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Hazama & Ragna update- Noel relace  (Read 161300 times)

Started by devilpp, August 11, 2011, 05:33:11 am
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devilpp

Hazama & Ragna update- Noel relace
#1  August 11, 2011, 05:33:11 am
Hello mugen comunity, here is the new vercion of Hazama and Ragna, and the new relace of shaguito 64 Noel I hope than you enjoy our work

NOEL

Hazama

Ragna

Clik for more info
Sorry I dont have much time in these days, there is no demo :(

Note: Ragna Have a patch for muteki sol bad-guy for one special into and win quotes, only replace the archives

feedbacks are welcome

This chars are open source

 
Last Edit: January 23, 2013, 06:20:26 am by devilpp
Re: Hazama 0.7
#2  August 11, 2011, 06:19:02 am
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Runs fine in 1.0, but the patch slows the hell out of the engine. :gonk: Other than that, the combos/gameplay are somewhat limited (expected) but they don't follow CS, CSII, or CSII+. But I like what's been done. Congrats so far. (I haven't checked the hitboxes, so expect me to tell you about them later)

TempesT said:
I just got back from having really hot and raw sex with sal and seph, oh my gosh they violated my body many times, IT WAS GREAT!!!!! They have many big dick and used to have sex with my sex holes! Also my armpits are strictly OFF LIMITS especially to foreign weiners.
>:)
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Re: Hazama 0.7
#3  August 11, 2011, 07:38:53 am
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devilpp can you please upload to mediafire or depositefile or rapidshare?  Because my living area is banned by megaupload!  Thanks!
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devilpp

Re: Hazama 0.7
#4  August 11, 2011, 05:05:50 pm
Re: Hazama 0.7
#5  August 11, 2011, 05:15:00 pm
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Although I'm not a Hazama user at all on Blazblue but I do know a few things.

I've tested him and only came up with a few...well "Issues"

For starters Your Hazama is too fast compared to the source, are you making him accurate or custom?

as by saying that, his Dash is too fast aswell, make it slower to match the source game.

Sometimes and I mean SOMETIMES using his Snakes (Mainly when you use the down version in the air) can glitch him in the air and he'll be stuck in a state where he's be repeating that same animation but stuck in the air (Easily broken out of by using any attack)
I'll upload a video later showing the evidence.

Not a big problem but I think he could use some effects when he hits someone (it just looks boring without imo)
Comparing to other Blazblue character this one seems more playable then the others but this needs alot of work put into it (Although I like how you added the Burst Icon and Barrier gauge, and the effects on the DD's are nice too)

GOH

Re: Hazama 0.7
#6  August 11, 2011, 05:17:56 pm
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Re: Hazama 0.7
#7  August 11, 2011, 05:44:49 pm
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He also comes with an Unlimited mode .def file.
omg you live omg omg omg
fire emblem awakening owns
Re: Hazama 0.7
#8  August 14, 2011, 04:35:26 pm
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devilpp can you please upload to mediafire or depositefile or rapidshare?  Because my living area is banned by megaupload!  Thanks!

http://www.mediafire.com/?ep2b9p5zruao3b8

here is enjoy :)

Thank you!

And

Similar to my SF4 Onmi, it makes MUGEN 1.0 lag and winmugen not so lag.

To be honest I don't play BlazBlue much so my testing is based on my MUGEN experience:

In Hazmae CMD:

[Command]
name = "Jasetsu"
command = ~D,B,a
time = 7

[Command]
name = "gasaishou"
command = ~D,F,b
time = 10

[Command]
name = "Jayoku-Houtenjin-Unlimited"
command = ~D,F,y
time = 5

It may be just me as I have hard times performing some moves due to the relatively short command times (5/7/10).

1. His (F,D,DF, a) move when catching Player2 some debug message appears:


2. His (down a) move somehow spawns many green circle groups:


3. His (D,B,D,F b) move when close to Hazame and Player2 get stuck:


Keep up the good work!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

devilpp

Re: Hazama 0.7
#9  August 14, 2011, 06:12:56 pm
Thanks for your feedback, this errors will fixed in the next vercion
thanks for your report
Re: Hazama 0.7
#10  August 17, 2011, 10:11:07 pm
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tried this out on 1.0 doesnt give me that much lag unless i do a barrier burst or forward+c but other
anyways I found a weird glitch sometimes if you do the ouroboros chain then press D to launch yourself forward hazama will be stuck in that state

but overall best blazblue character out there
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Hazama 0.7
#11  August 20, 2011, 07:44:31 pm
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Still laggy in 1.0
Re: Hazama 0.7
#12  August 25, 2011, 06:05:48 am
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For thoughs who are having lag in 1.0 change your mugen configuration to this

AfterImageMax =  2 ;16
LayeredSpriteMax = 32 ;256
SpriteDecompressionBufferSize = 256 ;3384
ExplodMax =  10;156
SysExplodMax = 40;70
HelperMax = 10 ;56
PlayerProjectileMax = 14;25

It worked for me but it take away the flare from effects  :(

Meanmuging all day
Re: Hazama 0.7
#13  August 26, 2011, 03:53:32 pm
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or ya know have the dude fix his character so mugen doesn't slow to a crawl
Re: Hazama 0.7
#14  August 26, 2011, 06:00:41 pm
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i was wondering why when u used him my mugen was slow as hell all of a sudden , it dosnt lag at all with omni , good to know its not my comp  ;D

devilpp

Re: Hazama 0.8
#15  August 28, 2011, 12:15:32 am
New update whit hitsparks and no lag XD
Re: Hazama 0.8
#16  August 28, 2011, 03:02:18 am
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Preforming a Rapid while crouching will lock Hazama in a looping state until he is hit.
Re: Hazama 0.8
#17  August 28, 2011, 03:15:32 am
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His sweep feels strange, as the opponent can recover out of it before Hazama can begin his bnb.  Furthermore, when his bnb is done in the corner, the opponent falls out before he can do standing C.
Re: Hazama 0.8
#18  August 29, 2011, 06:23:59 am
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Still having bugs here:
*Various Drive Attacks
*2nd Distortion Heat while in close range, should for 50% range only liked in the game

speaking of the release. any info to add the drive attacks & ouroboros effects.
Re: Hazama 0.8
#19  August 29, 2011, 10:59:21 am
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just one question how you give the character counter word ?

devilpp

Re: Hazama 0.9 + ???????
#20  November 01, 2011, 07:23:22 pm
Main post update whit the new vercion
Re: Hazama 0.9 + ???????
#21  November 01, 2011, 10:43:14 pm
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the link says the file is unavailable
Re: Hazama 0.9 + ???????
#22  November 01, 2011, 10:54:13 pm
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refresh the page, Megashitupload does that sometimes
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty

devilpp

Re: Hazama 0.9 + ???????
#23  November 02, 2011, 02:43:03 am
Re: Hazama 0.9 + ???????
#24  November 02, 2011, 10:08:34 am
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If the character is as good as the video shows, this will be the first good Blazblue character using Blazblue sprites and gameplay. And I'm happy the first one was Hazama (but wow, you had to go for one of the hardest. Implementing those chains in MUGEN is probably hard. Good job there).

About Ragna, will you add make it like in source, that you're unable to use Drive techniques near Unlimited Hazama (inside the circle) while in normal mode? Or is it not possible to make it like that in MUGEN?

Also, can you add the patch (and the character, if possible) in another fileholder like Mediafire, please? And what does the parche.rar that this character has patch?

----

Feedback:

- Sometimes Rapid Cancel triggers even when the character is just standing when I press "z".

- Aerial grab works weird. If you do it while going up after jumping the character suddenly stops and goes down if it misses. And if you do it while going down, the character suddenly goes up if it misses the grab.

- He loses all his hitboxes (aka turns invincible) when he uses the chains in the air.

- Throwing the chain upwards (2+Drive) while being on the ground makes him unable to leave the state of throwing the chain sometimes.

- Grabbing the opponent with the chain and throwing them sometimes makes Hazama get stuck in the state after throwing and makes all his hitboxes disappear. The head of the chain also remains stuck on the opponent. That happens sometimes, other times it doesn't happen at all and works properly.

- Various debug problems appeared when testing:
> Player Hazama's helper (209 or 307 or 322) in state 645: used anim2 outside custom state.
> Player Hazama (56) in state 1022: has no helper 1350.

- Various things about Mizuchi-Rekkazan. It lags at the beginning. Sometimes, when I use this attack, I've seen it happen that Hazama fails to attract the opponent towards him and gets stuck in the drag animation before the attack. If you hit him while in that pose it automatically triggers the attack. Also, should it really be possible to Rapid Cancel the attack before doing or while doing the attack animation (aka him spinning or throwing the snakes)?

- The same about Rapid Cancelling for Hotenji. Should I be able to use it while moving towards the opponent? Also, I see no point adding it to this move since the opponent is unable to recover after being hit by this attack and cannot even use Break Burst, and you have plenty of time to attack. I don't know if source really allows it, though. Anyway, the first part is what I don't know if it's really a problem or not.

- Impossible to use the Astral Finish. I've tried and tried, but I can't trigger the command, even though the input is easy. Heck, I always end up triggering the "D,B,a" special. Had to change to "D,D,a". Anyway, first look at this:



As you can see in the background, the central part looks cut and not merged properly with the rest of the background. Apart from that, the animation after doing the Astral Finish is either lagged or just skips frames. Also, for the CS version the sound does a weird noise at the beginning. And there's also some lag or skipping frames at the beginning of the animation (and possibly in the entire attack too).

- What's the difference between CS and CSII, apart from changing the music in the Astral Finish?
Last Edit: November 02, 2011, 11:16:10 am by Nanashi_1337

devilpp

Re: Hazama 0.9 + ???????
#25  November 02, 2011, 02:52:08 pm
thank you for the Feedback

all these problems will be arranged as soon as possible, just be patient these characters are complex  and need dedication and long time, may not be identical to the source but I'll do my best to make the character enjoyable
Re: Hazama 0.9 + ???????
#26  November 02, 2011, 03:44:20 pm
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If there is something you don't understand about my feedback, I don't mind translating it to Spanish, so feel free to ask.
Re: Hazama 0.9 + ???????
#27  November 03, 2011, 04:48:54 pm
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I always hated Hazama in BB:CS and I've never played as him. Too many people play as him online which is annoying as hell. Anyways can someone tell me how Hazama's combos work? Or at least this mugen version of this character? In BB:CS it seems Hazama mostly uses air combos or at least what I've experience online.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Hazama 0.9 + ???????
#28  November 03, 2011, 10:04:44 pm
I try this Hazama in the 0,7 version and 0,9 version, it's a good uptade, but i don't know how can I play with him in BBCS II version. Anyway, it's the best Blazblue char made in MUGEN Good work devil  ;D

Edit: And I see you begin a Ragna good luck  :D
Re: Hazama 0.9 + ???????
#29  July 15, 2012, 02:22:45 pm
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Re: Hazama 0.9 + ???????
#30  July 15, 2012, 10:32:56 pm
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glad to help rofl.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

devilpp

Re: Hazama update & Ragna relece
#31  July 20, 2012, 01:19:47 am
New update and Ragna relece enjoy
Re: Hazama update & Ragna relece
#32  July 20, 2012, 03:58:22 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Hazama update & Ragna relece
#33  July 20, 2012, 04:31:25 am
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wheres my dub D< its a great char seriously having fun with him but I wish i could have english dub if i so choose.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

devilpp

Re: Hazama update & Ragna relece
#34  July 20, 2012, 05:20:47 am
bee patient the inglish voice pack come early
Re: Hazama update & Ragna relece
#35  July 20, 2012, 05:22:20 am
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oh thank god good to know. now i dont have to do it myself thank you devilpp.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Hazama update & Ragna relece
#36  July 20, 2012, 05:45:16 am
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Why is Ragnako's sprites not shared with Ragna's palette during Midnight Bliss?  From the vid.
Re: Hazama update & Ragna relece
#37  July 22, 2012, 12:05:28 pm
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Downloading now
New MUGEN Forum Opened

devilpp

Re: Hazama update & Ragna relece
#38  January 23, 2013, 06:14:06 am
Main post update enjoy
Re: Hazama & Ragna update- Noel relace
#39  January 23, 2013, 06:21:24 am
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might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox

devilpp

Re: Hazama & Ragna update- Noel relace
#40  January 23, 2013, 06:26:52 am
Re: Hazama & Ragna update- Noel relace
#41  January 23, 2013, 06:40:17 am
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Yeah and I noticed that was from a year ago :geg

I would give these a shot but my comp can't handle them unfortunately.
might as well shill: https://twitter.com/FraudKrew
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Re: Hazama & Ragna update- Noel relace
#42  January 23, 2013, 07:56:28 am
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Yay, my favorite BlazBlue character creator is back! But the best thing is yet to come: all creations on MediaFire!
Also, do you plan to make another BlazBlue character? If yes, who?

EDIT: Tested out the new Ragna. He seems to get stuck in air, when he's hit in mid-air while he's doing Inferno Divider. You may want to fix that. I really like the idea that you had for his special intro against Sol, though. I already edited boryema's Sol to feature this intro and updated the Pre-Intro state of your Ragna.
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Last Edit: January 23, 2013, 09:05:57 am by Trinitronity
Re: Hazama & Ragna update- Noel relace
#43  January 23, 2013, 11:01:08 am
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Re: Hazama & Ragna update- Noel relace
#44  January 23, 2013, 11:02:58 am
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He "just said" he noticed it was from a year ago. How about try looking up and reading?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Hazama & Ragna update- Noel relace
#45  January 23, 2013, 02:56:37 pm
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might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Hazama & Ragna update- Noel relace
#46  January 23, 2013, 03:15:50 pm
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I don't know if you changed it at all, but the Noel I downloaded from your and that other guy's Facebook page was unable to combo after 6A, robbing her of a fairly essential BNB (5A 6A 6C then go from there) and I found it difficult to supercancel to Thor from air normals.
Re: Hazama & Ragna update- Noel relace
#47  January 23, 2013, 04:42:06 pm
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Wait a minute, this was released a year ago? And to think I was absent that long..

Anyway, got it downloaded, I'll give feedback in a bit.

      Posted: January 23, 2013, 08:37:23 pm
I manage to seek in some play time for Mugen in the middle of class to do a couple of Ragna vs. Ares matches, with me playing as Ragna. I didn't get to fully play him because all you hear is super fast typing in a quiet classroom.

-Anyway, I'm liking the character, there is some funky positioning in the animations, like the grab, and during the ground bounce when you get hit. Just a slight tweaking it will look smooth.

-I don't know if you're planning to make him fully off the ground hittable, but at times I couldn't get OTG'd (off the ground) hit by Ares' Crouch + B. Also, when I do get OTG'd, at times I just hit the lie down state after I fall onto the ground.

-Ragna bounces when you perform an air throw and miss, and if you keep repeating the air throw, you'll start bouncing in the air.

-Try pushing Ragna back during an Throw Escape when the opponent is near the wall, when the opponent does the throw escape, there isn't much room between Ragna and the opponent. You might want to have that for balance, but that's up to you.

-Also a debug flood telling me there is no Helper when he walks at times.

I'm enjoying your Ragna; awesome work. I'll let C.A.N do the rest of the testing if he decides to test him, I don't want to take his job. :P
Last Edit: January 23, 2013, 08:37:50 pm by Seraphs Ares
Re: Hazama & Ragna update- Noel relace
#48  January 23, 2013, 09:03:00 pm
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Devilpp I like your style!  Will you consider making Jin?  Your Ragna needs his ultimate rival in your style :D

devilpp

Re: Hazama & Ragna update- Noel relace
#49  January 23, 2013, 09:07:27 pm
Devilpp I like your style!  Will you consider making Jin?  Your Ragna needs his ultimate rival in your style :D

For jin we have to Seraphs Ares he make a awesome work

Seraphs Ares if you wish we can work togeder in blazblue chars, thanks for your feed back I will work in the details
Last Edit: January 23, 2013, 09:13:42 pm by devilpp
Re: Hazama & Ragna update- Noel relace
#50  January 23, 2013, 09:42:20 pm
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Not a problem, I don't mind working together.

Shoot me a PM and we'll talk about it. I don't want to bump this thread with off-topic posts.
Re: Hazama & Ragna update- Noel relace
#51  January 23, 2013, 10:00:16 pm
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I'll let C.A.N do the rest of the testing if he decides to test him, I don't want to take his job. :P
Nah, if I want to play a source-accurate Ragna, I'll pick up Extend. Besides, the edits people make to diverge from source are far more interesting. That and I stole Cybaster's job. :P
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Hazama & Ragna update- Noel relace
#52  January 24, 2013, 04:28:59 am
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Re: Hazama & Ragna update- Noel relace
#53  February 19, 2013, 03:05:10 am
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Sorry for a late bump but this is important to DevilPP

For some reason after using your characters, the "authorname" trigger is not working well. I think this is a mugen 1.0 problem but I'm not sure how compatable your character are with 1.0. After looking through your code I can tell that you had no intentions of making special intros vs my characters but your special intro coding makes the character think that my character is one of your characters and vise versa. So our intros for that specific character plays for both of our versions.

Actually this wouldn't be a problem with the Noel and Ragna intro if your Noel's intro was coded with better position and camera values.(Which is a problem in general). Look at my Noel's intro vs my own Ragna coding to see how to code this intro better. Then there would be no problem having the intro for both of our Ragnas.

However, you could always change your characters' names than just having "Noel" or "Ragna" to avoid confusion with my versions.

And one last thing, please if you can make the big portraits smoother around the edges.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

devilpp

Re: Hazama & Ragna update- Noel relace
#54  March 09, 2013, 04:48:33 am
Dont Worry men this is  a fast relece i dont have much time to work in mugen, in the next update my chars will be compatible whit your chars and ares chars
Re: Hazama & Ragna update- Noel relace
#55  March 13, 2013, 03:45:16 pm
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Also could you please make an English readme. I know your English is not the best but your English is still understandable.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!