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Dante for mugen  (Read 16228 times)

Started by alexlexus, May 05, 2009, 08:15:11 am
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Dante for mugen
#1  May 05, 2009, 08:15:11 am
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here are the new animations for him
nMo new generation of mugen exposure
Last Edit: May 08, 2009, 01:08:50 am by Cyanide
Re: Dante for mugen
#2  May 05, 2009, 08:24:53 am
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Well I can say there is definitely an improvement sprite wise.
Re: Dante for mugen
#3  May 05, 2009, 08:27:05 am
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He's still a crappy Rock Howard sprite edit I see, and his animation is jerky as ever.
Re: Dante for mugen
#4  May 05, 2009, 10:03:57 am
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Well, at least, it's kinda far from Rock now. Colors are much better.
The animation lacks a lot of frames though, and the sword is really not nice for now.
Re: Dante for mugen
#5  May 05, 2009, 10:08:27 am
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hisclothes need more shading, try to look at Nameless cloth, in the intro, when he throws it away. Also work a bit more on his face, it's still looking like Rock, who has stolen the clothes from Dante.
i wouldn't mind if you would make a high-res char out fom Dante, but i bet the prob is, it's to much for you or takes more time than you have.
the pro is that you could have more time, more space to make a proper dante face and so on.
Still you're the one who makes it and if you give a fuck about my statement, i don't care. It's just my opinion, but you're the one who makes it :P

P.S. don't take it hardly, i know that making or editing sprites is a godly pain in the ass. Still, i would be happy, if you would mind my comments :D

P.S.2 take your time, really, i know that you're more advanced than me by looking at your sprites, but sometimes even pros don't take their time and the char's look like shiet :(
(that's why i try my crappy sprites, without showing them around :P)
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show
Re: Dante for mugen
#6  May 05, 2009, 04:20:13 pm
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he needs a lot more frames in his sword anims to avoid being seen as crappy, or at least, better imagination on how to draw a blow of a sword....
Re: Dante for mugen
#7  May 05, 2009, 06:18:20 pm
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ok i think i will create more frames , it's just very hard and time heavy since i work.
but i will take the feedback and apply it .


the sword is just to get the base down for now.
once i get the general look down the fine details will be put in.


doing my best with no more help.
i hope the sprites did show great improvment.
nMo new generation of mugen exposure
Re: Dante for mugen
#8  May 05, 2009, 06:33:32 pm
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Great, i love dante! good project, only need more work in the sword and try to made more large if you can
good luck :sugoi:
file:///C:/Users/ALEJANDRO/Pictures/velocity.jpg
Re: Dante for mugen
#9  May 05, 2009, 06:37:46 pm
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Great, i love dante! good project, only need more work in the sword and try to made more large if you can
good luck :sugoi:

thanks it's time for to complete what i started.
if people are willing to help me with this that would be great.
dante gameplay wise is 89%
just alot of sprite work to do.
nMo new generation of mugen exposure
Re: Dante for mugen
#10  May 05, 2009, 06:53:15 pm
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nice job on dante howard
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Re: Dante for mugen
#11  May 05, 2009, 07:14:37 pm
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vyn

Re: Dante for mugen
#12  May 05, 2009, 07:34:00 pm
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the effect of a moving sword can be easily imitated with a shadow of it and requires a lot less work than actual frames, just look at hayatos sword from mvc2 so u get what i mean
Re: Dante for mugen
#13  May 05, 2009, 07:42:37 pm
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You got to love the sword's shading.
Last Edit: May 05, 2009, 08:18:48 pm by Anjel
Re: Dante for mugen
#14  May 05, 2009, 08:03:32 pm
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ok i think i will create more frames , it's just very hard and time heavy since i work.
but i will take the feedback and apply it .
You can probably get by with making a sword motion effect.  It's going to look choppy if you show the sword going in three positions without that motion effect (I'm thinking Last Blade).


Many people risk their lives everyday by having Mugen.
Re: Dante for mugen
#15  May 05, 2009, 10:10:30 pm
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the effect of a moving sword can be easily imitated with a shadow of it and requires a lot less work than actual frames, just look at hayatos sword from mvc2 so u get what i mean


damn vyn thanks i forgot about that. i will use this trick.
nMo new generation of mugen exposure

OKP

Re: Dante for mugen
#16  May 05, 2009, 10:11:53 pm
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Wow i love Dante.
It is one of my fav chars.

God luck on making it.
Re: Dante for mugen
#17  May 05, 2009, 10:12:07 pm
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ok i think i will create more frames , it's just very hard and time heavy since i work.
but i will take the feedback and apply it .
You can probably get by with making a sword motion effect.  It's going to look choppy if you show the sword going in three positions without that motion effect (I'm thinking Last Blade).
thanks i will appying this .
this is why i released him cause it will help me gather the info i needed
nMo new generation of mugen exposure
Re: Dante for mugen
#18  May 05, 2009, 10:13:21 pm
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Wow i love Dante.
It is one of my fav chars.

God luck on making it.


not an easy task since i got people looking at my every little flaw.


the sword it just in stage one. once i get it right i will correct everything.
this is for the guy who likes the shading.
nMo new generation of mugen exposure
Re: Dante for mugen
#19  May 05, 2009, 10:43:22 pm
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yeeee man good for beta thanks  ;P
Re: Dante for mugen
#20  May 05, 2009, 11:20:05 pm
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Do you have estimates of release?

Guy, excellent job, nice sprites...

Good Lucky man! :sugoi: