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Winmugen to 1.0 + AI fix (08/12/15 - Sengoku Basara Set2of2) (Read 10451 times)

Started by Epi1612, December 05, 2015, 04:23:05 am
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Winmugen to 1.0 + AI fix (08/12/15 - Sengoku Basara Set2of2)
#1  December 05, 2015, 04:23:05 am
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Hi all. I'm here just sharing my edits for mugen chars so that their AI activates/scales with difficulty settings in Mugen 1.0/1.1. I'm no expert and did only basic edits. I'd appreciate feedback. All credits to the original authors.

This is meant for everyone that loves mugen but hates too difficult AI.

NOTE: My edits are 1.0/1.1 exclusive since it makes use of the AiLevel variable.

*Updated 08-12-15*
For characters with AI Activation only:
AI is activated on difficulty 5 onwards or AiLevel > 4
Example:
Spoiler, click to toggle visibilty

*Updated 07-12-15*
For characters with multiple AI levels:
Max Difficulty = Max AI coded by author
Difficulty 2 to 7: Author's minimum AI onwards or even distribution
Difficulty 1: No AI
Example:
Spoiler, click to toggle visibilty

** NOTE: Difficulty increases in mugen according to AI.ramp in mugen.cfg**

Guide used: http://mugenguild.com/forum/topics/how-convert-character-winmugen-mugen-1-0-121201.0.html

Releases
Download: https://onedrive.live.com/redir?resid=F1A3E4715E703FB!2563&authkey=!AGVF-KZErtWsGho&ithint=folder%2crar


(1) Fate Series - 08/12/15
Spoiler, click to toggle visibilty


(2) Guilty Gear Set 1of4 - 08/12/15
Spoiler, click to toggle visibilty


(3) Sengoku Basara Set 1of2 - 08/12/15
Spoiler, click to toggle visibilty


(4) Guilty Gear Set 2of4 - 08/12/15
Spoiler, click to toggle visibilty


(5) Sengoku Basara Set 2of2 - 08/12/15
Spoiler, click to toggle visibilty


Upcoming Projects
Spoiler, click to toggle visibilty

I'll update these as frequent as possible! I guess I can take requests too.
Last Edit: December 09, 2015, 03:29:13 am by Epi1612
Re: [Epi1612's Edits] Winmugen to 1.0 + AI fix (06/12/15 - Guilty Gear Set 1of4)
#2  December 05, 2015, 06:34:26 pm
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Weren't Muteki's chars already 1.0 compatible?
Re: [Epi1612's Edits] Winmugen to 1.0 + AI fix (06/12/15 - Guilty Gear Set 1of4)
#3  December 05, 2015, 06:47:19 pm
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Please let me know when you get around to those sengoku basara x characters.

Thank you.
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Re: Winmugen to 1.0 + AI fix (06/12/15 - Update + Release!!!)
#4  December 06, 2015, 01:56:21 pm
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Weren't Muteki's chars already 1.0 compatible?

I guess they are. The whole idea is to make the AI adapt to Mugen 1.0/1.1's difficulty settings. This makes my edits 1.0/1.1 exclusive though..

      Posted: December 06, 2015, 01:23:35 am
Please let me know when you get around to those sengoku basara x characters.

Thank you.

I have released Sengoku Basara Set 1! Stay tuned!

All characters updated too!
Last Edit: December 07, 2015, 03:45:00 pm by Epi1612
Re: Winmugen to 1.0 + AI fix (07/12/15 - Guilty Gear Set2of4)
#5  December 07, 2015, 06:28:58 pm
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Wow, this is cool. I love Muteki's characters. Now with this there's no way the gold/shadow characters randomly appears anymore. Truth be told that randomness was eating my heart and stressed me out when my arcade win streak got interrupted.

Could it be possible to totally disable the AI from going batshit gold/shadow mode? Muteki's characters are cheap enough as he already coded them, when I added AI patch by chu-nin and/or Nateruo's AI patch at muteki's page.
Re: Winmugen to 1.0 + AI fix (07/12/15 - Guilty Gear Set2of4)
#6  December 07, 2015, 10:41:00 pm
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EPIC job so far, really appreciate this effort. Keep going! :)
Re: Winmugen to 1.0 + AI fix (07/12/15 - Guilty Gear Set2of4)
#7  December 08, 2015, 02:36:53 am
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    • Singapore
    • sufiansuni@gmail.com
Wow, this is cool. I love Muteki's characters. Now with this there's no way the gold/shadow characters randomly appears anymore. Truth be told that randomness was eating my heart and stressed me out when my arcade win streak got interrupted.

Could it be possible to totally disable the AI from going batshit gold/shadow mode? Muteki's characters are cheap enough as he already coded them, when I added AI patch by chu-nin and/or Nateruo's AI patch at muteki's page.


To stop Muteki's characters from using gold/shadow modes, open the character's def file and check/edit this line. Make sure there's no 11 or 12 among those numbers.
Code:
pal.defaults = 1,2,3,4,5,6,7,8,9,10

Then in mugen.cfg, set AI.Randomcolor to 0, making AI use default palettes that was set earlier.
Code:
[Arcade]
 ;Set to 0 for computer to choose color 1 if possible.
 ;Set to 1 for computer to randomly choose a color.
AI.RandomColor = 0



     Posted: December 08, 2015, 02:42:09 am
EPIC job so far, really appreciate this effort. Keep going! :)

Thanks! I'm editing like 5-6 characters each day.. It's like my job now. Lol.
Re: Winmugen to 1.0 + AI fix (08/12/15 - Sengoku Basara Set2of2)
#8  December 08, 2015, 04:10:53 pm
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Thanks i will check these edits out. Does this sort out issues with gaurd gages/power bars misplaced on the characters when using mugen in higher resolutions?  The Fist of the north star characters might be a good idea.
Re: Winmugen to 1.0 + AI fix (08/12/15 - Sengoku Basara Set2of2)
#9  December 09, 2015, 03:26:53 am
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Thanks i will check these edits out. Does this sort out issues with gaurd gages/power bars misplaced on the characters when using mugen in higher resolutions?  The Fist of the north star characters might be a good idea.

I'm no expert.. but if it's something that I'm able to fix, I will. I guess I can do Fist of the North Star. I kinda like the graphics by Arc System Works in general. No promises though.. The characters have been done by multiple authors. Recommend me the best versions if possible?

*Updated Upcoming Projects*