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Dragon Ball Z Mugen Butouden 16 bits project (Read 4139 times)

Started by vlad_alucard, March 06, 2019, 09:21:34 pm
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Dragon Ball Z Mugen Butouden 16 bits project
New #1  March 06, 2019, 09:21:34 pm
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First of all I apologize for my English. I'm using Google Translate. And second if it is possible that they have seen my project in some pages are experimental versions that I made and distributed out there both the fullgame and elements of this. I have decided to take it more seriously and focus on trying to get something of quality for everyone in and out of the mugen community.

The goal of this project is to have a balanced, light and easy to use game for casual players. It has basic Arcade mechanics and most movements are based on Hyper Dimension. Super Butouden saga and Buyuu Retsuden respecting and always staying true to the aesthetics of the 16-bit games of the saga. This reflected in the effects, sprites, color palettes and sound. To have a 16 bit experience more true to the retro use midis files instead of mp3.

Screenpack

This contains elements of the mentioned games. The presentation of the selection screen is a combination of the silhouettes of Super Butouden, The portraits of Buyuu Retsuden. The background is reference to the game of genesis but obscured to reference the black screen of SNES and decorations of Hyper Dimension







Roster:

In the final version there will be two types of characters: the basic characters and the skins. The basic characters are shown on the normal roster and appear in the arcade mode. The Skin characters are accessed by going to the void that is next to this character, its slot does not appear on the screen but it is easily accessible, Skin characters do not appear in the arcade mode unless this is modified.

Characters:
 



Skin Characters:



Characters Progress:                                                          Skin Character Progress:

Goku SSJ                        (Done)                                                  GT Goku            (Done)
KidGohan SSJ2               (Done)                                                  Movie 9 Gohan (Done)
Future Trunks                 (Done)                                                  Without Jacket  (Done)
Krillin                              (Done)                                                  Buu Saga (Done)
Piccolo                           (Done)                                                  Nail Skin            (Possible)
Vegeta                           (Done)                                                  Buu Saga (Done) GT Vegeta (Possible)
Bethida                          (Done)   AKA: Majin Vegeta                 Baby Vegeta (Possible)
Android18                     (Done)                                                  Buu Saga (Possible)
Frieza                             (Done)                                                  Mecha Frieza  (Possible)
Cell                                (Done)                                                   (No Skin)
Majin Buu                      (Done)                                                   (No Skin)
Broly                              (Done)                                                   (No Skin)
Adult Gohan                  (Done)                                                   Ultimate Gohan (Done)
Recoome                       (Done)

Super Buu                      (WIP)                                                   (No Skin)
Ginyu                            (WIP)
Dabura                          (WIP)

Mr. Satan                      (Possible)
CellJr                             (Possible)
Kaioshin                        (Possible)
Kid Trunks SSJ              (Possible)
Goten SSJ                     (Possible)
Dr Gero                        (Possible)
Yamcha                        (Possible)
Ten Shin Han               (Possible)

Maybe it adds movie characters but that is in see.

I will detail the general aspects of the chars below.
On standing ground:
2 kick buttons (a, b)
2 punch buttons (x, y)
2 quick scroll buttons (c, z) Super Butouden mechanics in replacement of the L and R of the SNES joystick
Teasing (s)
Load of Ki (x + a)
Basic fireball (Back + b)

On crouched ground:
Crouching punch (x)
Uppercut Launcher (y)
Crouching kick (a)
Sliding Kick (b)

Jumping:
Aerial punch (x / y)
Aerial kick (a / b)

Flight (z + c) Flight system based on the GohanSSM2 code with the exception that during the flight the character can not do crouched commands except the uppercut if he has it.

Each character has a unique ability that can be passive or active by or during some movement.
Each character has two specials. One strong and one weak. The strong represented as when you execute a long distance special in Super Butouden / Buyuu Retsuden and the weak one representing a special made at close range.

Each character also has an automatic combo command that can be easily counteracted but otherwise removes as much health as a weak special.

Each character has in one of its movements one that can be used as a counterattack at the moment in which it is receiving damage, this can serve as to re-attack the opponent or as to put itself at a safe distance.

Sound

All the sound effects are rippeados of the games of the time. And the OST also including tracks that are not from fighting games but from the franchise

Scenarios

There will be one minimum for each character specially customized for this one.

NOTE The sprites and elements that have a previous creator for example the Sprites of Krillin that I do not create and as much modify them have their corresponding credits in the readme of each char.

Elements to add

*Pre-battle dialogs like DBZME2
*Smash Buttom Autocombat
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Last Edit: June 15, 2019, 09:49:53 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#2  March 21, 2019, 03:43:33 am
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Upgrade: Android 18, Cell and Frieza are Done!!
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#3  March 21, 2019, 04:37:55 pm
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#4  March 22, 2019, 04:33:29 am
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Upgrade: Android 18, Cell and Frieza are Done!!

Nice, on which character will you work next?


I`m Working on Broly right now. it looks a lot like Broly from dbz me2 but adapted to the mechanics of this game. It will not have as many special moves as that version but it will be just as cruel. What is slower is to edit the sprites because I make sure that the color palettes are separated in all possible details to be able to have freedom of creativity with them. Obviously it will be the Broly SB2 but with the separation of colors it will have a palette dedicated to the new canonical Broly.

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Last Edit: March 22, 2019, 04:36:51 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#5  March 22, 2019, 05:14:08 am
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Awesome Project!!!  I have always been a big fan of the early DBZ games.  I still play Super Butouden 2, 3, and DBZ Hyper Dimension to this day.  I hope one day you decide to also add 17.  He was always one of my favorites.


Anyways, good luck!!!
Re: Dragon Ball Z Mugen Butouden 16 bits project
#6  March 29, 2019, 11:30:54 am
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Awesome Project!!!  I have always been a big fan of the early DBZ games.  I still play Super Butouden 2, 3, and DBZ Hyper Dimension to this day.  I hope one day you decide to also add 17.  He was always one of my favorites.


Anyways, good luck!!!

Thank you so much!!!

Upgrade: Broly is done I started with Majin Buu after Him and Adult Gohan I will release a beta for testing. I Think what 17 is a good adition for now is a Helper for Android 18 when she uses the energy shield and do a cameo for the Intro. The problem with Android 17 is that it is very obvious that they are Trunks sprites. I could do it if I took the time to work with Android 18 Sprites from SB1 but for now it's a lot of work. With the exception of Super Buu I try to work as much as possible with the original material of the games and modify them as little as possible. If they are modified sprite sets they have to be well edited to save my work. The 17 that you show me when you do the separation of color you notice that it has the color palettes broken. And the Chrono Stife has a completely different style to Super Butouden, in addition to having the same problem with colors.

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Last Edit: March 29, 2019, 11:49:32 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#7  April 05, 2019, 04:31:44 pm
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I have a question for those who are interested in the project.

Do they want the chars to fly? the only difference that I find to fly or not is that the flight serves to attack more "cowardly" at a distance and to escape special attacks. And as a disadvantage I see that there are attacks that are not seen well shot in the air and that being unable to flee so easily gives the feeling of a closer and more intense combat.

Anyway, I'm going to program the flight in all the chars. But I will have it disabled in the .cmd file by putting the ";" so that whoever wants to activate it at will.
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#8  April 05, 2019, 08:30:27 pm
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Oh man... now i'm excited.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#9  April 05, 2019, 10:06:41 pm
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Thank you so much!!!

Upgrade: Broly is done I started with Majin Buu after Him and Adult Gohan I will release a beta for testing. I Think what 17 is a good adition for now is a Helper for Android 18 when she uses the energy shield and do a cameo for the Intro. The problem with Android 17 is that it is very obvious that they are Trunks sprites. I could do it if I took the time to work with Android 18 Sprites from SB1 but for now it's a lot of work. With the exception of Super Buu I try to work as much as possible with the original material of the games and modify them as little as possible. If they are modified sprite sets they have to be well edited to save my work. The 17 that you show me when you do the separation of color you notice that it has the color palettes broken. And the Chrono Stife has a completely different style to Super Butouden, in addition to having the same problem with colors.



Nice to see that Broly is already done, and will Adult Gohan have two versions too (Purple Gi & Turtle Gi) or is there a option for a seperate Ultimate Gohan?

And about 17, if you consider to add him I would suggest to that you realy edit 18 sprites from SB1 for this, many creators seem to forget that 18 and 17 are supposed to have same size, and make him far too to big, and I guess the SB1 sprites of 18 would be the easiest way to create a Super Butouden style 17 without creating new sprites from scratch.

I have a question for those who are interested in the project.

Do they want the chars to fly? the only difference that I find to fly or not is that the flight serves to attack more "cowardly" at a distance and to escape special attacks. And as a disadvantage I see that there are attacks that are not seen well shot in the air and that being unable to flee so easily gives the feeling of a closer and more intense combat.

Anyway, I'm going to program the flight in all the chars. But I will have it disabled in the .cmd file by putting the ";" so that whoever wants to activate it at will.

I'm ok with flying, it was a part of the Original Super Butouden games anyway, and I guess that you add a way to deactivate it is a great compromise for everyone who don't like the Fly option.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#10  April 05, 2019, 10:38:54 pm
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Nice to see that Broly is already done, and will Adult Gohan have two versions too (Purple Gi & Turtle Gi) or is there a option for a seperate Ultimate Gohan?

And about 17, if you consider to add him I would suggest to that you realy edit 18 sprites from SB1 for this, many creators seem to forget that 18 and 17 are supposed to have same size, and make him far too to big, and I guess the SB1 sprites of 18 would be the easiest way to create a Super Butouden style 17 without creating new sprites from scratch.

I'm ok with flying, it was a part of the Original Super Butouden games anyway, and I guess that you add a way to deactivate it is a great compromise for everyone who don't like the Fly option.

Yes, first I finished the editions of Sprites of Gohan of SB3, it has too many faults, the shadows, the separation of colors, the size is huge and that added to that some sprites are deformed in the head. After that I will make the "Ultimate" version as a skin.

About the flight as I said it will be programmed and ready but deactivated when I launch it. It is activated by editing the .cmd file

Oh man... now i'm excited.

Thank You so much
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#11  April 05, 2019, 11:20:19 pm
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#12  April 06, 2019, 04:54:46 am
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No problem my friend so here are a long time projects for the future my own handmade sprites for Tien and Android 17


Tien is a fusion of Piccolo sprites and Tien sprites made by Team OS I decide to make my own sheet because that sprites got a broken color palette, are a little bit bigs and the shading is not in butouden style,


Like Ï said before there are an edit of Android 18 sprites from SB1 with edited Goku pants from the same game.


If there is a spriter that would like to help accelerate these projects, it would be welcome if not, it does not matter but I could not confirm that I would finish them some day
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#13  April 06, 2019, 05:22:17 am
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Some Screenshots showing the Super Specials














Note: maybe I will change Final Flash for Big Bang Attack on Majin Vegeta
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Last Edit: April 09, 2019, 03:25:08 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#14  April 09, 2019, 03:56:03 am
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UPDATE:

Majin Buu is finished I will put focus in Adult Gohan now. about the beta for testing the chars in the beta will doen't have AI. I will add the AI when the roster be complete for a full release
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#15  April 14, 2019, 06:08:32 am
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LAST UPDATE BEFORE THE BETA FOR TESTING

I finished the char base of Adult Gohan I go on to make the alternative skin in his ultimate form. Here you can see the diferences between the original from Super Butouden 3 and mine versions.

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Re: Dragon Ball Z Mugen Butouden 16 bits project
#16  April 17, 2019, 05:50:24 pm
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I Like your redesign, the head of the original sprite always looked a little bid odd.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#17  May 06, 2019, 07:23:26 pm
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I tried to play your Beta but if I try to start it I get the Following Errormessage:

Quote
This application could not be started because the side-by-side configuration is invalid. For more information, see the application event log. More details can also be viewed using the sxstrace.exe command-line tool.
(Translated via google Translate from German to Englisch)

After that I looked in the Mugen.log and found this:

Code:
Initializing pads...failed


Code:
Load [Victory Screen]...Couldn't load


Code:
Load TitleBG...VersusBG...VictoryBG...Error loading VictoryBG


Code:
Initializing select screen...finding characters...
  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def


Everything else in the log seems to be ok as far as I can see.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#18  May 06, 2019, 11:46:59 pm
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I tried to play your Beta but if I try to start it I get the Following Errormessage:

Quote
This application could not be started because the side-by-side configuration is invalid. For more information, see the application event log. More details can also be viewed using the sxstrace.exe command-line tool.
(Translated via google Translate from German to Englisch)

After that I looked in the Mugen.log and found this:

Code:
Initializing pads...failed


Code:
Load [Victory Screen]...Couldn't load


Code:
Load TitleBG...VersusBG...VictoryBG...Error loading VictoryBG


Code:
Initializing select screen...finding characters...
  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space-/No use Space-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/-/-.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/No use Space/No use Space.def

  Error reading character file: chars/-/-.def


Everything else in the log seems to be ok as far as I can see.



Is strange, try change the .exe or the resolution
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#19  May 07, 2019, 03:12:44 am
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Already confirm that it is an error of the executable file. Surely it happened during the compression or when I uploaded it. Just copy a mugen 1.1 executable into the folder that should be enough to fix it
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#20  May 08, 2019, 04:25:34 pm
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Already confirm that it is an error of the executable file. Surely it happened during the compression or when I uploaded it. Just copy a mugen 1.1 executable into the folder that should be enough to fix it

ok thx.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#21  May 08, 2019, 06:41:06 pm
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If you wanted to try the characters, they wouldn't start. That's because you wrote:
Code:
stcommon=	DBZcommon.cns

instead of

Code:
stcommon=	data/DBZcommon.cns

in all the .def files of the characters.

You either do that, or copy and paste the DBZcommon.cns, present in the data folder, inside the folder of the characters.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#22  May 09, 2019, 04:01:05 am
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If you wanted to try the characters, they wouldn't start. That's because you wrote:
Code:
stcommon=	DBZcommon.cns

instead of

Code:
stcommon=	data/DBZcommon.cns

in all the .def files of the characters.

You either do that, or copy and paste the DBZcommon.cns, present in the data folder, inside the folder of the characters.

It's something I did on purpose so that they only work in this game I plan to do the same with sparks and general sounds. It's a way to avoid the leeching in a very basic way
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#23  May 11, 2019, 07:30:26 am
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Hey Bro, tiene buena pinta! me trae algo de nostalgia ver el estilo clásico SB, me recuerda con jugaba al Sega :D
necesitas ayuda con sprites?
Re: Dragon Ball Z Mugen Butouden 16 bits project
#24  May 12, 2019, 02:18:10 am
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Hey Bro, tiene buena pinta! me trae algo de nostalgia ver el estilo clásico SB, me recuerda con jugaba al Sega :D
necesitas ayuda con sprites?

Honestamente si mas que nada cuando comience con Super Buu me gustaria adaptar los sprites de Shin Butouden/UB22 al estilo Butouden, tengo sprites asi pero son casi todos modificaciones de Piccolo y se nota mucho si estas acostumbrado a ellos lo mismo con Ten Shin Han los Sprites del TeamOs son muy buenos pero el sombreado no es igual a los SB y son un poco mas grandes.
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#25  May 14, 2019, 05:31:51 am
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#26  May 16, 2019, 09:50:45 pm
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#27  May 17, 2019, 05:36:06 am
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#28  May 17, 2019, 06:37:14 am
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I just uploaded a new download link, I made several errors after reviewing.

First, having always hidden the folders of elecbyte and plugins were not copied to the compressed file as well as several files of the Data folder.

Second I put a new executable in case for some reason it had been corrupted.

And third, given the configuration of the resolution, you must extract the game before executing it, it is not useful to execute it from the compressed file.

https://mega.nz/#!bVpjSC5a!6vTYIcNbA55amewSdtO2bd8OZZ5BZUfsP8K6ClUrez0

It has a revamp of adult gohan sprites a little more similar to the original.
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#29  May 18, 2019, 10:14:15 am
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Ok it is working now. thx.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#30  June 01, 2019, 03:46:03 am
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Sorry I did not comment again anything new. Now I am working in Recoome, Cap Ginyu and Dabura. then I will do a complete revision of the chars to correct some things and upload a second public beta. Those who have downloaded the previous beta I am open to suggestions and to review errors they find. I am a novice programmer so if possible, if you find an error that I can not solve by myself, I would appreciate your help. I want to achieve the final 16-bit Dragon Ball game but I can not do it alone, so I'll do my best to get as close as possible.
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Re: Dragon Ball Z Mugen Butouden 16 bits project
#31  June 01, 2019, 11:10:15 am
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I'm not good at testing things because of that I have just two things right now, both about broly.

1. I know he is supposed to be a boss character, but I think the HP Regeneration is a little bit much.

2. I Startet some AI battles against him and he often just shoots his Big Green Ki Ball up in the Air often after the enemy is already back on the ground, maybe the timing for the aiming needs to be changed to make it a little more usefull.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#32  June 01, 2019, 12:33:37 pm
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You can spam Teen Gohan's light punch and deal a lot of damage, also if you can time the throws and the dashes you can pretty much kill an enemy (all characters except Cell, Broly, Freeza): what I mean is throw the enemy, dash towards the enemy, press x+y to throw again, repeat until the opponent is dead.
Re: Dragon Ball Z Mugen Butouden 16 bits project
#33  June 02, 2019, 04:33:27 am
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You can spam Teen Gohan's light punch and deal a lot of damage, also if you can time the throws and the dashes you can pretty much kill an enemy (all characters except Cell, Broly, Freeza): what I mean is throw the enemy, dash towards the enemy, press x+y to throw again, repeat until the opponent is dead.

All chars can make a counter attack at the time they are suffering damage, Gohan and the characters based on physical attacks are especially vulnerable at that time. The only chars for now who are dedicated to the evasion are Goku and Krillin who can use the zanzoken or teleportation respectively to get safe instead of counterattacking.

Examples of counterattack:

Vegeta`s Double Flaming Kick
Piccolo`s Upperjump

If I see that Gohan continues to show superiority on that point he will be nerfed in the next revision.

The characters still do not have AI but when you program that type of spam attacks will often receive a deserved counterattack


I'm not good at testing things because of that I have just two things right now, both about broly.

1. I know he is supposed to be a boss character, but I think the HP Regeneration is a little bit much.

2. I Startet some AI battles against him and he often just shoots his Big Green Ki Ball up in the Air often after the enemy is already back on the ground, maybe the timing for the aiming needs to be changed to make it a little more usefull.


I understand as long as I do not schedule AI Broly will have tricks that give you advantages over normal characters. When I enter that phase I will withdraw them so that it is on par with the others but of course their difficulty will not be based on special advantages but on their aggressiveness.
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Last Edit: June 02, 2019, 04:41:39 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#34  June 02, 2019, 07:27:49 pm
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But you can't counter attack throws.
There's also the echo added to the death screams for almost all characters, that make them repeat 8 or 9 times. Some other characters don't have it.

Most characters after the intro have control and can move around before the round 1, fight! voice clip.
Last Edit: June 02, 2019, 08:49:38 pm by AlexSin
Re: Dragon Ball Z Mugen Butouden 16 bits project
#35  June 04, 2019, 03:58:56 am
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But you can't counter attack throws.
There's also the echo added to the death screams for almost all characters, that make them repeat 8 or 9 times. Some other characters don't have it.

Most characters after the intro have control and can move around before the round 1, fight! voice clip.

I'm going to use the counter for throws that they use in buyuu retsuden. When the character is thrown through the air can react with a flying kick.

I'm going to take care of the points you mentioned to me, thank you for pointing them out. About the ability to move is that I can cancel with a command in the introduction animation but I do not have it to be able to copy it in the state. As a temporary solution I will make the introduction animations last long enough so that they can not be moved.

I thank you all for your help and if you still find faults, let me know.
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Last Edit: June 04, 2019, 04:12:09 am by vlad_alucard
Re: Dragon Ball Z Mugen Butouden 16 bits project
#36  June 10, 2019, 06:35:15 am
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I've been thinking what would be the best general command configuration for the game. If maintain a semi arcade style as up to now or make it much more faithful to the original games. If I made this change I could make more faithful commands to the original games, but it would be a less attractive experience for players who are not familiar with the original games and prefer something more arcade.

The commands are currently: C and Z are for displacement emulating the L and R buttons of the super nintendo.

Standing on feet
A = Light kick
B = Hard kick
X = Light punch
Y = Hard punch
← B = Basic Projectile

If I made the change to make it more faithful to the original games, it would be:

A = Kicks (Varies according to distance)
B = Basic projectile
X = Punching (Varies according to distance)
Y = Flight (If activated if it can not be an extra hit like in Hyper Dimension)

These would not change;

Being crouched
A = Low kick
B = Sliding kick
X = Low Blow
Y = Uppercut
In the middle of the jump
A / B = Kick
X / Y = Punch

To not make a posting so empty I leave a sample of the new custom stage that I am doing together with the character that I am working now.

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