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[Statedef 4700]
type = S
movetype = A
physics = S
velset = 0,0
poweradd = 0
facep2 = 1
anim = 4700
ctrl = 0
[state varset]
type = varset
trigger1 = var(2)<100
trigger1 = time = 0
var(2) = 2
[state varset]
type = varset
triggerall = var(58)>=6
trigger1 = time = 0
var(58) = 0
[state varset]
type = varadd
trigger1 = time = 0
var(58) = 1
[state posset]
type = posadd
trigger1 = pos y < 0
y = 5
[state posset]
type = posset
trigger1 = pos y > 0
y = 0
[state hitby]
type = nothitby
trigger1 = 1
value = SCA
time=1
ignorehitpause = 1
[State 704, 2]
type = PlaySnd
trigger1 = animelem = 2
value = 3000,30
volume = 50
[State 704, 2]
type = PlaySnd
trigger1 = animelem = 2
value = 4600,0
[State 704, 4]
type = Explod
trigger1 = animelem = 2
sprpriority = -3
anim = 6010
pos = 8,-75
postype = P1
ownpal = 1
supermove = 1
[State 704, 4]
type = Explod
trigger1 = animelem = 2
sprpriority = 3
anim = 6011
pos = 30,-55
postype = P1
ownpal = 1
supermove = 1
[State 704, 4]
type = Explod
trigger1 = animelem = 2
sprpriority = 3
anim = 6011
pos = -15,-55
postype = P1
ownpal = 1
supermove = 1
[State 704, 4]
type = Explod
trigger1 = animelem = 6
sprpriority = 6
anim = 4506
id = 4506
pos = 0,0
bindtime = 999
removetime = 999
pausemovetime = 999
postype = P1
ownpal = 1
supermove = 1
[State 704, 4]
type = superpause
trigger1 = Time = 0
movetime = 40
time = 40
anim = -1
[State 704, 4]
type = pause
triggerall = time > 40
trigger1 = time%10 = 0 || time%10 = 5
time = 5
movetime = 5
endcmdbuftime = 1
[State 3700]
type = varset
trigger1 = time = 0
var(37) = 1
[State 4897, Bgpalfx]
type = Bgpalfx
triggerall = time >= 37
trigger1 = 1
invertall = 1
time = 20
add = 10,10,10
mul = 256-var(37)*2,256-var(37)*2,256-var(37)*2
color = 255
ignorehitpause = 1
[State 3700]
type = varadd
triggerall = time > 37
trigger1 = var(37)<=128
var(37) = 1
[State 117]
type = ChangeState
trigger1 = animTime = 0
value = 4701
[Statedef 4701]
type = S
movetype = A
physics = S
velset = 0,0
anim = 4701
ctrl = 0
[state posset]
type = posset
trigger1 = pos y != 0
y = 0
[State 704, 4]
type = pause
trigger1 = time%10 = 0 || time%10 = 5
time = 5
movetime = 5
endcmdbuftime = 1
[State 704, 4]
type = nothitby
trigger1 = 1
time = 1
value = SAC
[State 4897, Bgpalfx]
type = Bgpalfx
trigger1 = time = [0,136]
trigger2 = time = [140,250]
invertall = 1
time = 20
add = 10,10,10
mul = 256-var(37)*2,256-var(37)*2,256-var(37)*2
color = 255
ignorehitpause = 1
[State 3630]
type = envcolor
trigger1 = time = [126,637]
value = 0,0,0
time = 10
under = 1
[State 3700]
type = varadd
trigger1 = time <127
trigger1 = var(37)<=128
var(37) = 1
[State 3700]
type = varset
trigger1 = time =137
var(37) = 128
[State 3700]
type = varadd
trigger1 = time >=137
trigger1 = var(37)>0
var(37) = -1
[State 704, 4]
type = Explod
trigger1 = time%15 = 1
sprpriority = -3
anim = ifelse(fvar(10)=1,3365,3609)
id = 3365
bindtime = 999
pos = 0,0
postype = P1
pausemovetime = 999
supermove = 1
[State 704, 2]
type = PlaySnd
trigger1 = time%40 = 0
value = 3305,0
[State 1200, Explod]
type = Explod
trigger1 = time%5 = 1
trigger1 = AnimElemtime(1) >= 3
anim = ifelse(fvar(10)=1,ifelse(random<500,720,721),ifelse(random<500,1158,1159))
id = 720
pos = 160,200
random = 320,30
postype = back
sprpriority = -3
vel = 0,-.5
scale = .7,.2
ignorehitpause = 1
ownpal = 1
supermove = 1
supermovetime = 9999
pausemovetime = 99999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = time%5 = 1
trigger1 = AnimElemtime(1) >= 3
anim = ifelse(fvar(10)=1,ifelse(random<500,720,721),ifelse(random<500,1158,1159))
id = 720
pos = 160,200
random = 320,30
postype = back
sprpriority = 3
vel = 0,-.5
scale = .7,.2
ignorehitpause = 1
ownpal = 1
supermove = 1
supermovetime = 9999
pausemovetime = 99999
under = 1
[State 117]
type = lifeadd
trigger1 = time%3 =0
value = 10
[State 117]
type = poweradd
trigger1 = time%3 =0
value = 30
[State 1200, Explod]
type = Explod
trigger1 = time = 100
anim = 4708
id = 4708
postype = back
sprpriority = 7
ignorehitpause = 1
ownpal = 1
supermove = 1
bindtime = 999
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = time = 290
anim = 8001
id = 8002
postype = back
sprpriority = -2
ignorehitpause = 1
scale = ((FrontEdgeDist+BackEdgeDist)*1.0/280.0),1
ownpal = 1
supermove = 1
bindtime = 999
removetime = 999
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = time = 160
anim = 4507
id = 4507
postype = p1
pos = 8,-74
sprpriority = 7
ignorehitpause = 1
ownpal = 1
supermove = 1
bindtime = 999
removetime = 999
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = time = 299
anim = 4508
id = 4508
postype = p1
pos = 8,-74
sprpriority = 7
ignorehitpause = 1
ownpal = 1
supermove = 1
bindtime = 999
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = removeExplod
trigger1 = time = 160
id = 4506
[State 1200, Explod]
type = removeExplod
trigger1 = time = 299
id = 4507
[State 117]
type = ChangeState
trigger1 = Time = 299
value = 4705
ctrl = 0
[Statedef 4705]
type = S
movetype = A
physics = S
velset = 0,0
facep2 = 1
anim = 4705
ctrl = 0
[State 3630]
type = envcolor
trigger1 = 1
value = 0,0,0
time = 10
under = 1
[state Width]
type = Width
trigger1 = animelem = 8
player = 30,0
[state Width]
type = Width
trigger1 = animelemtime(9) >= 0
player = 60,0
edge = 30,-15
[State 704, 4]
type = pause
triggerall = time <= 66
trigger1 = time%10 = 0 || time%10 = 5
time = 5
movetime = 5
endcmdbuftime = 1
[State 704, 4]
type = pause
triggerall = time > 66
trigger1 = 1
time = 2
endcmdbuftime = 1
[State 704, 4]
type = nothitby
trigger1 = 1
time = 1
value = SAC
[State 4897, Bgpalfx]
type = Bgpalfx
triggerall = var(37)>0
trigger1 = 1
invertall = 1
time = 10
add = 10,10,10
mul = 256-var(37)*2,256-var(37)*2,256-var(37)*2
color = 255
ignorehitpause = 1
[State 3700]
type = varadd
trigger1 = var(37)>0
var(37) = -1
[State 704, 4]
type = varset
trigger1 = time = 0
var(38) = 0
[State 704, 2]
type = PlaySnd
trigger1 = animelemtime(2) = 1
value = 3950,1
[State 704, 2]
type = PlaySnd
trigger1 = animelemtime(13) = 1
value = 3150,12
[State 704, 2]
type = PlaySnd
trigger1 = animelemtime(14) = 1
value = 4960,0
[State 704, 2]
type = PlaySnd
trigger1 = animelemtime(14) = 3
value = 3305,0
[State 704, 2]
type = PlaySnd
trigger1 = animelemtime(27) = 1
value = 3305,2
[state EnvShake]
type = EnvShake
trigger1 = animelemtime(13) = 3
ampl = -5
freq = 180
time = 60
[State 1200, Explod]
type = Explod
trigger1 = time = 0
anim = 6215
id = 6215
postype = p1
sprpriority = 3
pos = 0,0
ignorehitpause = 1
ownpal = 1
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = time%13 = 0
anim = ifelse(random<500,6212,6213)
id = 6215
postype = p1
sprpriority = 3
pos = 0,0
ignorehitpause = 1
ownpal = 1
supermovetime = 999
pausemovetime = 999
under = 1
[State 1200, Explod]
type = Explod
trigger1 = animelemtime(13) = 0
anim = 4716
id = 4716
postype = p1
sprpriority = 3
pos = 80,-57
ignorehitpause = 0
ownpal = 1
bindtime = 999
under = 1
[State 1200, Explod]
type = removeExplod
trigger1 = animelemtime(31) = 0
id = 8002
[State 1200, Explod]
type = Explod
trigger1 = animelemtime(29) = 0
anim = 4708
id = 4708
postype = back
sprpriority = 7
ignorehitpause = 1
ownpal = 1
supermove = 1
bindtime = 999
supermovetime = 999
pausemovetime = 999
under = 1
[state Projectile]
type = Projectile
triggerall = time%6 = 1
trigger1 = animelemtime(13) >= 0
trigger1 = animelemtime(31) < 0
ProjAnim = 4706
ProjID = 4706
projhitanim = 4706
ProjRemoveTime = 3
offset = 0,0
attr = S,SA
hitflag = MAF
guardflag =
getpower = ifelse(fvar(10)!=1,70,35),ifelse(fvar(10)!=1,30,15)
givepower = 10
damage = 999,999
sparkno = S736
guard.sparkno = S733
sparkxy = ((p2bodydist x)+140)/2,-90
hitsound = S220,0
guardsound = S150,1
pausetime = 3,3
animtype = Hard
guard.hittime = 16
guard.velocity = -4
guard.slidetime = 16
ground.hittime = 16
ground.velocity = -10,-3
ground.slidetime = 16
ground.type = High
ground.cornerpush.veloff = -13
id = 1000
air.hittime = 14
air.velocity = -10,-2
air.type = High
air.recover = 0
air.juggle = 0
fall.recover = 0
fall = 1
palfx.time = 55
palfx.add = 100,100,180
palfx.mul = 256,256,256
palfx.sinadd = -80,-80,-80,9
palfx.invertall = 1
palfx.color = 15
yaccel = .35
[state -3,116helper]
type = helper
triggerall = numhelper(4700) <= 1
trigger1 = animelemtime(21) >= 0
trigger1 = animelemtime(32) < 0
stateno = 834
id = 4700
pos = 0,0
postype = p2
ownpal = 1
[state -3,116helper]
type = helper
triggerall = numhelper(835) <= 1
trigger1 = animelemtime(13) >= 0
trigger1 = animelemtime(32) < 0
stateno = 835
id = 835
pos = 0,0
postype = p2
ownpal = 1
[State 117]
type = ChangeState
trigger1 = animTime = 0
value = 0
ctrl = 1