Hello mugen comunity, here is the new vercion of Hazama and Ragna, and the new relace of shaguito 64 Noel I hope than you enjoy our workNOELHazamaRagnaClik for more infoSorry I dont have much time in these days, there is no demo Note: Ragna Have a patch for muteki sol bad-guy for one special into and win quotes, only replace the archives feedbacks are welcomeThis chars are open source
Runs fine in 1.0, but the patch slows the hell out of the engine. Other than that, the combos/gameplay are somewhat limited (expected) but they don't follow CS, CSII, or CSII+. But I like what's been done. Congrats so far. (I haven't checked the hitboxes, so expect me to tell you about them later)
devilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!
Werewood said, August 11, 2011, 07:38:53 amdevilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!http://www.mediafire.com/?ep2b9p5zruao3b8here is enjoy
Although I'm not a Hazama user at all on Blazblue but I do know a few things.I've tested him and only came up with a few...well "Issues"For starters Your Hazama is too fast compared to the source, are you making him accurate or custom?as by saying that, his Dash is too fast aswell, make it slower to match the source game.Sometimes and I mean SOMETIMES using his Snakes (Mainly when you use the down version in the air) can glitch him in the air and he'll be stuck in a state where he's be repeating that same animation but stuck in the air (Easily broken out of by using any attack)I'll upload a video later showing the evidence.Not a big problem but I think he could use some effects when he hits someone (it just looks boring without imo)Comparing to other Blazblue character this one seems more playable then the others but this needs alot of work put into it (Although I like how you added the Burst Icon and Barrier gauge, and the effects on the DD's are nice too)
The lack of FX is intentional.devilpp said, August 11, 2011, 05:33:11 amthis is not a fulll version may fail, not have explods and can run slow in MUGEN1.0 (I'll fix it soon)
devilpp said, August 11, 2011, 05:05:50 pmWerewood said, August 11, 2011, 07:38:53 amdevilpp can you please upload to mediafire or depositefile or rapidshare? Because my living area is banned by megaupload! Thanks!http://www.mediafire.com/?ep2b9p5zruao3b8here is enjoy Thank you!AndSimilar to my SF4 Onmi, it makes MUGEN 1.0 lag and winmugen not so lag.To be honest I don't play BlazBlue much so my testing is based on my MUGEN experience:In Hazmae CMD:[Command]name = "Jasetsu"command = ~D,B,atime = 7[Command]name = "gasaishou"command = ~D,F,btime = 10[Command]name = "Jayoku-Houtenjin-Unlimited"command = ~D,F,ytime = 5It may be just me as I have hard times performing some moves due to the relatively short command times (5/7/10).1. His (F,D,DF, a) move when catching Player2 some debug message appears:2. His (down a) move somehow spawns many green circle groups:3. His (D,B,D,F b) move when close to Hazame and Player2 get stuck:Keep up the good work!
tried this out on 1.0 doesnt give me that much lag unless i do a barrier burst or forward+c but other anyways I found a weird glitch sometimes if you do the ouroboros chain then press D to launch yourself forward hazama will be stuck in that statebut overall best blazblue character out there
For thoughs who are having lag in 1.0 change your mugen configuration to thisAfterImageMax = 2 ;16LayeredSpriteMax = 32 ;256SpriteDecompressionBufferSize = 256 ;3384ExplodMax = 10;156SysExplodMax = 40;70HelperMax = 10 ;56PlayerProjectileMax = 14;25It worked for me but it take away the flare from effects
i was wondering why when u used him my mugen was slow as hell all of a sudden , it dosnt lag at all with omni , good to know its not my comp
His sweep feels strange, as the opponent can recover out of it before Hazama can begin his bnb. Furthermore, when his bnb is done in the corner, the opponent falls out before he can do standing C.
Still having bugs here:*Various Drive Attacks*2nd Distortion Heat while in close range, should for 50% range only liked in the gamespeaking of the release. any info to add the drive attacks & ouroboros effects.
someone reported a bug which has been arranged here is the patch file for the characterhttp://www.This link no longer works, sorry/?d=F6Q3OPBE
If the character is as good as the video shows, this will be the first good Blazblue character using Blazblue sprites and gameplay. And I'm happy the first one was Hazama (but wow, you had to go for one of the hardest. Implementing those chains in MUGEN is probably hard. Good job there).About Ragna, will you add make it like in source, that you're unable to use Drive techniques near Unlimited Hazama (inside the circle) while in normal mode? Or is it not possible to make it like that in MUGEN?Also, can you add the patch (and the character, if possible) in another fileholder like Mediafire, please? And what does the parche.rar that this character has patch?----Feedback:- Sometimes Rapid Cancel triggers even when the character is just standing when I press "z".- Aerial grab works weird. If you do it while going up after jumping the character suddenly stops and goes down if it misses. And if you do it while going down, the character suddenly goes up if it misses the grab. - He loses all his hitboxes (aka turns invincible) when he uses the chains in the air.- Throwing the chain upwards (2+Drive) while being on the ground makes him unable to leave the state of throwing the chain sometimes.- Grabbing the opponent with the chain and throwing them sometimes makes Hazama get stuck in the state after throwing and makes all his hitboxes disappear. The head of the chain also remains stuck on the opponent. That happens sometimes, other times it doesn't happen at all and works properly.- Various debug problems appeared when testing:> Player Hazama's helper (209 or 307 or 322) in state 645: used anim2 outside custom state.> Player Hazama (56) in state 1022: has no helper 1350.- Various things about Mizuchi-Rekkazan. It lags at the beginning. Sometimes, when I use this attack, I've seen it happen that Hazama fails to attract the opponent towards him and gets stuck in the drag animation before the attack. If you hit him while in that pose it automatically triggers the attack. Also, should it really be possible to Rapid Cancel the attack before doing or while doing the attack animation (aka him spinning or throwing the snakes)?- The same about Rapid Cancelling for Hotenji. Should I be able to use it while moving towards the opponent? Also, I see no point adding it to this move since the opponent is unable to recover after being hit by this attack and cannot even use Break Burst, and you have plenty of time to attack. I don't know if source really allows it, though. Anyway, the first part is what I don't know if it's really a problem or not.- Impossible to use the Astral Finish. I've tried and tried, but I can't trigger the command, even though the input is easy. Heck, I always end up triggering the "D,B,a" special. Had to change to "D,D,a". Anyway, first look at this:As you can see in the background, the central part looks cut and not merged properly with the rest of the background. Apart from that, the animation after doing the Astral Finish is either lagged or just skips frames. Also, for the CS version the sound does a weird noise at the beginning. And there's also some lag or skipping frames at the beginning of the animation (and possibly in the entire attack too).- What's the difference between CS and CSII, apart from changing the music in the Astral Finish?
thank you for the Feedbackall these problems will be arranged as soon as possible, just be patient these characters are complex and need dedication and long time, may not be identical to the source but I'll do my best to make the character enjoyable
If there is something you don't understand about my feedback, I don't mind translating it to Spanish, so feel free to ask.
I always hated Hazama in BB:CS and I've never played as him. Too many people play as him online which is annoying as hell. Anyways can someone tell me how Hazama's combos work? Or at least this mugen version of this character? In BB:CS it seems Hazama mostly uses air combos or at least what I've experience online.
I try this Hazama in the 0,7 version and 0,9 version, it's a good uptade, but i don't know how can I play with him in BBCS II version. Anyway, it's the best Blazblue char made in MUGEN Good work devil Edit: And I see you begin a Ragna good luck
The link of Mediafire is dead.Update: http://www.mediafire.com/?4kiy6q5561v33ozThank for MugenFreeForAll
wheres my dub D< its a great char seriously having fun with him but I wish i could have english dub if i so choose.
Nanashi_1337 said, November 02, 2011, 10:08:34 amIf the character is as good as the video shows, this will be the first good Blazblue character using Blazblue sprites and gameplay. *cough, cough*
Roman55 said, January 23, 2013, 06:21:24 amNanashi_1337 said, November 02, 2011, 10:08:34 amIf the character is as good as the video shows, this will be the first good Blazblue character using Blazblue sprites and gameplay. *cough, cough*That is correct, Neat Unsou is a inpiration for me the best blazblue char meaker
Yeah and I noticed that was from a year ago :gegI would give these a shot but my comp can't handle them unfortunately.
Yay, my favorite BlazBlue character creator is back! But the best thing is yet to come: all creations on MediaFire!Also, do you plan to make another BlazBlue character? If yes, who?EDIT: Tested out the new Ragna. He seems to get stuck in air, when he's hit in mid-air while he's doing Inferno Divider. You may want to fix that. I really like the idea that you had for his special intro against Sol, though. I already edited boryema's Sol to feature this intro and updated the Pre-Intro state of your Ragna.
Roman55 said, January 23, 2013, 06:21:24 amNanashi_1337 said, November 02, 2011, 10:08:34 amIf the character is as good as the video shows, this will be the first good Blazblue character using Blazblue sprites and gameplay. *cough, cough*...You do realise that this post was made a year ago, before Neat Unsou released his Nu, which was 6 months ago, right? That's why I'm not commenting it, because it still didn't exist.Edit: Oh, saw your comment in the next page. Nvm then.
Nanashi_1337 said, January 23, 2013, 11:01:08 amEdit: Oh, saw your comment in the next page. Nvm then.Yeah my bad. It was late
I don't know if you changed it at all, but the Noel I downloaded from your and that other guy's Facebook page was unable to combo after 6A, robbing her of a fairly essential BNB (5A 6A 6C then go from there) and I found it difficult to supercancel to Thor from air normals.
Wait a minute, this was released a year ago? And to think I was absent that long..Anyway, got it downloaded, I'll give feedback in a bit. Posted: January 23, 2013, 08:37:23 pmI manage to seek in some play time for Mugen in the middle of class to do a couple of Ragna vs. Ares matches, with me playing as Ragna. I didn't get to fully play him because all you hear is super fast typing in a quiet classroom.-Anyway, I'm liking the character, there is some funky positioning in the animations, like the grab, and during the ground bounce when you get hit. Just a slight tweaking it will look smooth.-I don't know if you're planning to make him fully off the ground hittable, but at times I couldn't get OTG'd (off the ground) hit by Ares' Crouch + B. Also, when I do get OTG'd, at times I just hit the lie down state after I fall onto the ground.-Ragna bounces when you perform an air throw and miss, and if you keep repeating the air throw, you'll start bouncing in the air.-Try pushing Ragna back during an Throw Escape when the opponent is near the wall, when the opponent does the throw escape, there isn't much room between Ragna and the opponent. You might want to have that for balance, but that's up to you.-Also a debug flood telling me there is no Helper when he walks at times.I'm enjoying your Ragna; awesome work. I'll let C.A.N do the rest of the testing if he decides to test him, I don't want to take his job.
Devilpp I like your style! Will you consider making Jin? Your Ragna needs his ultimate rival in your style
Neo Leo said, January 23, 2013, 09:03:00 pmDevilpp I like your style! Will you consider making Jin? Your Ragna needs his ultimate rival in your style For jin we have to Seraphs Ares he make a awesome work Seraphs Ares if you wish we can work togeder in blazblue chars, thanks for your feed back I will work in the details
Not a problem, I don't mind working together.Shoot me a PM and we'll talk about it. I don't want to bump this thread with off-topic posts.
Seraphs Ares said, January 23, 2013, 04:42:06 pmI'll let C.A.N do the rest of the testing if he decides to test him, I don't want to take his job. Nah, if I want to play a source-accurate Ragna, I'll pick up Extend. Besides, the edits people make to diverge from source are far more interesting. That and I stole Cybaster's job.
Sorry for a late bump but this is important to DevilPPFor some reason after using your characters, the "authorname" trigger is not working well. I think this is a mugen 1.0 problem but I'm not sure how compatable your character are with 1.0. After looking through your code I can tell that you had no intentions of making special intros vs my characters but your special intro coding makes the character think that my character is one of your characters and vise versa. So our intros for that specific character plays for both of our versions.Actually this wouldn't be a problem with the Noel and Ragna intro if your Noel's intro was coded with better position and camera values.(Which is a problem in general). Look at my Noel's intro vs my own Ragna coding to see how to code this intro better. Then there would be no problem having the intro for both of our Ragnas.However, you could always change your characters' names than just having "Noel" or "Ragna" to avoid confusion with my versions.And one last thing, please if you can make the big portraits smoother around the edges.
Dont Worry men this is a fast relece i dont have much time to work in mugen, in the next update my chars will be compatible whit your chars and ares chars
Also could you please make an English readme. I know your English is not the best but your English is still understandable.