighter (Pots Gameplay) Update 25/04/2014
#38  May 06, 2014, 07:49:03 pm
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Updated the link on mediafire :)
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Gen Street Fighter (Pots Gameplay) Update 25/04/2014
#39  May 07, 2014, 02:32:08 am
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Thanks I love this style to fight.  could you make him a command with his config with chan cambo too?
Last Edit: May 07, 2014, 03:19:24 am by yaret
Re: Gen Street Fighter (Pots Gameplay) Update 25/04/2014
#40  May 07, 2014, 04:03:28 am
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Thank you V.Hades! Now, I can fully enjoy the char. Expect some kick ass showcase of him in my mugen show(Click my link Below)